Marth (SSBB): Difference between revisions

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'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed to be a playable character on the Smash Bros. DOJO on February 5, 2008. Despite being a "hidden" character, Marth appears in the game's opening video, standing back to back with {{SSBB|Meta Knight}}. Hikaru Midorikawa is the voice of Marth in all regions; the voice actor mentioned in his "Target Lockon!!" column in Dengeki Playstation Vol. 414 that he was not actually called back to record new lines (the "new" voice clips in ''Brawl'' were leftovers from the recording sessions for ''Melee'').<ref>Dengeki Playstation Vol. 414 (March 28, 2008) page 117: "Target Lockon!!" ({{ja|ターゲット・ロックオン!!}})</ref>
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed to be a playable character on the Smash Bros. DOJO on February 5, 2008. Despite being a "hidden" character, Marth appears in the game's opening video, standing back to back with {{SSBB|Meta Knight}}. Hikaru Midorikawa is the voice of Marth in all regions; the voice actor mentioned in his "Target Lockon!!" column in Dengeki Playstation Vol. 414 that he was not actually called back to record new lines (the "new" voice clips in ''Brawl'' were leftovers from the recording sessions for ''Melee'').<ref>Dengeki Playstation Vol. 414 (March 28, 2008) page 117: "Target Lockon!!" ({{ja|ターゲット・ロックオン!!}})</ref>


Marth ranks 5th on the ''Brawl'' [[tier list]], at the very top of the A- tier, a slight drop from 2nd overall in ''Melee''. He possesses long-ranged sword attacks that give him among the best [[reach]] in ''Brawl'', allowing him to [[space]] very effectively, especially against characters with poor range. Marth also possesses attacks that have remarkably quick startup and great ground mobility, additional power when he lands an attack on the tip of his sword (his forward smash and down aerial being notable examples), strong combo abilities at low percents due to his fast attacks, a strong aerial game overall and edgeguarding abilities (with his forward aerial being very powerful at both aspects).
Marth ranks 5th on the ''Brawl'' [[tier list]], at the very top of the A- tier. This is a marginal drop from his position in ''Melee'' where he was ranked 2nd overall. He possesses long-ranged sword attacks that give him among the best [[reach]] in ''Brawl'', allowing him to [[space]] very effectively, especially against characters with poor range. Marth also possesses attacks that have remarkably quick startup and great ground mobility, additional power when he lands an attack on the tip of his sword (his forward smash and down aerial being notable examples), strong combo abilities at low percents due to his fast attacks, a strong aerial game overall and edgeguarding abilities (with his forward aerial being very powerful at both aspects).


However, Marth has his flaws with one being in his recovery move, [[Dolphin Slash]], provides decent vertical distance, but only average horizontal distance, making his recovery predictable and rather easily [[edgehog]]ged. Marth has difficulty KOing without edgeguarding if he fails to sweetspot his finishers due to the much weaker knockback delivered, requiring very precise hard reads to be effective. He can have problems getting off the ledge above 100% due to his slower ledge climbing options above 100% being poor, especially when he has [[RCO lag]] and especially against characters like {{SSBB|Meta Knight}}. Even then, he has trouble edge guarding due to a number of characters who have better recoveries. His options when directly above the opponent are fairly poor because his down aerial does not protect him very well from opponents that can [[juggle]] him. He also can have difficulty approaching due to his lack of a projectile. Regardless, Marth has among the strongest matchup spreads in ''Brawl'' and has achieved strong tournament results.
However, Marth has his flaws with one being in his recovery move, [[Dolphin Slash]], provides decent vertical distance, but only average horizontal distance, making his recovery predictable and rather easily [[edgehog]]ged. Marth has difficulty KOing without edgeguarding if he fails to sweetspot his finishers due to the much weaker knockback delivered, requiring very precise hard reads to be effective. He can have problems getting off the ledge above 100% due to his slower ledge climbing options above 100% being poor, especially when he has [[RCO lag]] and especially against characters like {{SSBB|Meta Knight}}. Even then, he has trouble edge guarding due to a number of characters who have better recoveries. His options when directly above the opponent are fairly poor because his down aerial does not protect him very well from opponents that can [[juggle]] him. He also can have difficulty approaching due to his lack of a projectile. Regardless, Marth has among the strongest matchup spreads in ''Brawl'' and has achieved strong tournament results.
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| Fourth Hit (Down) || 2% (hit 1-4), 3%/5% (hit 5) || Does a flurry of lower stabs. Hits 5 times.
| Fourth Hit (Down) || 2% (hit 1-4), 3%/5% (hit 5) || Does a flurry of lower stabs. Hits 5 times.
|}
|}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 87
|rweight    = 27
|dash      = 1.5
|rdash      = 14-21
|run        = 1.7
|rrun      = 10
|walk      = 1.5
|rwalk      = 1
|trac      = 0.055
|rtrac      = 20-22
|airfric    = 0.00375
|rairfric  = 39
|air        = 1.034
|rair      = 11-13
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.06715
|rgravity  = 30
|fall      = 1.5
|rfall      = 12-13
|ff        = 2.1
|rff        = 12-13
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 33.66852778
|rjumpheight= 18
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


===[[Announcer]] call===
===[[Announcer]] call===
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|marth=yes}}
According to the [[Character matchup (SSBB)|matchup chart]], Marth's matchup spread is the fourth highest weighted and unweighted rank. Marth has two soft counters, 9 even matchups, soft counters 10 matchups, counters 8, and hard counters 7. Marth has more even matchups than the other top tier characters, but has the tools to beat almost any character. Marth has a very strong air game, as his forward aerial is helpful in almost any situation, whether it be for camping, edgeguarding, or comboing. His ground game, while not as potent as his air game, is acceptable. His down tilt is fast, strong, and propels him forward. Marth can easily wall out characters like {{SSBB|Wario}} and {{SSBB|Pikachu}}, because of their relatively short ranged attacks and lower KO power, but because of Marth's dependence on edgeguarding, he struggles against characters like {{SSBB|Meta Knight}}. He also has trouble against {{SSBB|King Dedede}}, because of his [[chain grab]], strong recovery, and longevity, forcing Marth to land tippers. Overall, Marth has strong matchups all around, but more even ones than most of the other top tier characters.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Marth players (SSBB)]]''
:''See also: [[:Category:Marth players (SSBB)]]''
*{{Sm|Anaky|UK}}
*{{Sm|Anaky|UK}}
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Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.
Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.
Dancing Blade.png|The first strike of Dancing Blade in ''Brawl''.
Dancing Blade.png|The first strike of Dancing Blade in ''Brawl''.
Criticalhit.jpg|Critical Hit in ''[[Brawl]]''
Criticalhit.jpg|Critical Hit in ''[[Brawl]]''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Marth's back air turns his whole body around to face the other way; it is the only aerial in the game to do this.
*Marth's back air turns his whole body around to face the other way; it is the only aerial in the game to do this.
*Marth is the first [[unlockable]] character to join the player's party in the Subspace Emissary, though he is not the first to be played, as Ness is temporarily available in a previous stage.
*Marth is the first [[unlockable]] character to join the player's party in The Subspace Emissary, though he is not the first to be played, as Ness is temporarily available in a previous stage.
*While it can only happen on a custom stage, Marth's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump, when attacking after or before the peak of a jump Marth's sword will simply glow and leave no trail, except on his up aerial. This also happens to {{SSBB|Ike}}.
*While it can only happen on a custom stage, Marth's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump, when attacking after or before the peak of a jump Marth's sword will simply glow and leave no trail, except on his up aerial. This also happens to {{SSBB|Ike}}.
*Marth is the only character who speaks Japanese in the English-language version of ''Brawl''. This is so because the only ''Fire Emblem'' games he appeared in were only released in Japan at the time of ''Brawl''{{'}}s release. However, {{SSBB|Kirby}} shouts "Purin!", {{SSBB|Jigglypuff}}'s Japanese name, when using [[Rollout]] after copying Jigglypuff.
*Marth is the only character who speaks Japanese in the English-language version of ''Brawl''. This is so because the only ''Fire Emblem'' games he appeared in were only released in Japan at the time of ''Brawl''{{'}}s release. However, {{SSBB|Kirby}} shouts "Purin!", {{SSBB|Jigglypuff}}'s Japanese name, when using [[Rollout]] after copying Jigglypuff.
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