Edge momentum shifting: Difference between revisions

Line 9: Line 9:
There are many ways of using the cape glide for edge guarding purposes mostly.  All of the aerial moves can be done at this point but probably the most useful would be his fair meteor smash because if timed right you can alway recover with a cape glide and it looks very professional.
There are many ways of using the cape glide for edge guarding purposes mostly.  All of the aerial moves can be done at this point but probably the most useful would be his fair meteor smash because if timed right you can alway recover with a cape glide and it looks very professional.


Another use that is a bit trickier but a very good edge guard technique is to do what some call a "Fludd Wall" or fw. This is done by cging (assuming fludd is fully charged) then mid air jumping and then immediately use FLUDD. This will cause Mario to fall while using fludds water as an edge guard making a "wall".  Note that to recover from this you must immediately use Mario's up-B or else you will die.
Another use that is a bit trickier but a very good edge guard technique is to do what some call a "Fludd Wall" or fw.
This is done by cging (assuming Fludd is fully charged) then mid air jumping and then immediately use FLUDD. This will cause Mario to fall while using spraying as an edge guard making a "wall".  Note that to recover from this you must immediately use Mario's up-B or else you will die.


With the right timing, the cg can edge guard on its own just like the stationary cape does.
With the right timing, the cg can edge guard on its own just like the stationary cape does.
Anonymous user