Dracula's Castle (World of Light): Difference between revisions

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{{disambig2|the [[World of Light]] sub-area|the stage|Dracula's Castle}}
{{disambig2|the [[World of Light]] sub-area|the stage|Dracula's Castle}}
[[File:DraculaCastleCharacterLocations.jpg|300px|thumb|Full map of Dracula's Castle.]]
[[File:DraculaCastleCharacterLocations.jpg|300px|thumb|Full map of Dracula's Castle.]]
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original Castlevania. At the end of the path is this sub-world's boss, [[Dracula]]. Various music tracks from the Castlevania series play throughout the area.
'''Dracula's Castle''' ({{ja|ドラキュラ城|Dorakyura-jō}}, ''Dracula Castle'') is a sub-world found in [[The Dark Realm]] within [[Adventure Mode: World of Light|Adventure Mode]] in ''[[Super Smash Bros. Ultimate]]''. It is located at the end of the east path. Its structure is modeled after that of the world map from the original ''Castlevania''. At the end of the path is this sub-world's boss, [[Dracula]].


Evil ghosts are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a Silver Cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as making the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.  
Evil ghosts, resembling the demon from the [[Difficulty|intensity]] selection screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}} in its 3.0–3.9 form, are scattered throughout. Touching them will revert the player back to a certain area. The ghosts can only be defeated by acquiring a silver cannonball and firing them from a cannon. The silver cannonballs can bounce off of gold walls depending on its angle. Players can interact with the hourglass to reset the wall alignments as well as causing the ghosts and cannonballs to respawn if the player isn't satisfied with the firing results.


When the player is in the main halls or the dungeon, ''[[List of SSBU Music (Castlevania series)#Vampire Killer (Remix)|Vampire Killer]]'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays.
Various music tracks from the Castlevania series play throughout the area. When the player is in the main halls, ''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)|Vampire Killer (Remix)}}'' plays. When the player is in the chapel, the outer wall, or underground, ''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}'' plays. When the player is in the dungeon, ''{{SSBUMusicLink|Castlevania|Vampire Killer|Vampire Killer}}'' plays. When the player is in the clock tower, ''{{SSBUMusicLink|Castlevania|Out of Time}}'' plays. Finally, when the player is at the castle keep, ''{{SSBUMusicLink|Castlevania|Nothing to Lose}}'' plays. For the most part, this song selection directly reflects the original ''Castlevania'' soundtrack, albeit with ''Starker / Wicked Child'' in lieu of ''Walking on the Edge'' in the underground and ''Vampire Killer'' in lieu of ''Heart of Fire'' in the dungeon (despite a remix of ''Heart of Fire'' being included in ''{{SSBUMusicLink|Castlevania|Can't Wait Until Night}}'').
 
The ghosts use the same sprite as the demon from the intensity choosing screen in {{for3ds}}'s {{SSB4-3DS|Classic Mode}}.


==Spirits==
==Spirits==
The Spirits found here are generally associated with darkness, fitting with the classic monsters from the ''Castlevania'' series. Some are also heroic characters, similar to the Belmont clan. Spirits are ordered by when they are encountered in the sub-world.
The spirits found here are generally associated with darkness, fitting with the classic monsters from the ''Castlevania'' series. The locations of several spirits appear to represent specific enemies in the original ''Castlevania'', such as the Houndoom (in place of the Black Leopards in the main halls) and Zora (in place of the Fish Men in the underground); likewise, ''Castlevania'' boss spirits are placed in their respective locations in the game. Some spirits are also heroic characters, similar to the Belmont clan and their allies. Spirits are ordered by when they are encountered in the sub-world.


{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 21: Line 18:
! style="width:5%;"|Image
! style="width:5%;"|Image
! Name
! Name
! Universe
! Series
! Enemy Fighter(s)
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Type
Line 31: Line 28:
|-
|-
|204
|204
|[[File:Redead.png|center|64x64px]]
|{{SpiritTableName|ReDead|size=64}}
|{{anchor|ReDead}}ReDead
|''The Legend of Zelda'' Series
|{{uv|The Legend of Zelda}}
|•{{SSBU|Mewtwo}} Team {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}×4 (50 HP)
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (×4)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|2,100
|2,100
Line 40: Line 36:
|N/A
|N/A
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•The enemy favors down specials
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•The enemy favors down specials
|''{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}''
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|-
|-
|479
|479
|[[File:Houndoom-Spirit.png|center|64x64px]]
|{{SpiritTableName|Houndoom|size=64}}
|{{anchor|Houndoom}}Houndoom
|''Pokémon'' Series
|{{uv|Pokémon}}
|•Curry {{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•Curry {{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|4,100
|4,100
|[[Kalos Pokémon League]]
|[[Kalos Pokémon League]] (Blazing Chamber only)
|N/A
|N/A
|•The enemy breathes fire
|•The enemy breathes fire
|''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|-
|-
|900
|900
|[[File:Knight Man Spirit.png|center|64x64px]]
|{{SpiritTableName|Knight Man|size=64}}
|Knight Man
|''Mega Man'' Series
|{{uv|Mega Man}}
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}} (120 HP)
|•Metal {{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|2,500
|2,500
Line 64: Line 58:
|N/A
|N/A
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy favors smash attacks<br>•The enemy is metal
|''{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}''
|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}}
|-
|-
|1,068
|1,068
|[[File:Medusa.png|center|64x64px]]
|{{SpiritTableName|Medusa Head|size=64}}
|Medusa Head
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}×5
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (x5)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|3,600
|3,600
|[[Dracula's Castle]]
|[[Dracula's Castle]]
|•Move Speed ↓
|•Move Speed ↓
|•You have reduced move speed after a little while<br/>•The enemy falls slowly<br>•Defeat an army of fighters
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters
|''{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}''
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}}
|-
|-
|63
|63
|[[File:Dry Bowser (Spirit).png|center|64x64px]]
|{{SpiritTableName|Dry Bowser|customname=Dry [[Bowser]]|size=64}}
|{{anchor|Dry Bowser}}Dry Bowser
|''Super Mario'' Series
|{{uv|Mario}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|13,500
|13,500
|[[Reset Bomb Forest]] ([[Battlefield form]])
|[[Reset Bomb Forest]] ([[Battlefield form]])
|•Defense ↑<br>•[[Curry]]-Filled<br>•Hazard: Lava Floor
|•Defense ↑<br>•Curry-Filled<br>•Hazard: Lava Floor
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a while
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a little while
|''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|-
|-
|720
|720
|{{anchor|Reaper & Reapette}}[[File:Reapette & Reaper Spirit.png|center|64x64px]]
|{{SpiritTableName|Reaper & Reapette|link=y|size=64}}
|[[Reaper]] & Reapette
|''Kid Icarus'' Series
|{{uv|Kid Icarus}}
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Purple}}<br>•Tiny {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Green}}×8
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Purple}}<br>•Tiny {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Green}} (×8)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|8,900
|8,900
Line 100: Line 91:
|N/A
|N/A
|•Defeat the main fighter to win<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|•Defeat the main fighter to win<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|''{{SSBUMusicLink|Kid Icarus|Underworld}}''
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|-
|-
|1,022
|1,022
|[[File:Inspired.png|center|64x64px]]
|{{SpiritTableName|Inspired|size=64}}
|Inspired
|''Bayonetta'' Series
|{{uv|Bayonetta}}
|•{{SSBU|Mewtwo}} Team {{Head|Mewtwo|g=SSBU|s=20px|cl=Pink}}×4
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Pink}} (×4)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|1,900
|1,900
Line 112: Line 102:
|N/A
|N/A
|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy's physical attacks have increased power<br>•The enemy starts the battle with a [[Rocket Belt]]
|''{{SSBUMusicLink|Bayonetta|One Of A Kind}}''
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|-
|-
|896
|896
|{{anchor|Skull Man}}[[File:Skullman.png|center|64x64px]]
|{{SpiritTableName|Skull Man|size=64}}
|Skull Man
|''Mega Man'' Series
|{{uv|Mega Man}}
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} (140 HP)
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,900
|3,900
|[[Wily Castle]] ([[Ω form]])
|[[Wily Castle]] ([[Ω form]])
|•Reflect-Damage Buffed
|•Reflect-Damage Buffed
|•The enemy reflects projectiles<br/>•[[Stamina battle]]<br/>•All fighters' reflected projectiles have increased power
|•The enemy reflects projectiles<br>•[[Stamina battle]]<br>•All fighters' reflected projectiles have increased power
|''{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}''
|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}}
|-
|-
|1,069
|1,069
|[[File:Mummy Castlevania.png|center|64x64px]]
|{{SpiritTableName|Mummy|size=64}}
|Mummy
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}×2 (80 HP)
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}} (x2)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
Line 136: Line 124:
|N/A
|N/A
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|•The enemy's throws have increased power<br>•The enemy has [[super armor]] but moves slower<br>•[[Stamina battle]]
|''{{SSBUMusicLink|Castlevania|Mad Forest}}''
|{{SSBUMusicLink|Castlevania|Mad Forest}}
|-
|-
|199
|199
|[[File:Zora Spirit.png|center|64x64px]]
|{{SpiritTableName|Zora|size=64}}
|{{anchor|Zora}}Zora
|''The Legend of Zelda'' Series
|{{uv|The Legend of Zelda}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 148: Line 135:
|N/A
|N/A
|•The enemy's neutral special has increased power
|•The enemy's neutral special has increased power
|''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|-
|-
|1,271
|1,271
|{{anchor|Allen}}[[File:Allenn.png|center|64x64px]]
|{{SpiritTableName|Allen|size=64}}
|Allen
|''Culdcept'' Series
|''Culdcept Revolt''
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 160: Line 146:
|•Item: [[Assist Trophy]]
|•Item: [[Assist Trophy]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|''{{SSBUMusicLink|Nintendo|Revolt -Striving for Hope-}}''
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|-
|-
|379
|379
|[[File:Knucklejoe.png|center|64x64px]]
|{{SpiritTableName|Knuckle Joe|link=y|size=64}}
|{{anchor|Knuckle Joe}}[[Knuckle Joe]]
|''Kirby'' Series
|{{uv|Kirby}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,100
|9,100
|[[Find Mii]] ([[Ω form]])
|[[Find Mii]] ([[Ω form]])
|•Assist Trophy Enemies ([[Knuckle Joe]])
|•Assist Trophy Enemies (Knuckle Joe)
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kick and knee strikes have increased power<br>•The enemy's physical attacks have increased power
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy's physical attacks have increased power
|''{{SSBUMusicLink|Kirby|Butter Building (Brawl)}}''
|{{SSBUMusicLink|Kirby|Butter Building (Brawl)}}
|-
|-
|1,053
|1,053
|[[File:Maria DX.PNG|center|64x64px]]
|{{SpiritTableName|Maria Renard|size=64}}
|Maria Renard
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,700
|3,700
|[[Reset Bomb Forest]]
|[[Reset Bomb Forest]] (hazards off)
|N/A
|N/A
|•The enemy starts the battle with a [[Cucco]]
|•The enemy starts the battle with a [[Cucco]]
|''{{SSBUMusicLink|Castlevania|Slash}}''
|{{SSBUMusicLink|Castlevania|Slash}}
|-
|-
|1,070
|1,070
|[[File:Fleature.png|center|64x64px]]
|{{SpiritTableName|The Creature & Flea Man|size=64}}
|The Creature & Flea Man
|''Castlevania'' Series
|{{uv|Castlevania}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Hockey Mask, Business Outfit, Low Voice Type 11)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Hockey Mask, Business Outfit)<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|4,500
|4,500
Line 196: Line 179:
|•Hazard: Zap Floor
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy is giant
|•The floor is electrified<br>•The enemy is giant
|''{{SSBUMusicLink|Castlevania|Out of Time}}''
|{{SSBUMusicLink|Castlevania|Out of Time}}
|-
|-
|994
|994
|[[File:Akuma.png|center|64x64px]]
|{{SpiritTableName|Akuma|size=64}}
|Akuma
|''Street Fighter'' Series
|{{uv|Street Fighter}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Black}} (180 HP)
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|13,700
|13,700
Line 208: Line 190:
|•Defense ↓<br>•Jump Power ↓
|•Defense ↓<br>•Jump Power ↓
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•All fighters have reduced jump power
|''{{SSBUMusicLink|Street Fighter|M. Bison Stage Type B}}''
|{{SSBUMusicLink|Street Fighter|M. Bison Stage Type B}}
|-
|-
|1,058
|1,058
|[[File:Hugh Baldwin.png|center|64x64px]]
|{{SpiritTableName|Hugh Baldwin|size=64}}
|Hugh Baldwin
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 220: Line 201:
|N/A
|N/A
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|•The enemy's melee weapons have increased power<br>•The enemy has increased jump power
|''{{SSBUMusicLink|Castlevania|Awake}}''
|{{SSBUMusicLink|Castlevania|Awake}}
|-
|-
|1,251
|1,251
|{{anchor|Calista}}[[File:Calista.png|center|64x64px]]
|{{SpiritTableName|Calista|size=64}}
|Calista
|''The Last Story''
|''The Last Story''
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Blue}}
Line 232: Line 212:
|N/A
|N/A
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|''{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}''
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|-
|-
|622
|622
|[[File:DraugSpirit.png|center|64x64px]]
|{{SpiritTableName|Draug|iw=fireemblem|size=64}}
|{{s|fireemblem|Draug}}
|''Fire Emblem'' Series
|{{uv|Fire Emblem}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}} (120 HP)
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|2,400
|2,400
|[[Castle Siege]]
|[[Castle Siege]] (hazards off)
|•Defense ↑
|•Defense ↑
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•The enemy has increased defense
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•The enemy has increased defense
|''{{SSBUMusicLink|Fire Emblem|Under This Banner}}''
|{{SSBUMusicLink|Fire Emblem|Under This Banner}}
|-
|-
|48
|48
|[[File:Boo Spirit.png|center|64x64px]]
|{{SpiritTableName|Boo|link=y|size=64}}
|{{anchor|Boo}}[[Boo]]
|''Super Mario'' Series
|{{uv|Mario}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 256: Line 234:
|•Invisibility
|•Invisibility
|•The enemy is invisible<br>•The enemy's shield has extra durability
|•The enemy is invisible<br>•The enemy's shield has extra durability
|''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi’s Mansion (Brawl)}}''
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|-
|-
|1,071
|1,071
|[[File:Death Castlevania.png|center|64x64px]]
|{{SpiritTableName|Death|size=64}}
|Death
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,400
|9,400
|[[Dracula's Castle]]
|[[Dracula's Castle]]
|•Hard to Launch<br/>•Sudden Damage
|•Hard to Launch<br>•Sudden Damage
|•You take serious damage after a little while<br/>•You are hard to launch<br/>•The enemy starts the battle with a [[Death's Scythe]]
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|''{{SSBUMusicLink|Castlevania|Nothing to Lose}}''
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|-
|-
|1,061
|1,061
|[[File:Leonbelmont.png|center|64x64px]]
|{{SpiritTableName|Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]|size=64}}
|Leon Belmont
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,800
|3,800
|[[Unova Pokémon League]]
|[[Unova Pokémon League]] (hazards off)
|•Strengthen Weapon
|•Strengthen Weapon
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|•The enemy can heal by shielding attacks<br>•All fighters' melee weapons have increased power
|''{{SSBUMusicLink|Castlevania|Lament of Innocence}}''
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|-
|-
|212
|212
|[[File:Happymasksalesman.png|center|64x64px]]
|{{SpiritTableName|Happy Mask Salesman|size=64}}
|{{anchor|Happy Mask Salesman}}Happy Mask Salesman
|''The Legend of Zelda'' Series
|{{uv|The Legend of Zelda}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|[[Umbra Clock Tower]]
|[[Umbra Clock Tower]]
|•Attack Power ↑<br>•Move Speed ↑<br>•Jump Power ↑
|•Attack Power ↑<br>•Move Speed ↑<br>•Jump Power ↑
|•Timed battle<br>•All fighters have increased jump power<br>•All fighters have increased move speed after a little while
|•Timed battle (1:30)<br>•All fighters have increased jump power<br>•All fighters have increased move speed after a little while
|''{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}''
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|-
|-
|1,073
|1,073
|[[File:Werewolf.png|center|64x64px]]
|{{SpiritTableName|Werewolf|size=64}}
|Werewolf
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
|N/A
|N/A
|•The enemy's physical attacks have increased power<br/>•The enemy has increased move speed
|•The enemy's physical attacks have increased power<br>•The enemy has increased move speed
|''{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}''
|{{SSBUMusicLink|Castlevania|Crash in the Dark Night}}
|-
|-
|1,055
|1,055
|[[File:Alucard Spirit 1.png|center|64x64px]]
|{{SpiritTableName|Alucard|link=y|size=64}}
|[[Alucard]]
|''Castlevania'' Series
|{{uv|Castlevania}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Indigo}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|13,500
|13,500
|[[Dracula's Castle]]
|[[Dracula's Castle]]
|•Assist Trophy Enemies ([[Alucard]])
|•Assist Trophy Enemies (Alucard)
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''
|{{SSBUMusicLink|Castlevania|Dracula's Castle}}
|}
|}
===Boss Spirits===
===Boss spirits===
{| class="wikitable sortable"
{| class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
|-
! No. !! Image !! Name !! Type !! Class !! {{rollover|Slot|Primary spirit|y}} / {{rollover|Cost|Support spirit|y}} !! Stats !! Ability !! Series
| 1,075 || {{SpiritTableName|Dracula|size=64}} || {{SpiritType|Neutral}} || ★★★ || 3 || 2925 || 8800 || 1594 || 4796 || 1331 || 4004 || {{Rollover|Can Be Enhanced at Lv. 99|Soma Cruz|?}} || ''Castlevania'' Series
|}
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
|-
| 1,075 || [[File:Dracula Spirit.png|center|64x64px]] || Dracula || {{SpiritType|Neutral}} || ★★★ || 3 || Power: 2,925—8,800<br>[[File:Equipment Icon Brawn Badge.png|20px]] 1,594—4,796<br>[[File:Equipment Icon Protection Badge.png|20px]] 1,331—4,004 || Can Be Enhanced at Lv. 99 || rowspan="2" | ''Castlevania'' Series
| 1,077 || {{SpiritTableName|Dracula (2nd Form)|size=64}} || {{SpiritType|Support}} || ★★★ || 2 || Unflinching Charged Smashes || ''Castlevania'' Series
|-
| 1,077 || [[File:Dracula Phase 2 SSBU.png|center|64x64px]] || Dracula (2nd Form)|| {{SpiritType|Support}} || ★★★ || 2 || N/A || Unflinching Charged Smashes
|}
|}


==Boss==
==Boss==
The boss of this sub-world is Dracula. In order to reach his location, the player must defeat the [[Alucard]] spirit (and [[Richter (SSBU)|Richter]] if the player destroys all of the ghosts).
The boss of this sub-world is Dracula. In order to reach his location, the player must defeat the [[Alucard]] spirit (and {{SSBU|Richter}} if the player destroys all of the ghosts).
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
! style="width:5%;"|Image
! style="width:5%;"|Images
! Name
! Name
! style="width:5%;"|Type
! style="width:5%;"|Type
Line 415: Line 397:
| ''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
| ''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|}
|}
==Names in other languages==
{{langtable
|ja={{ja|ドラキュラ城|Dorakyura-jō}}
|jaM=Dracula Castle
|en=Dracula's Castle
|fr=Château de Dracula
|frM=Dracula's Castle
|es=Castillo de Drácula
|esM=Dracula's Castle
|de=Schloss Dracula
|deM=Dracula Castle
|it=Castello di Dracula
|itM=Dracula's Castle
|nl=Dracula's Kasteel
|nlM=Dracula's Castle
|ru={{rollover|Замок Дракулы|Zamok Drakuly|?}}
|ruM=Dracula Castle
|ko={{rollover|드라큘라 성|Deurakyulla Seong|?}}
|koM=Dracula Castle
|zh=Dracula's Castle
}}


==Trivia==
==Trivia==
*Assuming the player does not destroy all the evil ghosts, Dracula's Castle is the only sub-world in the Dark Realm where none of its captured fighters are required to be unlocked to complete the World of Light.
*Assuming the player does not destroy all the evil ghosts, Dracula's Castle is the only sub-world in The Dark Realm where none of its captured fighters are required to be unlocked to beat the World of Light.
*Dracula's Castle is the only sub-world in the Dark Realm to have more than one [[Echo Fighter]] in it, with a total of four.
*Dracula's Castle is the only sub-world in World of Light to have more than one [[Echo Fighter]] in it, with a total of four out of seven ({{SSBU|Dark Pit}}, {{SSBU|Richter}}, {{SSBU|Daisy}}, and {{SSBU|Ken}}).
*Due to the presence of [[ladder (stage element)|ladders]] on this sub-area's map, this is the only instance where [[Pokémon Trainer]]'s climbing animations can be seen.


{{World of Light areas}}
{{World of Light areas}}
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