Bowser Jr. (SSBU): Difference between revisions

→‎Most historically significant players: Yoda Cage having Zomba/ApolloKage is definitely more noticeable than Cosmos/Larry Lurr at this point
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'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]].
'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as [[Alternate costume|alternate costumes]] alongside him. As in {{for3ds}}, he is unlockable, instead of being available from the start. Bowser Jr. is classified as [[Fighter number|Fighter #58]].


As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various {{uv|Mario}} spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors (except Roy) from ''Mario Kart 8'' onward.
As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Caety Sagoian}}'s portrayals of Bowser Jr. from various {{uv|Mario}} spin-off games, along with {{s|mariowiki|Lani Minella}}'s portrayals of Larry, Morton, Wendy, and Lemmy, {{s|mariowiki|Mike Vaughn}}’s portrayals of Iggy and Ludwig, and {{s|mariowiki|Dan Falcone}}'s portrayal of Roy from the ''New Super Mario Bros.'' games, were repurposed for ''Ultimate'', in place of the Koopalings' respective voice actors (except Roy) from ''Mario Kart 8'' onward.


Bowser Jr. is ranked 70th out of 82 on the current [[tier list]], placing him at the top of the D- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4''. Bowser Jr. has a unique type of playstyle using his signature Clown Kart for his neutral gamel. His Clown Kart now takes priority for his hurtbox, taking regular damage compared to himself. Bowser Jr. has capable normals for racking up damage. For example, his rapid jab is noteworthy for being a viable KO tool and is rather quick too, coming out on frame 4. His tilts also serve some purpose as good poking tools that linger. His grab game is also strong as his up throw leads into multiple up aerials and a strong advantage state and combo game with juggling and his down throw is good for racking up damage and stage positioning. His forward and back throws are also solid as they are good setups for edgeguards or potent KO moves at higher percentages. His other aerials, like his forward aerial and back aerial, are solid disjoints to help Jr's range and viable KO moves. Bowser Jr's smash attacks are also useful as solid finishers, with forward smash coming out fairly quick and little endlag, up smash is a quick out-of-shield option, coming out on frame 7, and down smash is a fast smash attack that hits on both sides simultaneously. Bowser Jr's special moves also have their fair share of strengths. His [[Clown Kart Dash]] is a strong burst option that greatly improves Bowser Jr's approach and can also combo into certain moves like up aerial and the hammer swing from [[Abandon Ship!]]. Clown Kart Dash can also be used for [[mindgames]] or for playing defensively to slow down the pace of the match. [[Clown Cannon]] is useful for forcing approaches and he can fire two at a time which can apply shield pressure. [[Mechakoopa]] is his main stage control move that can also be used for [[mindgames]] or KO setups due to its property as an item.
Bowser Jr. is ranked 70th out of 82 on the current [[tier list]], placing him at the top of the D- tier. This is a very slight improvement over his 47th out of 54 placement in ''SSB4''. Bowser Jr. has a unique type of playstyle using his signature Clown Kart for his neutral game. His Clown Kart now takes priority for his hurtbox, taking regular damage compared to himself. Bowser Jr. has capable normals for racking up damage. For example, his rapid jab is noteworthy for being a viable KO tool and is rather quick too, coming out on frame 4. His tilts also serve some purpose as good poking tools that linger. His grab game is also strong as his up throw leads into multiple up aerials and a strong advantage state and combo game with juggling and his down throw is good for racking up damage and stage positioning. His forward and back throws are also solid as they are good setups for edgeguards or potent KO moves at higher percentages. His other aerials, like his forward aerial and back aerial, are solid disjoints to help Jr's range and viable KO moves. Bowser Jr's smash attacks are also useful as solid finishers, with forward smash coming out fairly quick and little endlag, up smash is a quick out-of-shield option, coming out on frame 7, and down smash is a fast smash attack that hits on both sides simultaneously. Bowser Jr's special moves also have their fair share of strengths. His [[Clown Kart Dash]] is a strong burst option that greatly improves Bowser Jr's approach and can also combo into certain moves like up aerial and the hammer swing from [[Abandon Ship!]]. Clown Kart Dash can also be used for [[mindgames]] or for playing defensively to slow down the pace of the match. [[Clown Cannon]] is useful for forcing approaches and he can fire two at a time which can apply shield pressure. [[Mechakoopa]] is his main stage control move that can also be used for [[mindgames]] or KO setups due to its property as an item.


However, Bowser Jr. has several weaknesses that balance out his strengths. His overall mobility is mediocre so he has to rely a lot on his Clown Kart for movement. While his Clown Kart takes priority over his hurtbox, Bowser Jr. himself will take more damage compared to the kart. Due to him being a heavyweight, it also makes Jr. easy to combo and juggle. Bowser Jr's recovery is also exploitable if he is hit while recovering between the kart and the ledge, it renders him unable to recover and gimped. Several of Bowser Jr's moves, such as forward air, back air, down smash, and more have high amounts of endlag, making them fairly risky to throw out and easy for him to be punished. His projectiles are also easily predictable to see coming and avoid which can also be used against him.
However, Bowser Jr. has several weaknesses that balance out his strengths. His overall mobility is mediocre so he has to rely a lot on his Clown Kart for movement. While his Clown Kart takes priority over his hurtbox, Bowser Jr. himself will take more damage compared to the kart. Due to him being a heavyweight, it also makes Jr. easy to combo and juggle. Bowser Jr's recovery is also exploitable if he is hit while recovering between the kart and the ledge, it renders him unable to recover and gimped. Several of Bowser Jr's moves, such as forward air, back air, down smash, and more have high amounts of endlag, making them fairly risky to throw out and easy for him to be punished. His projectiles are also easily predictable to see coming and avoid which can also be used against him.


Overall, Bowser Jr. is a character that has unique strengths in his toolkit but exploitable weaknesses that are easy to take advantage of. Bowser Jr. has seen some representation and results in tournaments, from players such as {{Sm|TM7_ZAP}} and {{Sm|Yoda Cage}}, to name a few, who have shown how capable the character is.
Overall, Bowser Jr. is a character that has unique strengths in his toolkit but exploitable weaknesses that are easy to take advantage of. Although his overall representation has been below-average, Bowser Jr. had nevertheless seen tournament success thanks to dedicated players such as {{Sm|Young Eevey}} in the early metagame and {{Sm|Yoda Cage}} in the post-online metagame.


==How to unlock==
==How to unlock==
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Near the end of ''SSB4''{{'}}s metagame, Bowser Jr. had been considered a low-tier character (47th out of 54 characters), due to his linear playstyle, poor disadvantage state that included a very gimpable recovery despite its long distance, and his susceptibility to being racked damage on easier than most other characters due to the Clown Car mechanic. Likely as a result of this, Bowser Jr. has been buffed in his transition to ''Ultimate''.
Near the end of ''SSB4''{{'}}s metagame, Bowser Jr. had been considered a low-tier character (47th out of 54 characters), due to his linear playstyle, poor disadvantage state that included a very gimpable recovery despite its long distance, and his susceptibility to being racked damage on easier than most other characters due to the Clown Car mechanic. Likely as a result of this, Bowser Jr. has been noticeably buffed in his transition to ''Ultimate''.


Bowser Jr.'s biggest change was to his hurtbox, as the Junior Clown Car's hurtbox now takes priority over Bowser Jr.'s own, which allows him to more reliably take damage on average more compared to any other fighter, and makes his survivability comparable to heavyweights like {{SSBU|Donkey Kong}}. Aside from this, Bowser Jr. benefits from some of the changes to universal game mechanics: the universal frame 3 [[jumpsquat]] allows Bowser Jr. to use his strong aerials more effectively, and the increase in mobility contributes to both a better grounded [[approach]] for Bowser Jr. and improves his air game and recovery. The reintroduction of directional [[air dodge]]s slightly improves his recovery, allowing him to mix it up with more ease. The lower [[landing lag]] on his aerial attacks also improves their combo and spacing potential.
Bowser Jr.'s biggest change was to his hurtbox, as the Junior Clown Car's hurtbox now takes priority over Bowser Jr.'s own, which allows him to more reliably take damage on average more compared to any other fighter, and makes his survivability comparable to heavyweights like {{SSBU|Donkey Kong}}. Aside from this, Bowser Jr. benefits from some of the changes to universal game mechanics: the universal frame 3 [[jumpsquat]] allows Bowser Jr. to use his strong aerials more effectively, and the increase in mobility contributes to both a better grounded [[approach]] for Bowser Jr. and improves his air game and recovery. The reintroduction of directional [[air dodge]]s slightly improves his recovery, allowing him to mix it up with more ease. The lower [[landing lag]] on his aerial attacks also improves their combo and spacing potential.
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|ssname=Clown Kart Dash
|ssname=Clown Kart Dash
|ssdmg=5.2%-8.8% (collision), 10%-16.3% (doughnut)
|ssdmg=5.2%-8.8% (collision), 10%-16.3% (doughnut)
|ssdesc=The Junior Clown Car transforms into a [[mariowiki:kart|go-kart]] that speeds forward. Gains 9% [[damage-based armor]] on only the Junior Clown Car, effectively granting 10.22<span style="text-decoration:overline;">72</span>% damage-based armor due to its 0.88× damage multiplier. Tilting the [[Control stick|control stick/circle pad]] in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a {{iw|wikipedia|doughnut|driving}}, which deals significantly more damage and higher knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be [[Jump-canceling|jump canceled]], even right after hitting an opponent, which can lead into combos and mix-ups.
|ssdesc=The Junior Clown Car transforms into a [[mariowiki:kart|go-kart]] that speeds forward. Gains 9% [[damage-based armor]] on only the Junior Clown Car, effectively granting ~10.22% damage-based armor due to its 0.88× damage multiplier. Tilting the [[Control stick|control stick/circle pad]] in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a {{iw|wikipedia|doughnut|driving}}, which deals significantly more damage and higher knockback to opponents on contact compared to simply charging into them, which KOs at moderate percents. Spinning out in the air right before hitting the floor will cause Bowser Jr. to bounce during the spinout, which can cause it to miss. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be [[Jump-canceling|jump canceled]], even right after hitting an opponent, which can lead into combos and mix-ups. It can be used multiple times in midair, grants an overall long distance, and lets Bowser Jr. delay his recovery to play around edgeguards, making it a good recovery; however, as the move causes Bowser Jr. to rear back quite a distance on startup, using it near the side blast zones can unintentionally KO him.  
|usname=Abandon Ship!
|usname=Abandon Ship!
|usdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
|usdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
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''See also: [[:Category:Bowser Jr. players (SSBU)]]''
''See also: [[:Category:Bowser Jr. players (SSBU)]]''


*{{Sm|Ketchup|USA}} - Although his placements at majors aren't as high as other Bowser Jr. players, he has the best wins among all the other Bowser Jr. players, having defeated {{Sm|Light|p=Connecticut}}, {{Sm|Cosmos}}, and {{Sm|Larry Lurr}}. He has also placed 9th at {{Trn|Mega Smash Mondays 240}} and 17th at both {{Trn|Thunder Smash 3: Clash of the Pandas}} and {{Trn|2GG: SoCal Chronicles 2020}}.
*{{Sm|Ketchup|USA}} - Although his placements at majors aren't as high as other Bowser Jr. players, he has some of the best wins among all the other Bowser Jr. players, having defeated {{Sm|Light|p=Connecticut}}, {{Sm|Cosmos}}, and {{Sm|Larry Lurr}}. He has also placed 9th at {{Trn|Mega Smash Mondays 240}} and 17th at both {{Trn|Thunder Smash 3: Clash of the Pandas}} and {{Trn|2GG: SoCal Chronicles 2020}}.
*{{Sm|Mutama|Japan}} - Despite being an online-exclusive player, he is considered one of the best Bowser Jr. players in Japan due to his strong online results, such as placing 1st at both [https://smashmate.net/tournament/3808/ Maesuma 177] and [https://smashmate.net/tournament/4182/ Tamisuma SP 230], 2nd at [https://smashmate.net/tournament/3888/ Tamisuma SP 214], 3rd at [https://smashmate.net/tournament/3310/ Tamisuma SP 189] and 5th at [https://smashmate.net/tournament/3570/ Tamisuma SP 200]. He has previously been ranked 2nd on the [https://smashmate.net/record/26/ 3rd] [[Smashmate]] SP ranking and 3rd on the [https://smashmate.net/record/33/ 10th SP ranking].
*{{Sm|Mutama|Japan}} - Despite being an online-exclusive player, he is considered one of the best Bowser Jr. players in Japan due to his strong online results, such as placing 1st at both [https://smashmate.net/tournament/3808/ Maesuma 177] and [https://smashmate.net/tournament/4182/ Tamisuma SP 230], 2nd at [https://smashmate.net/tournament/3888/ Tamisuma SP 214], 3rd at [https://smashmate.net/tournament/3310/ Tamisuma SP 189] and 5th at [https://smashmate.net/tournament/3570/ Tamisuma SP 200]. He has previously been ranked 2nd on the [https://smashmate.net/record/26/ 3rd] [[Smashmate]] SP ranking and 3rd on the [https://smashmate.net/record/33/ 10th SP ranking].
*{{Sm|Slime|p=Canada|Canada}} - The best Bowser Jr. player in Canada, placing 13th at {{Trn|HABBY Birthday 2019}}, 33rd at {{Trn|Get On My Level 2022}}, {{Trn|The Big House 10}}, and {{Trn|Battle of BC 5}}, and 49th at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Chronos}}, {{Sm|jw}}, and {{Sm|SuperGirlKels}}.
*{{Sm|Slime|p=Canada|Canada}} - The best Bowser Jr. player in Canada, placing 13th at {{Trn|HABBY Birthday 2019}}, 33rd at {{Trn|Get On My Level 2022}}, {{Trn|The Big House 10}}, and {{Trn|Battle of BC 5}}, and 49th at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Chronos}}, {{Sm|jw}}, and {{Sm|SuperGirlKels}}.
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