Ice Climbers (SSBU)/Dash attack: Difference between revisions

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Competitive expertise no longer needed!
m (Updated hitbox values)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PopoDashAttackSSBU.gif|thumb|430px|Hitbox visualization showing Popo's dash attack.]]
[[File:PopoDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Popo's dash attack.]]
[[File:NanaDashAttackSSBU.gif|thumb|430px|Hitbox visualization showing Nana's dash attack.]]
[[File:NanaDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Nana's dash attack.]]
{{competitive expertise}}
==Overview==
==Overview==
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It "sports" impressive range and an unintuitive, vertical launch angle. The speed and damage output are also pretty good, and they can convert it into a chain of [[Ice Climbers (SSBU)/Up aerial|up aerials]], slathering boatloads of damage onto the opposition from a single whiff-punish. At percents too high for a combo, it's still useful as one of the Climbers' only long-ranged, non-projectile attacks. But it lacks KO potential.
While the Ice Climbers are able to follow up dash attack to devastating effect, it has little use in [[Desynching|desync]] combos, and if anything, is usually the undesirable result of a misinput when attempting a forward-throw-to-forward-smash confirm. But if [[Desynching|desynced]] in such a way that the player has one climber trekking and the other dashing, they can input a [[Ice Climbers (SSBU)/Forward tilt|forward tilt]] and have the partner throw out a dash attack, whose superior reach can catch an opponent off-guard.
While dash attack possesses a great mixture of above-average attributes, nearly everything good about it is "fouled" if the partner is "out", having no combo potential, low damage output, and being much more unsafe, with its only use in this state being a mediocre whiff-punish with solid range. Overall, a move of great highs and significant lows.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|The outer hitbox has been extended forward ({{rollover|Y offset|Relative to the hammer|y}}: 5u → 5u—7.5u), increasing its range.}}
*{{buff|It has increased [[hitlag]] (1× → 1.2×), allowing both climbers' dash attacks to connect more reliably.}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}
*{{buff|Dash attack has less startup (frame 11 → 9, FAF 42 → 40).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=6.0%
|damage=6.0%
|angle=80
|angle=80
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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|damage=6.0%
|damage=6.0%
|angle=80
|angle=80
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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|damage=4.5%
|damage=4.5%
|angle=80
|angle=80
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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|damage=4.5%
|damage=4.5%
|angle=80
|angle=80
|af=3
|bk=90
|bk=90
|ks=60
|ks=60
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{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|11-14
|9-12
|-
|-
!Interruptible
!Interruptible
|42
|40
|-
|-
!Animation length
!Animation length
|49
|47
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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