Bowser (SSBB): Difference between revisions

m
Both Bowser and Koopas are based on turtles, and retreating into their shell is a thing turtles do and is a common thing done with many turtle-based characters
(I was using Brawl's Training Mode testing around Bowser and noticed a piece of information stating that Bowser's Back Aerial has invincibility on it. However, from my playtest using a spaced back aerial against Mario's F-Smash, and looking at Bowser's Back Aerial hitbox animation on rukaidata, there is nothing to show that Bowser has invincibility on his shell. If there is any proof that Bowser's back aerial does have invincibility, please show, otherwise I have removed the note on this page.)
m (Both Bowser and Koopas are based on turtles, and retreating into their shell is a thing turtles do and is a common thing done with many turtle-based characters)
 
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|dsname=Bowser Bomb
|dsname=Bowser Bomb
|dsdmg=4% (hop), 20% (drop), 11% (landing)
|dsdmg=4% (hop), 20% (drop), 11% (landing)
|dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s.
|dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s. The move is based on the attack from his boss battle in Super Mario Bros. 3.
|fsname=Giga Bowser
|fsname=Giga Bowser
|fspage=Giga Bowser (Final Smash)
|fspage=Giga Bowser (Final Smash)
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