Sephiroth (SSBU): Difference between revisions

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{{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.
{{iw|wikipedia|Toshiyuki Morikawa}}, who has voiced Sephiroth as of ''Final Fantasy VII: Advent Children''<!--Do not replace with Kingdom Hearts, as Sephiroth was not present in the original Japanese version, and when the Final Mix version, based on the international version, was released, the game used the English voice cast, so he too used his English voice actor. While Morikawa did eventually voice Sephiroth in the first Kingdom Hearts game, this was in Kingdom Hearts HD 1.5 ReMIX, an HD port of Final Mix which did include the Japanese voices; Advent Children was the first time Morikawa voiced Sephiroth.-->, reprises his role as the character in all regions.


Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier and making him the lowest-ranking character from Fighters Pass Vol. 2. Sephiroth's greatest strengths are his great KO power and long range; the latter of which is courtesy of his [[Masamune]], which grants him the ability to apply constant pressure to his opponents without having to risk fighting in close-quarters combat. Sephiroth's [[Winged Form]] also grants him increased attack power, higher mobility, [[super armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.
Sephiroth is ranked 37th out of 82 on the current [[tier list]], placing him in the B+ tier and making him the lowest-ranking character from Fighters Pass Vol. 2. Sephiroth's greatest strengths are his great KO power and long range; the latter of which is courtesy of his [[Masamune]], which grants him the ability to apply constant pressure to his opponents without having to risk fighting in close-quarters combat. Sephiroth's [[Winged Form]] also grants him increased attack power, higher mobility, [[armor]] on his [[smash attack]]s, and a second [[double jump]] throughout the form's duration.


However, Sephiroth has some glaring weaknesses. His very light [[weight]] and tall hurtbox collectively make him easy to hit and KO in a similar vein to {{SSBU|Mewtwo}}. Sephiroth's long range also comes at the cost of sluggish frame data and the Masamune's hitboxes being very narrow to compensate for their long range, making his thrust attacks difficult to hit short or crouching characters with. He also has inconsistent KO power, as he needs to connect precise sweespots in his attacks: if he attacks with a slash, he has to connect with the sweetspot in the middle of the Masamune and avoid the sourspots at the tip, and when attacking with thrusts, he needs to hit at the tip and avoid the sourspots at close range, which combined with his slow frame data, gives him a poor close-range game and makes it hard for him to score a KO, as he must space himself accordingly when using his attacks to avoid getting punished and finish off his opponent. Lastly, the Winged Form is a high-risk, high-reward [[fighter ability]]: due to being a comeback-oriented mechanic, it requires Sephiroth to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it will be able to be reactivated only after Sephiroth is KO'd.
However, Sephiroth has some glaring weaknesses. His very light [[weight]] and tall hurtbox collectively make him easy to hit and KO in a similar vein to {{SSBU|Mewtwo}}. Sephiroth's long range also comes at the cost of sluggish frame data and the Masamune's hitboxes being very narrow to compensate for their long range. Lastly, the Winged Form is a high-risk, high-reward [[fighter ability]]: due to being a comeback-oriented mechanic, it requires Sephiroth to be at a noticeable disadvantage in order to be accessed, and upon dissipating, it will be able to be reactivated only after Sephiroth is KO'd.


Despite his shortcomings, Sephiroth is seen as a high tier in the current metagame, with players such as {{Sm|KEN}}, {{Sm|Ned}}, and {{Sm|Tweek}} showing what he is capable of.
Despite his shortcomings, Sephiroth is seen as a high tier in the current metagame, with players such as {{Sm|KEN}}, {{Sm|Ned}}, and {{Sm|Tweek}} showing what he is capable of.
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|ssname=Shadow Flare
|ssname=Shadow Flare
|ssdmg=1.5%-4.5% (surge),<br>6.5% (sphere's explosion),<br>7% (sphere's orbit)
|ssdmg=1.5%-4.5% (surge),<br>6.5% (sphere's explosion),<br>7% (sphere's orbit)
|ssdesc=Snaps his fingers to emit a thin, short-ranged surge of dark energy at the opponent. If it connects, spheres of dark energy will orbit the opponent, then home in on them and explode after the spheres make at least two revolutions around the character. The initial surge can be charged, increasing its damage and range while creating more spheres on hit. An uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres; up to five spheres can orbit an opponent at once. Sephiroth can also quickly turn 180° before firing Shadow Flare by quickly flicking the control stick in the opposite direction, similarly to [[B-reversing]]. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[Pocket]]ed, the sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, thanks to its fairly low interruptibility, and it pierces through enemy projectiles without being destroyed, making it capable of negating any projectile within its priority range despite the initial hit's low damage. As a result, it can be used frequently without fear of retaliation, and allows him to set up follow-ups or condition the opponent into picking an option. However, the move has very low safety in close quarters even on hit due to it causing minimal hitstun and shield damage.
|ssdesc=Snaps his fingers to emit a thin, short-ranged surge of dark energy at the opponent. If it connects, spheres of dark energy will orbit the opponent, then home in on them and explode after the spheres make at least two revolutions around the character. The initial surge can be charged, increasing its damage and range while creating more spheres on hit. An uncharged surge creates only one sphere, whereas a fully charged surge will create three spheres; up to five spheres can orbit an opponent at once. During the charge, Sephiroth can turn around and unleash the move by holding the control stick down in the opposite direction; quickly flicking at the start allows the move to be used similarly to [[B-reversing]]. The spheres can also hit bystanders while they orbit around the opponent, with each sphere being able to collide twice before disappearing. The spheres can be reflected and absorbed. If [[Pocket]]ed, the sphere is thrown as a standard projectile. In comparison to Sephiroth's other moves, Shadow Flare is very spammable, thanks to its fairly low interruptibility, and it pierces through enemy projectiles without being destroyed, making it capable of negating any projectile within its priority range despite the initial hit's low damage. As a result, it can be used frequently without fear of retaliation, and allows him to set up follow-ups or condition the opponent into picking an option. However, the move has very low safety in close quarters even on hit due to it causing minimal hitstun and shield damage.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|焼き付けろ|Yakitsukero.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びよ|Horobiyo.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Take this.") or simply chuckle.
When using the move, Sephiroth may say {{ja|目障りだ|Mezawari da.}} ("Pathetic."), {{ja|焼き付けろ|Yakitsukero.}} ("Burn."), {{ja|跪け|Hizamazuke.}} ("Kneel."), {{ja|滅びよ|Horobiyo.}} ("Perish."), {{ja|くらえ|Kurae.}} ("Take this.") or simply chuckle.
|usname=Blade Dash / Octaslash
|usname=Blade Dash / Octaslash
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|fspage=
|fspage=
|fsdmg=7% (slash),<br>10% (Supernova),<br> 15% (ending)
|fsdmg=7% (slash),<br>10% (Supernova),<br> 15% (ending)
|fsdesc=Performs a diagonally upward slash while saying {{ja|星に帰れ|Hoshi ni kaere.}} ("Return to the Planet.") Up to 3 opponents hit by the slash will be put in a cutscene where Sephiroth transforms into Safer∙Sephiroth (his final boss form) to summon Meteor and trigger a supernova, wiping out the world and causing random status effects to foes who are not KO'd. These status effects include an automatic [[shield break]], being [[timer|slowed down]], having reversed controls (indicated by a [[Ramblin' Evil Mushroom|mushroom]] on the victim's head), having a [[flower]] planted on the victim's head, being put to [[sleep]], or simply using the darkness effect alongside more knockback than usual (albeit still below-average for a Final Smash). Fighters caught in the Final Smash face toward him with their backs to the camera, much like Cloud and his party do in his final boss battle in ''Final Fantasy VII''. The attack is also based on the attack of the same name in ''Final Fantasy VII''. Once the move successfully concludes, Sephiroth assumes his fighting stance from ''Final Fantasy VII'' and then performs an animation based on his victory pose as a guest party member during the Nibelheim flashback.
|fsdesc=Performs a diagonally upward slash while saying {{ja|星に帰れ|Hoshi ni kaere.}} ("Return to the Planet." / "Return to the stars.") Up to 3 opponents hit by the slash will be put in a cutscene where Sephiroth transforms into Safer∙Sephiroth (his final boss form) to summon Meteor and trigger a supernova, wiping out the world and causing random status effects to foes who are not KO'd. These status effects include an automatic [[shield break]], being [[timer|slowed down]], having reversed controls (indicated by a [[Ramblin' Evil Mushroom|mushroom]] on the victim's head), having a [[flower]] planted on the victim's head, being put to [[sleep]], or simply using the darkness effect alongside more knockback than usual (albeit still below-average for a Final Smash). Fighters caught in the Final Smash face toward him with their backs to the camera, much like Cloud and his party do in his final boss battle in ''Final Fantasy VII''. The attack is also based on the attack of the same name in ''Final Fantasy VII''. Once the move successfully concludes, Sephiroth assumes his fighting stance from ''Final Fantasy VII'' and then performs an animation based on his victory pose as a guest party member during the Nibelheim flashback.
}}
}}


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''See also: [[:Category:Sephiroth players (SSBU)]]''
''See also: [[:Category:Sephiroth players (SSBU)]]''


*{{Sm|KEN|Japan}} - Co-mained Sephiroth alongside {{SSBU|Sonic}} and was the best Sephiroth player in the world prior to relegating him to a secondary or an occasional counterpick. He is the only Sephiroth player to win a major, doing so at {{Trn|Battle of BC 4}} and using the character for all of top 8.
*{{Sm|KEN|Japan}} - Co-mained Sephiroth alongside {{SSBU|Sonic}} and was the best Sephiroth player in the world prior to relegating him to an occasional counterpick. He is the only Sephiroth player to win a major, doing so at {{Trn|Battle of BC 4}} and using the character for all of top 8.
*{{Sm|M4E|Italy}} - The best Sephiroth player in Europe and a top 10 player in Europe for the first half of 2023. He has placed highly at several European events, including 3rd at the superregional {{Trn|ICARUS 2023}}, 5th at the superregional {{Trn|GLORY 3}}, and 25th at the majors {{Trn|VCA 2022}} and {{Trn|King Of Fields 95 3}}.
*{{Sm|M4E|Italy}} - The best Sephiroth player in Europe and a top 10 player in Europe for the first half of 2023, with strong performances such as his run at {{Trn|ICARUS 2023}}, where he placed 3rd and defeated {{Sm|Bloom4Eva}}, and his run at {{Trn|King Of Fields 95 3}}, where he once again defeated Bloom4Eva to place 25th. Outside of those results, he has also placed 5th at {{Trn|GLORY 3}} and 25th at {{Trn|VCA 2022}}.
*{{Sm|Ned|USA}} - The best Sephiroth player in the world in 2021 and currently uses the character alongside {{SSBU|Cloud}} and {{SSBU|Pokémon Trainer}}. He was the first Sephiroth player to place well at an offline event, placing 2nd at the superregional {{Trn|InfinityCON Tally 2021}}. He has also placed 5th at the major {{Trn|Rise 'N Grind}} and 9th at the major {{Trn|Port Priority 6}} and the supermajor {{Trn|Super Smash Con 2022}}.
*{{Sm|Ned|USA}} - One of the earliest Sephiroth players to perform well offline, most notably placing 2nd at {{Trn|InfinityCON Tally 2021}}. He remained one of the best Sephiroth players in the world in 2022, placing 5th at {{Trn|Rise 'N Grind}} and 9th at both {{Trn|Port Priority 6}} and {{Trn|Super Smash Con 2022}}, but since then has been playing other characters alongside Sephiroth.
*{{Sm|Sriks|Australia}} - The best Sephiroth player in Australia. He has seen strong results outside of Australia with Sephiroth, including placing 4th at the superregional {{Trn|BOSS BATTLES: Phase 1}}, 17th at the major {{Trn|Ultimate WANTED 4}}, and 33rd at the supermajor {{Trn|Kagaribi 9}}, notably upsetting {{Sm|Miya|p=Honshu}} in the latter tournament.
*{{Sm|Sriks|Australia}} - The best Sephiroth player in Australia. He has seen strong results outside of Australia with Sephiroth, including placing 4th at {{Trn|BOSS BATTLES: Phase 1}}, 17th at {{Trn|Ultimate WANTED 4}}, and 33rd at {{Trn|Kagaribi 9}}, notably upsetting {{Sm|Miya|p=Honshu}} in the latter tournament.
*{{Sm|Tweek|USA}} - Uses Sephiroth as a secondary alongside {{SSBU|Diddy Kong}} or as a counterpick. He has placed 5th at {{Trn|CEO 2022}} with solo-Sephiroth and 2nd at {{Trn|Mainstage 2022}}, {{Trn|Scuffed World Tour}} and {{Trn|Smash Ultimate Summit 6}} with Sephiroth as a secondary.
*{{Sm|Tweek|USA}} - Uses Sephiroth as a secondary or counterpick for {{SSBU|Diddy Kong}}. He has placed 5th at {{Trn|CEO 2022}} with solo-Sephiroth and 2nd at {{Trn|Mainstage 2022}}, {{Trn|Scuffed World Tour}} and {{Trn|Smash Ultimate Summit 6}} with Sephiroth as a secondary.


===Tier placement and history===
===Tier placement and history===
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*Sephiroth is the only fighter whose Classic Mode consists entirely of bosses and, by extension, lacks any fighters as opponents.
*Sephiroth is the only fighter whose Classic Mode consists entirely of bosses and, by extension, lacks any fighters as opponents.
*Sephiroth is the only DLC character to have a unique quote when winning against certain characters. He is also the second third-party character with this distinction, following {{SSBU|Simon}}.
*Sephiroth is the only DLC character to have a unique quote when winning against certain characters. He is also the second third-party character with this distinction, following {{SSBU|Simon}}.
*Sephiroth, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, Hero, Banjo & Kazooie, Pyra, Mythra, and Sora are the only fighters who use their walking animation when navigating through the map in [[World of Light]].
*Sephiroth, {{SSBU|Meta Knight}}, {{SSBU|Inkling}}, Joker, Hero, Banjo & Kazooie, Pyra, Mythra, and Sora are the only fighters who use their walking animation when navigating through the map in [[World of Light]].
*Sephiroth's victory screens load much faster than other characters, likely due to the fiery background being pre-rendered instead of a modeled setting.
*Sephiroth's victory screens load much faster than other characters, likely due to the fiery background being pre-rendered instead of a modeled setting.
*Sephiroth is one of three fighters who are not featured in any Spirit Battles whatsoever, with the other two being {{SSBU|Piranha Plant}} and {{SSBU|Terry}}. This makes him the only fighter in Fighters Pass Volume 2 not to be in a Spirit Battle.
*Sephiroth is one of three fighters who are not featured in any Spirit Battles whatsoever, with the other two being {{SSBU|Piranha Plant}} and {{SSBU|Terry}}. This makes him the only fighter in Fighters Pass Volume 2 not to be in a Spirit Battle.
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