R.O.B. (SSBB): Difference between revisions
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====Aerial Attacks==== | ====Aerial Attacks==== | ||
*Neutral Aerial - Shoots his boosters out diagonally down in front of him, and spins with them going, deals about 11% damage with a good knockback and easy to hit with, slow coming out but when it does it's good, at low damage. R.O.B. can short hop and use this move a lot to hit enemies with. | *Neutral Aerial - Shoots his boosters out diagonally down in front of him, and spins with them going, deals about 11% damage with a good knockback and easy to hit with, slow coming out but when it does it's good, at low damage. R.O.B. can short hop and use this move a lot to hit enemies with. | ||
*Down Aerial - Boosts R.O.B. up a little bit, shooting his boosters down where he was. Powerful, yet slow, and can [[Meteor Smash]] yet not quickly. Keeps him stationary in the air shortly. 11%. | *Down Aerial - Boosts R.O.B. up a little bit, shooting his boosters down where he was. Powerful, yet slow, and can [[Meteor Smash]] yet not quickly. Keeps him stationary in the air shortly. 11%. This attack has a very odd hitbox, bacause when performed nearly at the sides of the opponent (at the sourspot), the move hill have upward knockback and will deal 13%. | ||
*Up Aerial - Raises arms repeatedly above his head, hitting multiple times with good damage if used right. About 20% of damage. | *Up Aerial - Raises arms repeatedly above his head, hitting multiple times with good damage if used right. About 20% of damage. | ||
*Forward Aerial - Looks like his dash attack, just in the air, fast and strong. Works as an excellent [[wall of pain]]. 10% (if sweetspotted). | *Forward Aerial - Looks like his dash attack, just in the air, fast and strong. Works as an excellent [[wall of pain]]. 10% (if sweetspotted). |