Jigglypuff (SSBM): Difference between revisions

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Not a nerf and is a universal change, so not necessary to note
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==Changes from ''[[Super Smash Bros.]]''==
==Changes from ''[[Super Smash Bros.]]''==
When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff received multiple buffs, primarily in regards to its power, speed, range, combo ability, and recovery. Jigglypuff's aerial mobility is far superior with faster air speed and higher mid-air jumps which heavily improve Jigglypuff's recovery, edgeguarding and aerial approach. This is further complimented by its aerials (most notoriously back aerial) receiving larger hitboxes making them more effective at walling out opponents. [[Rest]] has also seen a huge buff to its already impressive KO power making it an incredibly deadly attack if it lands. The changes to ''Melee''{{'}}s mechanics greatly aid Jigglypuff. The faster falling speeds allow Jigglypuff to maintain its powerful combo game despite the reduction of [[hitstun]] and the nerfs to some of its moves and [[air dodging]] further aids Jigglypuff's recovery and movement options. The changes to ''Melee''{{'}}s [[ledge]] mechanics also greatly benefit Jigglypuff as ledge invincibility no longer cancels if Jigglypuff lets go of the ledge and [[Sing]] can now be ledge-cancelled making stalling at the ledge an extremely strong option for Jigglypuff.
When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff has been greatly buffed, primarily in regards to its power, speed, range, combo ability, and recovery. Jigglypuff's aerial mobility is far superior with faster air speed and higher mid-air jumps which heavily improve Jigglypuff's recovery, edgeguarding and aerial approach. This is further complimented by its aerials (most notoriously back aerial) receiving larger hitboxes making them more effective at walling out opponents. [[Rest]] has also seen a huge buff to its already impressive KO power making it an incredibly deadly attack if it lands. The changes to ''Melee''{{'}}s mechanics greatly aid Jigglypuff. The faster falling speeds allow Jigglypuff to maintain its powerful combo game despite the reduction of [[hitstun]] and the nerfs to some of its moves and [[air dodging]] further aids Jigglypuff's recovery and movement options. The changes to ''Melee''{{'}}s [[ledge]] mechanics also greatly benefit Jigglypuff as ledge invincibility no longer cancels if Jigglypuff lets go of the ledge and [[Sing]] can now be ledge-cancelled making stalling at the ledge an extremely strong option for Jigglypuff.


Despite these significant buffs, Jigglypuff has also received some nerfs. Jigglypuff's already poor grounded mobility was made even worse and some of its previous KO moves such as down smash, back throw, down tilt, and especially up smash have been significantly weakened while some of its other moves have had their damage output reduced (with down aerial being the most prominent example). Jigglypuff's grab game much like the rest of the cast was also toned down. As with all returning veterans without a [[tether]] grab, Jigglypuff's grabs are much slower and as mentioned before, its back throw was drastically weakened dealing less damage and no longer being a viable kill option. Up throw deals less damage than its old forward throw and has much higher base knockback hindering its combo potential although it is still a potent combo throw especially when combined with the increase in Rest's power.
Despite these significant buffs, Jigglypuff has also received some nerfs. Jigglypuff's already poor grounded mobility was made even worse and some of its previous KO moves such as down smash, back throw, down tilt, and especially up smash have been significantly weakened while some of its other moves have had their damage output reduced (with down aerial being the most prominent example). Jigglypuff's grab game much like the rest of the cast was also toned down. As with all returning veterans without a [[tether]] grab, Jigglypuff's grabs are much slower and as mentioned before, its back throw was drastically weakened dealing less damage and no longer being a viable kill option. Up throw deals less damage than its old forward throw and has much higher base knockback hindering its combo potential although it is still a potent combo throw especially when combined with the increase in Rest's power.
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**{{buff|Jigglypuff's [[midair jump]]s now all give height, greatly improving its recovery and ability to chase aerial opponents.}}
**{{buff|Jigglypuff's [[midair jump]]s now all give height, greatly improving its recovery and ability to chase aerial opponents.}}
***{{nerf|However, Jigglypuff's first two mid-air jumps (especially the second one) grant less height.}}
***{{nerf|However, Jigglypuff's first two mid-air jumps (especially the second one) grant less height.}}
*{{change|Jigglypuff's [[gravity]] is slightly lower (0.0667 (2) → 0.064), going from the second lowest to the absolute lowest.}}
*{{change|Jigglypuff's [[gravity]] is slightly lower (0.0667 (2) → 0.064), going from the second lowest to the lowest in the entire game.}}
*{{change|Jigglypuff's [[falling speed]] is slightly higher (1.267 (38) → 1.3), although it is still the lowest in the game.}}
*{{change|Jigglypuff's [[falling speed]] is slightly higher (1.267 (38) → 1.3), although it is still the lowest in the game.}}
**{{nerf|However, Jigglypuff's [[fast fall]]ing speed is much slower (2.0167 (60.5) → 1.6). The difference between its falling speed and fast falling speed is much lower (increase: 59.2% → 23.1%), which makes it more predictable when landing and gives it fewer options in the air.}}
**{{nerf|However, Jigglypuff's [[fast fall]]ing speed is much slower (2.0167 (60.5) → 1.6). The difference between its falling speed and fast falling speed is much lower (increase: 59.2% → 23.1%), which makes it more predictable when landing and gives it fewer options in the air.}}
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*{{buff|Forward [[roll]] has less startup lag with a longer duration (frames 4-19 → 2-18).}}
*{{buff|Forward [[roll]] has less startup lag with a longer duration (frames 4-19 → 2-18).}}
*{{nerf|Both rolls have more ending lag (FAF 32 → 35).}}
*{{nerf|Both rolls have more ending lag (FAF 32 → 35).}}
*{{nerf|Jigglypuff's hair and ears now have hurtboxes.}}
*{{nerf|Jigglypuff's hair and ears now have hurtboxes. This makes Jigglypuff easier to hit.}}
*{{nerf|The removal of [[Teleport (SSB)|teleporting]] hinders Jigglypuff's grounded approach more so than any other veteran.}}
*{{nerf|The removal of [[Teleport (SSB)|teleporting]] hinders Jigglypuff's grounded approach more so than any other veteran.}}
*{{buff|The introduction of [[air dodging]] greatly helps Jigglypuff as air dodging not only gives Jigglypuff an additional recovery option if it runs out of jumps but they also give Jigglypuff superior landing options on platforms.}}
*{{buff|The introduction of [[air dodging]] greatly helps Jigglypuff as air dodging not only gives Jigglypuff an additional recovery option if it runs out of jumps but they also give Jigglypuff superior landing options on platforms.}}
*{{nerf|Jigglypuff's [[shield]] is much smaller; going from being twice the size of Jigglypuff (being the largest shield in ''Smash 64'') to now failing to cover Jigglypuff's whole body.}}
*{{nerf|Jigglypuff's [[shield]] is drastically smaller; going from being twice the size of Jigglypuff (being the largest shield in ''Smash 64'') to now failing to cover Jigglypuff's whole body. This makes it much more vulnerable to shield stabbing.}}
*{{buff|The changes to shields benefit Jigglypuff more than most other veterans as it makes Jigglypuff much less vulnerable to shield breaks (despite its higher traction), making its unique shield break less of a detriment. It also doesn't hurt Jigglypuff's own shield pressure as much as other returning veterans.}}
*{{buff|The changes to shields benefit Jigglypuff more than most other veterans as it makes Jigglypuff much less vulnerable to shield breaks (despite its higher traction), making its unique shield break less of a detriment. It also doesn't hurt Jigglypuff's own shield pressure as much as other returning veterans.}}
*{{buff|The changes to [[ledge]] [[intangibility]] benefits Jigglypuff more so than any other veteran as it can now easily stall by the ledge with minimal risk which can be extremely difficult to deal with.}}
*{{buff|The changes to [[ledge]] [[intangibility]] by far benefits Jigglypuff more than any other veteran as it can now easily stall by the ledge with minimal risk which can be extremely difficult to deal with.}}


===Ground attacks===
===Ground attacks===
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===Tier placement and history===
===Tier placement and history===
Since the beginning of the ''Melee'' [[metagame]], Jigglypuff has had among the biggest improvements, going from an average contender to one of the definitive characters in the competitive scene. In the first tier list (October 2002), Jigglypuff was ranked 17-18th place (tied with {{SSBM|Ness}}). This was due to most players not fully recognizing its aerial capabilities. With new metagame developments, it jumped to 10-11th in the second tier list (December 2002). Jigglypuff hovered around the 8th-11th spots before rising to 6th-7th place (tied with {{SSBM|Captain Falcon}}) in the ninth tier list (October 2008), largely due to {{Sm|Mango}} showing how dominant Jigglypuff was in the air, and how powerful its [[pressure]] game and [[combo]] abilities were. With Mango continuously dominating more ''Melee'' tournaments using Jigglypuff, and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the original 10th tier list (September 2010), tied with {{SSBM|Fox}} and {{SSBM|Falco}} for the top position. In the tenth tier list (December 2010), Jigglypuff was ranked third under Fox and Falco. Jigglypuff is ranked 5th place in the twelfth tier list. Despite this, Jigglypuff has a smaller playerbase than the rest of the top tier characters, with only four representatives on the [[2015 SSBM Player Rankings]], although it has since seen an increase in representation.
Since the beginning of the ''Melee'' [[metagame]], Jigglypuff has had among the biggest improvements, going from an average contender to one of the definitive characters in the competitive scene. In the first tier list (October 2002), Jigglypuff was ranked 17-18th place (tied with {{SSBM|Ness}}). This was due to most players not fully recognizing its aerial capabilities. With new metagame developments, it jumped to 10-11th in the second tier list (December 2002). Jigglypuff hovered around the 8th-11th spots before rising to 6th-7th place (tied with {{SSBM|Captain Falcon}}) in the ninth tier list (October 2008), largely due to {{Sm|Mango}} showing how dominant Jigglypuff was in the air, and how powerful its [[pressure]] game and [[combo]] abilities were. With Mango continuously dominating more ''Melee'' tournaments using Jigglypuff, and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the original 10th tier list (September 2010), tied with {{SSBM|Fox}} and {{SSBM|Falco}} for the top position. In the tenth tier list (December 2010), Jigglypuff was ranked third under Fox and Falco. Jigglypuff is ranked 5th place in the twelfth tier list. Despite this, at that time Jigglypuff had a smaller playerbase than the rest of the top tier characters, with only four representatives on the [[SSBMRank 2015]].


Since 2015, Jigglypuff's presence in the ''Melee'' metagame has continued to grow, largely to Hungrybox's continued rise to dominance as the best player in the world. After winning huge events such as {{Trn|EVO 2016}}, and achieving Rank #1 on SSBMRank from 2017 to 2019, Hungrybox became the player to beat at every ''Melee'' tournament, and many players began developing a secondary {{SSBM|Fox}} in an attempt to counterpick him. Following Hungrybox's dominance, most players began to recognize Jigglypuff as a top three character, with some believing that it is the best character in the game; this has been reflected in the thirteenth and latest tier list, where Jigglypuff is ranked 3rd. However, following Hungrybox’s slump in tournament results post-COVID, and the advancement of other characters in the Jigglypuff matchup, most players no longer consider Jigglypuff to be a candidate for the best character in the game, and that Sheik and Peach are the only other top tiers that Jigglypuff has a clear matchup advantage against.
Since 2015, Jigglypuff's presence in the ''Melee'' metagame has continued to grow, largely to Hungrybox's continued rise to dominance as the best player in the world. After winning huge events such as {{Trn|EVO 2016}}, and achieving Rank #1 on SSBMRank from 2017 to 2019, Hungrybox became the player to beat at every ''Melee'' tournament, and many players began developing a secondary {{SSBM|Fox}} in an attempt to counterpick him. Following Hungrybox's dominance, most players began to recognize Jigglypuff as a top three character, with some believing that it is the best character in the game; this has been reflected in the thirteenth and latest tier list, where Jigglypuff is ranked 3rd. However, following Hungrybox’s slump in tournament results post-COVID, and the advancement of other characters in the Jigglypuff matchup, most players no longer consider Jigglypuff to be a candidate for the best character in the game, and that Sheik and Peach are the only other top tiers that Jigglypuff has a clear matchup advantage against. On the other hand, Jigglypuff's representation had notably increased: [[SSBMRank 2023]] had five representatives on the top 50 alone, with an additional five representatives ranking in the rest of the top 100.


==== [[Broken]]ness controversy ====
==== [[Broken]]ness controversy ====
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*'''[[Event 32: Target Acquired]]''': As Falco, the player must KO Jigglypuff as many times as possible in one minute on Corneria. However, Arwings also fire frequently at the stage, and Falco must KO Jigglypuff more often than the Arwings to win the event.
*'''[[Event 32: Target Acquired]]''': As Falco, the player must KO Jigglypuff as many times as possible in one minute on Corneria. However, Arwings also fire frequently at the stage, and Falco must KO Jigglypuff more often than the Arwings to win the event.
*'''[[Event 37: Legendary Pokémon]]''': As any character, the player must fight against a team of four Wire Frames and Jigglypuff; everyone has two lives, and the only items that spawn are Pokéballs, all of which only produce legendary Pokémon. Jigglypuff will never directly attack the player, and will instead only pursue Pokéballs when they appear. Defeating all five opponents also gives the player the opportunity to unlock {{SSBM|Pichu}}.
*'''[[Event 37: Legendary Pokémon]]''': As any character, the player must fight against a team of four Wire Frames and Jigglypuff; everyone has two lives, and the only items that spawn are Pokéballs, all of which only produce legendary Pokémon. Jigglypuff will never directly attack the player, and will instead only pursue Pokéballs when they appear. Defeating all five opponents also gives the player the opportunity to unlock {{SSBM|Pichu}}.
*'''[[Event 39: Jigglypuff Live!]]''': As Jigglypuff, the player must fight against a team of three other Jigglypuff. all fighters have three lives, and the damage ratio has been increased.
*'''[[Event 39: Jigglypuff Live!]]''': As Jigglypuff, the player must fight against a team of three other Jigglypuff. All fighters have three lives, and the damage ratio has been increased.
*'''[[Event 40: All-Star Match 4]]''': Jigglypuff is the third opponent fought in this series of staged battles. The selected character battles it on the [[Poké Floats]] stage with a stock of 2 while Jigglypuff has 1. With a timer of four minutes, the player must defeat it and the other four characters one-by-one with the overall time and damage: [[Marth]], [[Luigi]], [[Mewtwo]], and [[Mr. Game & Watch]].
*'''[[Event 40: All-Star Match 4]]''': Jigglypuff is the third opponent fought in this series of staged battles. The selected character battles it on the [[Poké Floats]] stage with a stock of 2 while Jigglypuff has 1. With a timer of four minutes, the player must defeat it and the other four characters one-by-one with the overall time and damage: [[Marth]], [[Luigi]], [[Mewtwo]], and [[Mr. Game & Watch]].


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==Trivia==
==Trivia==
*''Melee'' is the only game where Jigglypuff isn't mid-tier (''Smash 64'' and ''Ultimate'') or bottom tier (''Brawl'' and ''Smash Wii U/3DS'').
*''Melee'' is the only game where Jigglypuff isn't mid-tier (''Smash 64'' and ''Ultimate'') or bottom tier (''Brawl'' and ''Smash 3DS/Wii U'').
*Jigglypuff is one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Mewtwo}}, {{SSBM|Young Link}}, and {{SSBM|Pichu}}, to be seen in the [[opening movie]].
*Jigglypuff is one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Mewtwo}}, {{SSBM|Young Link}}, and {{SSBM|Pichu}}, to be seen in the [[opening movie]].
*Jigglypuff is the only fighter in ''Melee'' who has a different voice actor when the language is switched to Japanese.
*Jigglypuff is the only fighter in ''Melee'' who has a different voice actor when the language is switched to Japanese.
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