Forum:Characters you think are the best: Difference between revisions

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:Seems a lot like a disjointed hitbox, especially when comparing Snake's results with Marth's.  I will now assume that Snake's up-tilt is a disjointed hitbox because of the results of all of the test.[[User:Y462|Y462]] <small>([[User talk:Y462|Talk]] • [[Special:Contributions/Y462|Contributions]] )</small> 22:53, 14 November 2008 (UTC)
:Seems a lot like a disjointed hitbox, especially when comparing Snake's results with Marth's.  I will now assume that Snake's up-tilt is a disjointed hitbox because of the results of all of the test.[[User:Y462|Y462]] <small>([[User talk:Y462|Talk]] • [[Special:Contributions/Y462|Contributions]] )</small> 22:53, 14 November 2008 (UTC)
::Final Analysis: Snake's U-Tilt is a disjointed hitbox. 'Nuff said. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 23:28, 14 November 2008 (UTC)
::Final Analysis: Snake's U-Tilt is a disjointed hitbox. 'Nuff said. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 23:28, 14 November 2008 (UTC)
Yeah, haven't responded in a while, the discussion actually got me to fix my homebrew channel, get codes from my friend that slow the game down to see if my hypothesis was correct.
'''Hypothesis'''-Snake's U-Tilt hits far in front of him due to the fact he has a few frames of the leg extending out in FRONT of him
'''Experiment '''-I got a small black blur approximately the size of pikachu a few frames before the attacking. What is so interesting is the fact that if you pause the game, you'll never see the black blur without the homebrew channel or Gecko.
'''Conclusion'''-There is no definite answer from this to me. I'm going to just say it would be classified as undefined for now. oh and obviously MULTI attacks won't hit two ice blocks when the ice block and attack have to occur in the same frames. This test only proves duration as long duration moves hit both, or moves that have huge priority like Falcon Punch.
'''Experiment'''-Snake U-Tilt range is studied and I find his max forward range, using proper timing and repeating over and over again, Every time Lucario's Aura Sphere goes against Snake's U-Tilt. They are both canceled out, a sign of usual disjointedness but also could just mean high priority. BUT unlike any other disjointed hitbox his attack is plain cancelled, no sure fire disjointed hitbox does this.
'''Conclusion'''-Inconclusive, will take a very long time of study to find a definite answer, so don't bother me with this anymore please. - [[User:Hatake91|Hatake91]] ([[User talk:Hatake91|talk]]) 21:26, 15 November 2008 (UTC)
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