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{{ArticleIcons|ultimate=y}}
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[[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]]
[[File:Character's Spirits.jpg|300px|thumb|Characters shown as spirits]]
{{disambig2|the equipable characters|the menu featuring them|Spirits (menu)}}
{{disambig2|the equippable characters|the menu featuring them|Spirits (menu)}}
{{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up and collectible in ''[[Super Smash Bros. Ultimate]]''. They are featured prominently in [[Adventure Mode: World of Light]], which depicts them as characters from various video game series who lost their bodies in [[Galeem]]'s attack and were reduced to disembodied souls.
'''Spirits''' ({{ja|スピリット|Supiritto}}, ''Spirit'') are a type of power-up and collectible in ''[[Super Smash Bros. Ultimate]]''. They are featured prominently in [[Adventure Mode: World of Light]], which depicts them as characters from various video game series who lost their bodies in [[Galeem]]'s attack and were reduced to disembodied souls.
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Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.
Spirits effectively replace [[Trophy|trophies]] from earlier ''Smash'' installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to [[stickers]] in ''[[Super Smash Bros. Brawl]]'' and [[equipment]] in ''[[Super Smash Bros. 4]]''.


A total of [[List of spirits (complete list)|1513 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]].
A total of [[List of spirits (complete list)|1528 spirits]] can be obtained in game, all sorted into [[List of spirits (disambiguation)|42 series]].


==Collecting spirits==
==Collecting spirits==
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==Spirit Battles==
==Spirit Battles==
{{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can be selected from the Spirit Board, containing up to ten spirits to challenge. The Spirit Board will cycle out new spirits after a short period of time (5 minutes for most spirits and 15 minutes for Legend-class spirits; if a Legend-class spirit is part of a weekend event, it can stay on the Spirit Board for up to an hour). Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. If there are more than one opponent, then the battle will either be a [[team battle]] with [[team attack]] turned off, or a horde battle similar to the ones seen in {{SSBU|Classic Mode}}. Occasionally, a CPU ally will engage the battle with the player as well. Like in Classic Mode, the player is always given only one stock, unlike with aforementioned game modes in previous games. A spirit can be acquired by defeating its respective puppet fighter, then attacking the fighter in a shooting-style minigame, except when fighting in World of Light or the DLC Spirit Board, which automatically reward the player with the spirit upon victory. There is a shield that prevents the spirit from being acquired; however, the damage to the shield carries over to the next time that spirit is encountered and Spirit Points can be spent for one additional attempt per battle. There are also usable items that can slow the speed the shield rotates at or remove part of the shield.
Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in [[Event Matches]] and {{forwiiu}}{{'}}s [[Special Orders]]. Battles can randomly appear on the [[Spirit Board]] and/or be accessible in [[World of Light]]. Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. If there are more than one opponent, then the battle will either be a [[team battle]] with [[team attack]] turned off, or a horde battle similar to the ones seen in {{SSBU|Classic Mode}}. Occasionally, a CPU ally will engage the battle with the player as well. Like in Classic Mode, the player is always given only one stock, unlike with aforementioned game modes in previous games. The battle is won when the victory conditions are met, such as defeating all opponents are surviving for long enough.


Before each Spirit Battle, the two sides' strengths will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's. The player's strength is dictated by the spirit team the player has the option to use. This team can include one primary spirit and 0 to 3 support spirits depending on the number of slots the primary spirit possesses and the number of slots each support spirit fills. The player can manually choose the spirits for a team, or they can press they [[Y button]] for the game to automatically create what it calculates to be the most optimal spirit team for the specific battle. Factors for spirit selection include the rules and strength of the spirit battle, the fighter the player uses, the amount of slots the primary spirit possesses, and the abilities of each spirit, all while creating the minimum strength team possible. The player can also use no spirits if they wish.
Before each Spirit Battle, the two sides' strengths will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's. The player's strength is dictated by the spirit team the player has the option to use. This team can include one primary spirit and 0 to 3 support spirits depending on the number of slots the primary spirit possesses and the number of slots each support spirit fills. The player can manually choose the spirits for a team, or they can press they [[Y button]] for the game to automatically create what it calculates to be the most optimal spirit team for the specific battle. Factors for spirit selection include the rules and strength of the spirit battle, the fighter the player uses, the amount of slots the primary spirit possesses, and the abilities of each spirit, all while creating the minimum strength team possible. The player can also use no spirits if they wish.


There are consumable items one can earn or purchase to make the spirit obtaining process easier. Examples include restocking the Spirit Board, re-rolling the board, or forcing the reappearance of a previously fought spirit, for either a second attempt at acquiring it or the chance of acquiring a duplicate.
There are [[Support Item]]s one can earn or purchase to make the spirit obtaining process easier. Examples include slow [[Final Smash Meter]] Charging, draining the health of opponents, making minions weaker, disabling items, and dealing a collective 50% damage split among all enemies.


One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd.
One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to [[character customization]] from ''Super Smash Bros. 4''. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd.
===Spirit shield===
[[File:SpiritFromSpiritBoard.jpg|thumb|Bowser attempting to get Magneton]]
Defeating a spirit in battle does not guarantee its acquisition. Once a spirit battle has ended, the player is taken to a shooting-style minigame where the player character holds a special weapon and the main opponent of the battle is in a stunned pose with heavily desaturated colors. A cyan shield with a small gap circles around the opponent in an attempt to prevent the spirit from being acquired. The player must shoot through the gap to acquire the spirit. The shield spins faster for higher ranked spirits, making the minigame more difficult. If the player mistimes the shot, they will shoot the shield instead and the minigame will end with no spirit acquired. However, the next time the player battles that specific spirit, the portion of the shield that was shot will be removed, making each successive attempt easier than the last. Spirit Points can also be spent for one additional attempt per battle. The player can also use support items to make the minigame easier, including slowing down the shield rotation and instantly removing a large portion of the shield. Only one of each item can be used per battle. These items are randomly rewarded in certain modes and occasionally available in the shop.
This minigame does not exist in World of Light or the DLC Spirit Board, which instead automatically reward the player with the spirit upon victory.


==Raising spirits==
==Raising spirits==
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|-
|-
!scope="row"| Item Mobility
!scope="row"| Item Mobility
|Same as Ground Mobility, but for carrying heavy items are using shooting items
|Same as Ground Mobility, but for carrying heavy items or using shooting items
|}
|}


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| 1.06×
| 1.06×
| 1.1× Damage dealt || 1.18× || 1.26× || 1.3x
| 1.1× Damage dealt || 1.18× || 1.26× || 1.3x
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
|-
| Shooting Attack ↑
| Shooting Attack ↑
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| 1.11×
| 1.11×
| 0.6× Damage received || style="background-color:#DDD" | 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5×
| 0.6× Damage received || style="background-color:#DDD" | 0.55× || style="background-color:#DDD" | 0.5× || style="background-color:#DDD" | 0.5×
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
|-
| Aura Resist ↑
| Aura Resist ↑
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| rowspan=2 | 1.15×
| rowspan=2 | 1.15×
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
| 1.1× Damage dealt || 1.18× || style="background-color:#DDD" | 1.26× || style="background-color:#DDD" | 1.3×
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
|-
| 1.1× Ground mobility & max air speed || 1.2× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | 1.4×
| 1.1× Ground mobility & max air speed || 1.2× || style="background-color:#DDD" | 1.3× || style="background-color:#DDD" | 1.4×
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| rowspan=2 | 1.2×
| rowspan=2 | 1.2×
| 1.2× Damage dealt || style="background-color:#DDD" colspan=3 rowspan=2 |
| 1.2× Damage dealt || style="background-color:#DDD" colspan=3 rowspan=2 |
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Umbrella}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
| rowspan=2 | {{TypeIcon|Weapon}}{{TypeIcon|Sword}}{{TypeIcon|Hammer}}{{TypeIcon|Sacred}}{{TypeIcon|Bat}}{{TypeIcon|Parasol}}{{TypeIcon|Whip}}{{TypeIcon|Pikmin}}
|-
|-
| 1.28× Ground mobility & max air speed
| 1.28× Ground mobility & max air speed
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==Trivia==
==Trivia==
*Chibi-Robo was the first Spirit to officially be revealed during the November 2018 [[Nintendo Direct]].
*Despite the lore referring to spirits as characters:
*Despite the lore referring to spirits as characters:
**Some spirits (such as [[Gunship|Samus' Gunship]], the [[Shine Sprite]], and [[Cardboard box|Snake's cardboard box]]) are based on inanimate objects instead of characters.
**Some spirits (such as [[Gunship|Samus' Gunship]], the [[Shine Sprite]], and [[Cardboard box|Snake's cardboard box]]) are based on inanimate objects instead of characters.
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**2021: The first spirits added were ''[[Hyrule Warriors: Age of Calamity]]'' spirits from the Spirit Board event of the same name and the last were the ''[[List of spirits (Kingdom Hearts series)|KINGDOM HEARTS]]'' spirits from {{SSBU|Sora}}'s DLC Spirit Board.
**2021: The first spirits added were ''[[Hyrule Warriors: Age of Calamity]]'' spirits from the Spirit Board event of the same name and the last were the ''[[List of spirits (Kingdom Hearts series)|KINGDOM HEARTS]]'' spirits from {{SSBU|Sora}}'s DLC Spirit Board.
**2022: The only spirit added was the {{h2|List of spirits (Street Fighter series)|Evil Ryu}} primary spirit from the Spirit Board event [[Street Fighter 35th Anniversary]].
**2022: The only spirit added was the {{h2|List of spirits (Street Fighter series)|Evil Ryu}} primary spirit from the Spirit Board event [[Street Fighter 35th Anniversary]].
***2023 is currently the only year to not see any new spirits added to the game; it has been announced some new spirits will be added in 2024.<ref>https://twitter.com/SmashBrosJP/status/1732566849693618498</ref>
**2024: The first spirits added were part of the [[Fresh New Faces!]] event, including characters from ''{{iw|zeldawiki|The Legend of Zelda: Tears of the Kingdom}}'', ''{{iw|xenoserieswiki|Xenoblade Chronicles 3}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|pikipedia|Pikmin 4}}''.
*Toss & Meteor is the only spirit ability which factors its increased damage into the knockback formula, hence the description referencing launch power.
***2023 is currently the only year to not see any new spirits added to the game.
*Falling Immunity, Bury Immunity, Swimmer, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
*Falling Immunity, Bury Immunity, Slumber Immunity, Swimmer, Perfect-Shield Reflect, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
*For unknown reasons, {{SSBU|Chrom}} and {{SSBU|Daisy}} have different hitboxes compared to {{SSBU|Roy}} and {{SSBU|Peach}} when running with the Impact Run spirit ability equipped.<ref>[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=MO2 Offset values for 'high_speed_dash_attack' (Impact Run)]</ref><ref>[https://i.imgur.com/gRBnia9.png Roy & Chrom hitting a Sandbag at different points], indicating a different hitbox</ref>
*For unknown reasons, {{SSBU|Chrom}} and {{SSBU|Daisy}} have different hitboxes compared to {{SSBU|Roy}} and {{SSBU|Peach}} when running with the Impact Run spirit ability equipped.<ref>[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=MO2 Offset values for 'high_speed_dash_attack' (Impact Run)]</ref><ref>[https://i.imgur.com/gRBnia9.png Roy & Chrom hitting a Sandbag at different points], indicating a different hitbox</ref>
*[[Lip]] and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks (Lip is Ace-class while other Lip's Stick Equipped spirits are Novice-class, and Tockles is Ace-class while other Fog Immunity spirits are Advanced-class).
*[[Lip]] and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks (Lip is Ace-class while other Lip's Stick Equipped spirits are Novice-class, and Tockles is Ace-class while other Fog Immunity spirits are Advanced-class).
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*If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing.
*If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either [[Smashville]] or [[Town and City]], [[K.K. Slider]] overrides any song played in the battle, but its original song is still played during the briefing.
*A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters.
*A long-running debate in the ''Smash'' community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While {{SSB4|Mewtwo}} and {{SSB4|Lucas}} became DLC after being Trophies in ''Smash 4'', spirits are given a gameplay related purpose. This debate has been discredited with the announcements of {{SSBU|Min Min}}, {{SSBU|Pyra}} and {{SSBU|Mythra}} as fighters, who were spirits in the base game prior to becoming DLC fighters.
*[[Sheriff]] is the oldest character represented by a spirit, while the most recent are the {{iw|metroidwiki|E.M.M.I.}} and {{iw|metroidwiki|Chozo Soldier}}s from ''[[Metroid Dread]]''.
*[[Sheriff]] is the oldest character represented by a spirit, while the most recent are the Peach & {{iw|mariowiki|Stella}} and Swordfighter Peach from ''Princess Peach Showtime!''.
*Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are:
*Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are:
**{{iw|zeldawiki|Dimitri}} (The Legend of Zelda) and {{iw|zeldawiki|Hilda}} (The Legend of Zelda), both of whom share names with characters on {{SSBU|Byleth}}'s Spirit Board: {{iw|fireemblem|Dimitri}} (Fire Emblem) and {{iw|fireemblem|Hilda}} (Fire Emblem).
**{{iw|zeldawiki|Dimitri}} (The Legend of Zelda) and {{iw|zeldawiki|Hilda}} (The Legend of Zelda), both of whom share names with characters on {{SSBU|Byleth}}'s Spirit Board: {{iw|fireemblem|Dimitri}} (Fire Emblem) and {{iw|fireemblem|Hilda}} (Fire Emblem).
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*Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, [https://megamitensei.fandom.com/wiki/Sophia_(Persona_5_Strikers) Sophia], [https://ghostsngoblins.fandom.com/wiki/Arthur Arthur], and [https://monsterhunter.fandom.com/wiki/Ratha Razewing Ratha] which could be obtained with save data from [[bulbapedia:Pokémon:_Let's_Go,_Pikachu!_and_Let's_Go,_Eevee!|''Pokémon: Let's Go Pikachu'', ''Pokémon: Let's Go Eevee'']], ''{{s|wikipedia|Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition}}'', ''[https://megamitensei.fandom.com/wiki/Persona_5_Strikers Persona 5 Strikers]'', ''[https://ghostsngoblins.fandom.com/wiki/Ghosts_%27n_Goblins_Resurrection Ghosts 'n Goblins Resurrection]'', and ''[https://monsterhunter.fandom.com/wiki/Monster_Hunter_Stories_2:_Wings_of_Ruin Monster Hunter Stories 2: Wings of Ruin]'', respectively.
*Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, [https://megamitensei.fandom.com/wiki/Sophia_(Persona_5_Strikers) Sophia], [https://ghostsngoblins.fandom.com/wiki/Arthur Arthur], and [https://monsterhunter.fandom.com/wiki/Ratha Razewing Ratha] which could be obtained with save data from [[bulbapedia:Pokémon:_Let's_Go,_Pikachu!_and_Let's_Go,_Eevee!|''Pokémon: Let's Go Pikachu'', ''Pokémon: Let's Go Eevee'']], ''{{s|wikipedia|Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition}}'', ''[https://megamitensei.fandom.com/wiki/Persona_5_Strikers Persona 5 Strikers]'', ''[https://ghostsngoblins.fandom.com/wiki/Ghosts_%27n_Goblins_Resurrection Ghosts 'n Goblins Resurrection]'', and ''[https://monsterhunter.fandom.com/wiki/Monster_Hunter_Stories_2:_Wings_of_Ruin Monster Hunter Stories 2: Wings of Ruin]'', respectively.
*{{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]], and [[Northern Cave]] are currently the only stages to not be used in a Spirit Battle in any form.
*{{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]], and [[Northern Cave]] are currently the only stages to not be used in a Spirit Battle in any form.
*As of version 12.0.0, the Grab-type primary spirit is the only type of primary spirit to have not received any DLC Legend spirits.
**Specifically, the other three types (Attack, Shield, Neutral) have two DLC primary Legend spirits each.
***{{iw|xenoseries|Rex}} (Master Driver) and [https://tekken.fandom.com/wiki/Devil_Jin Devil Jin] are the DLC Shield-type spirits and they are the only ones that are enhancable.
***{{iw|mariowiki|Fury Bowser}} and [[Heihachi Mishima]] are the DLC Attack-type spirits.
***{{pkmn|Zacian}} & {{pkmn|Zamazenta}}, {{iw|xenoseries|Malos}}, and Evil Ryu are the DLC Neutral-type spirits.
[[File:Spirit placeholder.jpg|thumb|200px|Dragaux replaced with a placeholder icon.]]
[[File:Spirit placeholder.jpg|thumb|200px|Dragaux replaced with a placeholder icon.]]
*The sound that plays when an event is scheduled to happen is re-purposed [https://youtu.be/d_Y7LxNaOSk?t=137 from Smash Run in SSB4], which also played similarly for that reason.
*A placeholder icon exists for spirits whose images cannot be loaded. This icon is a light gray version of the generic spirits logo. This situation typically occurs when a player's save data has been deleted, corrupted, or otherwise unobtainable and affects most spirits from [[Spirit Board event]]s. Once the player goes to the [[Spirit Board]] with an internet connection, the placeholders will be replaced with the appropriate images. Affected spirits can [https://www.youtube.com/watch?v=uOUi-m-51z8 still be used, battled, and collected] with no issue, albeit using the placeholder icon until the issue is resolved.
*A placeholder icon exists for spirits whose images cannot be loaded. This icon is a light gray version of the generic spirits logo. This situation typically occurs when a player's save data has been deleted, corrupted, or otherwise unobtainable and affects most spirits from [[Spirit Board event]]s. Once the player goes to the [[Spirit Board]] with an internet connection, the placeholders will be replaced with the appropriate images. Affected spirits can [https://www.youtube.com/watch?v=uOUi-m-51z8 still be used, battled, and collected] with no issue, albeit using the placeholder icon until the issue is resolved.
**All Spirit Board event spirits after {{iw|mariowiki|Peachette}} are affected. This is because Peachette was the last event spirit made obtainable outside of its event via an update. All event spirits after Peachette were made obtainable on a set date using the same method as the events themselves are added without needing a proper update&mdash;having no internet connection prevents the game from connecting to the service in charge of the events and related spirits. Spirits associated with a fighter from a [[Fighters Pass]] are not affected, as they are bundled with an update.<ref>[https://cdn.discordapp.com/attachments/520312822962323456/800190046925881394/odd.jpg Stitched screenshot of event spirits replaced with placeholders] (from 10.1.0)</ref>
**All Spirit Board event spirits after {{iw|mariowiki|Peachette}} are affected. This is because Peachette was the last event spirit made obtainable outside of its event via an update. All event spirits after Peachette were made obtainable on a set date using the same method as the events themselves are added without needing a proper update&mdash;having no internet connection prevents the game from connecting to the service in charge of the events and related spirits. Spirits associated with a fighter from a [[Fighters Pass]] are not affected, as they are bundled with an update.<ref>[https://cdn.discordapp.com/attachments/520312822962323456/800190046925881394/odd.jpg Stitched screenshot of event spirits replaced with placeholders] (from 10.1.0)</ref>