Young Link (SSBM): Difference between revisions

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'''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, ''Young Link'') is a character in ''[[Super Smash Bros. Melee]]''. He is a direct clone of {{SSBM|Link}}, with some minor differences.
'''Young Link''' ({{ja|こどもリンク|Kodomo Rinku}}, ''Young Link'') is a character in ''[[Super Smash Bros. Melee]]''. He is a direct clone of {{SSBM|Link}}, with some minor differences.


Young Link is voiced by {{s|wikipedia|Fujiko Takimoto}}, who previously voiced him in ''The Legend of Zelda: Ocarina of Time'' and its sequel, ''The Legend of Zelda: Majora's Mask'', with her voice clips of the character sampled directly from those two games.
Young Link is voiced by {{s|wikipedia|Fujiko Takimoto}} in all regions of ''Melee''. In a similar manner to his adult self, Young Link's voice clips are re-purposed directly from ''The Legend of Zelda: Ocarina of Time'' and its sequel, ''The Legend of Zelda: Majora's Mask'', featuring a combination of returning voice clips and ones left over from the recording sessions for the two Nintendo 64 ''Zelda'' titles.  


He ranks 17th on the [[tier list]] in the C- tier, one place higher than Link. Young Link has a very good approach due to some low [[lag]] [[aerial]]s, a great [[SHFFL]] and a good [[wavedash]], as well as three [[projectile]]s and good mobility overall. Young Link also is a potent [[combo]]er due to his projectiles, and can also [[edgeguard]] and [[space]] well. However, Young Link's primary flaw is that he has trouble [[KO]]ing, due to the lack of an efficient quick KO move and having difficulty in hitting cleanly with his [[smash attack]]s (except his down smash). Additionally, like Link, Young Link has a slow and predictable [[recovery]], though his ability to [[wall jump]], [[bomb jump]] and use his [[hookshot]] give him some options. Young Link's recovery, however, is rather poor for his [[weight]] class.
He ranks 17th on the [[tier list]] in the C- tier, one place higher than Link. Young Link has a very good approach due to some low [[lag]] [[aerial]]s, a great [[SHFFL]] and a good [[wavedash]], as well as three [[projectile]]s and good mobility overall. Young Link also is a potent [[combo]]er due to his projectiles, and can also [[edgeguard]] and [[space]] well. However, Young Link's primary flaw is that he has trouble [[KO]]ing, due to the lack of an efficient quick KO move and having difficulty in hitting cleanly with his [[smash attack]]s (except his down smash). Additionally, like Link, Young Link has a slow and predictable [[recovery]], though his ability to [[wall jump]], [[bomb jump]] and use his [[hookshot]] give him some options. Young Link's recovery, however, is rather poor for his [[weight]] class.


==How to unlock==
==How to unlock==
For players to unlock Young Link, the Classic or Adventure Mode has to be completed with ten characters.
Young Link must be defeated in battle before he can be unlocked. There are two ways the player can encounter Young Link:
 
*One way is to complete Classic Mode, Adventure Mode, or All-Star Mode with 10 characters. If the player fails to defeat Young Link, they can re-fight him by completing one of these modes again. If this method is used and {{SSBM|Jigglypuff}} or {{SSBM|Luigi}} have not been unlocked yet, then neither can be encountered through these modes until Young Link is defeated.
Alternatively, the player can take part in 500 VS. matches.
*Another way is to play 500 VS. matches to completion. If the player fails to defeat Young Link, they can re-fight him by playing another VS. match to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Young Link can be fought.
 
When fought, Young Link appears on [[Great Bay]], with ''Saria's Song'' playing in the background.
When fought, Young Link appears on [[Great Bay]], with ''Saria's Song'' playing in the background.


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**{{buff|Back aerial is easier to connect than Link's.}}
**{{buff|Back aerial is easier to connect than Link's.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial has a hitbox on the sword's hilt that inflicts a powerful [[meteor smash]] (second strongest in the game by %, strongest by knockback) with a fire effect.}}
**{{buff|Down aerial has a hitbox on the sword's hilt that inflicts a powerful [[meteor smash]] with a fire effect (being the strongest meteor in the game, if Young Link connects with the later portion of the move, inflicting 21%. Otherwise, it'll be the second strongest meteor smash in ''Melee'').}}
**{{change|Down aerial gets stronger later in the attack, unlike Link's that gets weaker.}}
**{{change|Down aerial gets stronger later in the attack, unlike Link's that gets weaker.}}
*[[Grab aerial]]:
*[[Grab aerial]]:
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{{MovesetTable
{{MovesetTable
|game=SSBM
|game=SSBM
|neutralname= 
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}}) / Illusion Stab ({{ja|幻影突き|Genei Tsuki}})
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
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|neutralinfdmg=1% (loop)
|neutralinfdmg=1% (loop)
|neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession.
|neutraldesc=Same as Link's; two initial slashes, and then it can be either a single launching stab if the [[A button]] is pressed just three times, or a barrage of stabs if it's pressed in quick succession.
|ftiltname= 
|ftiltname=Sword Chop ({{ja|ソードチョップ|Sōdo Choppu}})
|ftiltdmg=12% (tip), 11% (base), 10% (body)
|ftiltdmg=12% (tip), 11% (base), 10% (body)
|ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's.
|ftiltdesc=Brings sword down, in an axe-like fashion. Considerably faster than Link's.
|utiltname= 
|utiltname=Half-Moon Swipe ({{ja|半月スワイプ|Hangetsu Suwaipu}})
|utiltdmg=8%
|utiltdmg=8%
|utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash.
|utiltdesc=Swings his sword in an arc above himself. Quick, leads into various air combos if the foe [[DI]]s wrong. Above average KO power beyond high damages, usually 120%+, but can KO faster than his up smash.
|dtiltname= 
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltdmg=7% (tip), 9% (base), 10% (body)
|dtiltdmg=7% (tip), 9% (base), 10% (body)
|dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]].
|dtiltdesc=Swipes sword whilst crouching. Can lead into various combos, though somewhat slow. Incredibly powerful [[meteor smash]] if used against a foe on the ledge; unlike Link's, the meteor smash hitbox is located on the tip of the sword, making it considerably more useful for [[edgeguarding]].
|dashname= 
|dashname=Running Hack ({{ja|ランニングハック|Ran'ningu Hakku}})
|dashdmg=11% (tip), 10% (body)
|dashdmg=11% (tip), 10% (body)
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link charging forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers.
|dashdesc=Slashes in front of himself and slows down. Surprisingly powerful for a dash attack, and it has the unusual property of Young Link charging forward. With the ability to KO starting at 95%, it is one of Young Link's most used finishers.
|fsmashname= 
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Slice'') / Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Double Smash Slice'')
|fsmashcount=2
|fsmashcount=2
|fsmashdmg={{ChargedSmashDmgSSBM|10}}
|fsmashdmg={{ChargedSmashDmgSSBM|10}}
|fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm)
|fsmash2dmg={{ChargedSmashDmgSSBM|9}} (tip), {{ChargedSmashDmgSSBM|11}} (body), {{ChargedSmashDmgSSBM|12}} (base & arm)
|fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise.
|fsmashdesc=Swings his sword in front once with low set knockback, and if the [[A button]] is pressed again, he will do a much more powerful slash to follow. The first hit easily chains into the second, though it can be DI'd out of. Very strong finisher, damage and knockback-wise.
|usmashname= 
|usmashname=Triple Sword Swipe ({{ja|トリプルソードスワイプ|Toripuru Sōdo Suwaipu}})
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late)
|usmashdmg={{ChargedSmashDmgSSBM|3}} (hit 1), {{ChargedSmashDmgSSBM|2}} (hit 2), {{ChargedSmashDmgSSBM|7}}-{{ChargedSmashDmgSSBM|8}} (hit 3 clean), {{ChargedSmashDmgSSBM|8}}-{{ChargedSmashDmgSSBM|9}} (hit 3 late)
|usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him.
|usmashdesc=Slashes in an upwards arc three consecutive times. Hits all usually follow into each other with the final hit having the most knockback, though DI makes it an unreliable finishing attack. Fully charged is usually the toughest time to get all hits successfully connecting. The last hit has the unusual property of being able to send opponents to the left or right side of him.
|dsmashname= 
|dsmashname=Sword Sweep ({{ja|ソードスイープ|Sōdo Suīpu}})
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back)
|dsmashdmg={{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|7}} (front), {{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|6}} (back)
|dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword.
|dsmashdesc=Swings sword on both sides of himself on the ground. First hit comes out fast, though second hit has some lag. Deals less damage if the opponent hits the tip of Young Link's sword.
|nairname= 
|nairname=Hylian Kick ({{ja|ハイリアキック|Hairia Kikku}})
|nairdmg=12% (clean), 8% (late)
|nairdmg=12% (clean), 8% (late)
|nairdesc=A standard [[sex kick]]. Stronger than Link's.
|nairdesc=A standard [[sex kick]]. Stronger than Link's.
|fairname= 
|fairname=Spinning Sword ({{ja|スピニングソード|Supiningu Sōdo}})
|fairdmg=12%/11%/9% (clean), 8%/7%/5% (late)
|fairdmg=12%/11%/9% (clean), 8%/7%/5% (late)
|fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once.
|fairdesc=Swings his sword twice in front of himself. Strangely, even though Young Link does two midair slashes, the move can only hit opponents once.
|bairname= 
|bairname=Double Kick ({{ja|二段蹴り|Nidan Geri}})
|bairdmg=7% (hits 1-2)
|bairdmg=7% (hits 1-2)
|bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version.
|bairdesc=Two short-ranged kicks behind himself. More easier for both hits to connect compared to Link's version.
|uairname= 
|uairname=Stab-Up ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairdmg=15% (clean), 12% (late)
|uairdmg=15% (clean), 12% (late)
|uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling.
|uairdesc=Stabs his sword upwards. Not a good move for KOing, being better at juggling.
|dairname= 
|dairname=Sword Plant ({{ja|下突き|Shita Tsuki}}, ''Downward Thrust'')
|dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce)
|dairdmg=14%/16% (early), 17%/21% (late), 8%/9% (after bounce)
|dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with an extremely powerful [[meteor smash]]. This is hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. It is the strongest meteor smash in ''Melee'' (when the 21% hitbox connects) and is the most powerful aerial attack in the game, being even stronger than Ganondorf's down aerial, despite the latter having slightly superior knockback scaling. This is due to Young Link's down aerial having immensely high base knockback (70). Though it is very difficult to meteor smash opponents on a soft platform, it is capable of [[Star KO]]ing any grounded opponents (only if the characters are on the soft platform) under 150%.
|dairdesc=Very similar to Link's. Thrusts his sword down with massive damage, knockback, ending lag, and duration, and makes Young Link bounce after hitting a foe. If the opponent is positioned above or to the side of Young Link, they will be hit with an extremely powerful [[meteor smash]]. This is hard to perform as Young Link will most likely self-destruct. If the opponent is below Young Link, it results in considerable vertical knockback on the first hit, making it a great KO move. It is the strongest meteor smash in ''Melee'' (when the 21% hitbox connects) and is the most powerful aerial attack in the game, being even stronger than Ganondorf's down aerial, despite the latter having slightly superior knockback scaling. This is due to Young Link's down aerial having immensely high base knockback (70). Though it is very difficult to meteor smash opponents on a soft platform, it is capable of [[Star KO]]ing any grounded opponents (only if the characters are on the soft platform) under 150%.
|zairname=[[Hookshot]]
|zairname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|zairdmg=5%
|zairdmg=5%
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]].
|zairdesc=Uses his Hookshot. The attack has the unusual property of not suffering from [[stale move negation]]. With low damage, knockback and hitstun, as well as long lag, the move has relatively little use outside of being used for recovery, though its long range can potentially catch opponents off-guard, and it benefits from Young Link's small short hop. This move has [[Priority#Transcendent_priority|transcendent priority]].
|grabname=Hookshot
|grabname=Hookshot ({{ja|フックショット|Fukkushotto}})
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}.
|grabdesc=Uses his hookshot to grab at foes from afar. It's the third longest grab in the game, behind {{SSBM|Link}}.
|pummelname= 
|pummelname=Hilt Strike ({{ja|柄なぐり|Gara Naguri}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Hits opponent with the hilt of his sword.
|pummeldesc=Hits opponent with the hilt of his sword.
|fthrowname= 
|fthrowname=Kick Out ({{ja|キックアウト|Kikku Auto}})
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack.
|fthrowdesc=Kicks foe forward. Can chaingrab against heavy foes, or can simply lead into a combo or follow-up attack.
|bthrowname= 
|bthrowname=Reverse Kick Out ({{ja|リバースキックアウト|Ribāsu Kikku Auto}})
|bthrowdmg=3% (hit 1), 3% (throw)
|bthrowdmg=3% (hit 1), 3% (throw)
|bthrowdesc=Takes foe and kicks them to his back.
|bthrowdesc=Takes foe and kicks them to his back.
|uthrowname= 
|uthrowname=Sword Launch ({{ja|ソード・ランチ|Sōdo Ranchi}})
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdesc=Takes foe and swings his sword in an arc above, launching the foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly.
|uthrowdesc=Takes foe and swings his sword in an arc above, launching the foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly.
|dthrowname= 
|dthrowname=Flying Elbow ({{ja|フライング肘|Furaingu Hiji}})
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able.
|dthrowdesc=Suddenly grounds the foe and tackles them. This launches the foe temporarily in the air right in front of Young Link, and can lead into many combos, though being DI-able.
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|dsdmg=2-7% (contact), 2% (explosion hits 1-3)
|dsdmg=2-7% (contact), 2% (explosion hits 1-3)
|dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs deal multiple hits upon exploding. Oddly, anyone who comes in contact with the bomb will have an [[explosive]] effect on their bodies, despite the bomb not detonating. The explosion can grant Young Link an extra Spin Attack if used skillfully.
|dsdesc=Young Link takes out a bomb and can throw it like any other item. The bomb eventually explodes on its own, even being able to damage Young Link himself. Unlike Link's Bombs, Young Link's bombs deal multiple hits upon exploding. Oddly, anyone who comes in contact with the bomb will have an [[explosive]] effect on their bodies, despite the bomb not detonating. The explosion can grant Young Link an extra Spin Attack if used skillfully.
}}
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 17-19
|dash = 1.8
|rdash = 5-7
|run = 1.6
|rrun = 8-10
|walk = 1.2
|rwalk = 6-10
|trac = 0.08
|rtrac = 7-13
|airfric = 0.005
|rairfric = 21-26
|air = 1
|rair = 6-9
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.04
|raddaccel = 5-11
|gravity = 0.11
|rgravity = 8-11
|fall = 2.13
|rfall = 7-9
|ff = 2.2
|rff = 19-20
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 32.52
|rjumpheight = 12
|shorthop = 10.99
|rshorthop = 20-21
|djump = 23.012
|rdjump = 16
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 16-19
|dash = 1.8
|rdash = 5-7
|run = 1.6
|rrun = 8-10
|walk = 1.2
|rwalk = 6-10
|trac = 0.08
|rtrac = 7-13
|airfric = 0.005
|rairfric = 21-26
|air = 1
|rair = 6-8
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.04
|raddaccel = 5-11
|gravity = 0.11
|rgravity = 8-11
|fall = 2.13
|rfall = 7-9
|ff = 2.2
|rff = 19-20
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 32.52
|rjumpheight = 12
|shorthop = 10.99
|rshorthop = 20-21
|djump = 23.012
|rdjump = 16
}}
}}


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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


*{{Sm|Armada|Sweden}} - Currently considered to be the second best Young Link player behind Axe, but was the best during the ''Brawl'' era. He developed Young Link only to fight {{SSBM|Jigglypuff}}, and later dropped him for {{SSBM|Fox}}.
*{{Sm|Armada|Sweden}} - Formerly considered to be the second best Young Link player behind Axe, but was the best during the ''Brawl'' era. He developed Young Link only to fight {{SSBM|Jigglypuff}}, and later dropped him for {{SSBM|Fox}}.
*{{Sm|Axe|USA}} - Widely considered to be flashiest as well as the best Young Link player in the world. Uses him primarily as a counterpick, but also placed 25th at {{Trn|Smash Camp: End of Summer}} using only Young Link.
*{{Sm|Axe|USA}} - Known for his top level {{SSBM|Pikachu}}, but is also known for some secondaries such as his Young Link. His Young Link is quite known for its flashy play, defeating {{Sm|MacD}} at {{Trn|Kings of Cali 3}} and {{Sm|ChuDat}} at {{Trn|EVO 2014}}, and placed 25th at {{Trn|Smash Camp: End of Summer}} using only Young Link.
*{{Sm|Bambi|USA}} - A notable Young Link main from the Tristate area who has been ranked on the [[New Jersey Power Rankings]] twice. Has taken sets off players such as {{Sm|Qerb}}, {{Sm|TheSWOOPER}}, {{Sm|JFlex}}, and {{Sm|Wally}}.
*{{Sm|Bambi|USA}} - A notable Young Link main from the Tristate area who has been ranked on the [[New Jersey Power Rankings]] twice. Has placed 49th at {{Trn|Get On My Level 2022}} and has taken sets off players such as {{Sm|Qerb}}, {{Sm|TheSWOOPER}}, {{Sm|JFlex}}, and {{Sm|Wally}}.
*{{Sm|Jash|USA}} - An old-school Young Link player who was considered one of the best in the United States during the Golden Age. He moved onto ''Brawl'' after it was released, and has since been inactive in the tournament scene.
*{{Sm|Niklas2912|Norway}} - The best Young Link player in Europe and considered to be one of the best solo players with the character. During 2019, he placed highly at regionals such as 5th at both {{Trn|Vivaldi Autumn 2019}} and {{Trn|Vivaldi Winter 2019}} as well as superregionals with 17th at {{Trn|Valhalla II}}. In the same year, he ranked 14th on the [[Norwegian Power Rankings]], but has become inactive in recent years.
*{{Sm|Kokiri Soldier|USA}} - Considered to be the second best Young Link player in the United States, behind Axe.
*{{Sm|Niklas2912|Norway}} - The best Young Link player in Europe and considered to be one of the best solo players with the character. Placed 5th at both {{Trn|Vivaldi Autumn 2019}} and {{Trn|Vivaldi Winter 2019}}, 9th at {{Trn|Vivaldi Spring 2019}}, 13th at {{Trn|Vivaldi Autumn}}, and 17th at {{Trn|Valhalla II}}. Ranked 14th on the [[Norwegian Power Rankings]].
*{{Sm|Rocket|Chile}} - Was the first solo Young Link to be ranked top 100, being ranked 98th on the [[SSBMRank 2022]]. He is considered one of the best solo players in the world, with a 17th place finish at {{Trn|Wavedash 2022}}, picking up a win over {{Sm|Suf}}. He also has taken sets from {{Sm|Spark}}.
*{{Sm|Rocket|Chile}} - Was the first solo Young Link to be ranked top 100, being ranked 98th on the [[SSBMRank 2022]]. He is considered one of the best solo players in the world, with a 17th place finish at {{Trn|Wavedash 2022}}, picking up a win over {{Sm|Suf}}. He also has taken sets from {{Sm|Spark}}.


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*Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official ''Smash'' game, at only 3.3% faster than his maximum fall speed.
*Young Link in ''Melee'' has the worst fast fall speed increase of any character in any official ''Smash'' game, at only 3.3% faster than his maximum fall speed.
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game; in this case, ''Majora's Mask''.
*Despite the entire playable ''Zelda'' cast in ''Melee'' all being based on their ''Ocarina of Time'' designs, Young Link is technically the only one to appear in another game; in this case, ''Majora's Mask''.
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0122/index.html Young Link's page at Smabura-Ken]


*[[smashwiki:26TP/Young Link|Translation]]
{{SSBMCharacters}}
{{SSBMCharacters}}
{{Zelda universe}}
{{Zelda universe}}