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'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable [[starter character]] in ''[[Super Smash Bros. Melee]]''.
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable [[starter character]] in ''[[Super Smash Bros. Melee]]''.


His Japanese voice actor, Shinobu Satouchi, reprises his role as Fox across all versions of the game, providing new and more energetic voice clips.
Shinobu Satouchi reprises his role as Fox in-game and in the Japanese [[Star Fox Smash Taunt]] and [[Adventure Mode]] scenes. In the English Smash Taunt and Adventure scenes, Fox is voiced by Steve Malpass.


Fox currently ranks 1st on the ''Melee'' [[tier list]], a moderate improvement from his already high 4th ranking in ''Smash 64'' and is his best placement in the series to date. He is emblematic of speed, possessing fast attacks that also give him excellent comboing and damaging abilities. Overall, he can dominate foes with his quick movement and overpowering offense in all areas of his game. He also boasts numerous approaching methods, giving him some of the best neutral game options among the entire cast. He has access to effective, long-distance recovery options in [[Fire Fox]] and [[Fox Illusion]]. He has KO options and setups at a wide variety of percentages, and his high falling speed makes him resilient to vertical KOs. His aerial game also includes several low-lag yet effective and powerful moves to complement his ground game, especially when [[SHFFL]]'d, and is incredibly effective at approaching and edgeguarding. The main reason for Fox's success, however, is his {{b|Reflector|Fox}} (also known as the "shine"), which is one of the most versatile tools in the game. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be [[jump cancel]]ed; this allows for [[shine spike]] gimps, neutral stance resets, getup option mixups, and even combos when [[wavedash]]ing is incorporated.
Fox currently ranks 1st on the ''Melee'' [[tier list]], a moderate improvement from his already high 4th ranking in ''Smash 64'' and is his best placement in the series to date. He is emblematic of speed, possessing fast attacks that also give him excellent comboing and damaging abilities. Overall, he can dominate foes with his quick movement and overpowering offense in all areas of his game. He also boasts numerous approaching methods, giving him some of the best neutral game options among the entire cast. He has access to effective, long-distance recovery options in [[Fire Fox]] and [[Fox Illusion]]. He has KO options and setups at a wide variety of percentages, and his high falling speed makes him resilient to vertical KOs. His aerial game also includes several low-lag yet effective and powerful moves to complement his ground game, especially when [[SHFFL]]'d, and is incredibly effective at approaching and edgeguarding. The main reason for Fox's success, however, is his {{b|Reflector|Fox}} (also known as the "shine"), which is one of the most versatile tools in the game. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be [[jump cancel]]ed; this allows for [[shine spike]] gimps, neutral stance resets, getup option mixups, and even combos when [[wavedash]]ing is incorporated.
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Despite being ranked first, Fox is not flawless. One of Fox’s primary weaknesses is his rather short [[reach]], due to his lack of disjointed hitboxes outside of his Shine. As such, he gets outspaced by other top tiers, especially in aerial combat, though his fast movement can compensate for this. His high falling speed makes him very easy to combo and chaingrab off of a single conversion from the opponent, and his light weight can result in extremely early horizontal KOs if the player's [[DI]] is poor. Although he boasts long-distance recovery options, their linear paths makes it easier for certain characters like {{SSBM|Marth}} to predict his recovery path and [[edge guard]] or [[gimp]] him. Fox also has an extremely high technical learning curve, as most of his techniques require extremely nimble fingers and fast reaction time. Also, due to his aforementioned flaws, Fox is considered to be a glass cannon, where he could lose a stock if a single mistake is made, giving him a high cerebral learning curve. So while Fox has incredible fighting prowess and potential, many consider Fox to be arguably the hardest character to play as and master, requiring a lot of practice. Although Fox can rack up damage quickly, his combo game is rather unreliable, as many of his strings rely on tech-chasing and DI mixups rather than guaranteed hits. Fox also lacks a good combo finisher in his kit, as his shine spike is extremely situational and cannot be properly used to end his combos. Unlike other top tiers, such as {{SSBM|Falco}}, {{SSBM|Marth}}, {{SSBM|Sheik}}, and {{SSBM|Captain Falcon}}, who can net a kill off of starting a combo at mid percents, Fox's best option after a combo is to create an edgeguard situation (usually with his {{Mvsub|Fox|SSBM|back aerial}}), which gives the opponent a chance to recover. As such, Fox relies on getting a kill confirm at high percents to net KOs if he can't successfully edgeguard or shine spike his opponents.
Despite being ranked first, Fox is not flawless. One of Fox’s primary weaknesses is his rather short [[reach]], due to his lack of disjointed hitboxes outside of his Shine. As such, he gets outspaced by other top tiers, especially in aerial combat, though his fast movement can compensate for this. His high falling speed makes him very easy to combo and chaingrab off of a single conversion from the opponent, and his light weight can result in extremely early horizontal KOs if the player's [[DI]] is poor. Although he boasts long-distance recovery options, their linear paths makes it easier for certain characters like {{SSBM|Marth}} to predict his recovery path and [[edge guard]] or [[gimp]] him. Fox also has an extremely high technical learning curve, as most of his techniques require extremely nimble fingers and fast reaction time. Also, due to his aforementioned flaws, Fox is considered to be a glass cannon, where he could lose a stock if a single mistake is made, giving him a high cerebral learning curve. So while Fox has incredible fighting prowess and potential, many consider Fox to be arguably the hardest character to play as and master, requiring a lot of practice. Although Fox can rack up damage quickly, his combo game is rather unreliable, as many of his strings rely on tech-chasing and DI mixups rather than guaranteed hits. Fox also lacks a good combo finisher in his kit, as his shine spike is extremely situational and cannot be properly used to end his combos. Unlike other top tiers, such as {{SSBM|Falco}}, {{SSBM|Marth}}, {{SSBM|Sheik}}, and {{SSBM|Captain Falcon}}, who can net a kill off of starting a combo at mid percents, Fox's best option after a combo is to create an edgeguard situation (usually with his {{Mvsub|Fox|SSBM|back aerial}}), which gives the opponent a chance to recover. As such, Fox relies on getting a kill confirm at high percents to net KOs if he can't successfully edgeguard or shine spike his opponents.


Regardless, his pros greatly outweigh his cons, and Fox’s excellent all-around offensive and defensive presence mixed with his blazing speed grant him a terrific matchup chart all-around.
Regardless, his pros greatly outweigh his cons. Fox’s excellent all-around offensive and defensive presence mixed with his blazing speed grant him a terrific matchup chart all-around.


==Attributes==
==Attributes==
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==Changes from ''[[Super Smash Bros.]]''==
==Changes from ''[[Super Smash Bros.]]''==
Fox received a mix of buffs and nerfs upon making the transition between games, but was buffed overall. Fox’s archetype as a fast faller is more pronounced with his [[fall speed]] and [[gravity]] significantly increasing. Fox now has stronger KO power, recovery, and movement options thanks to the introduction of [[wavedashing]]. Fox also received a new special move, known as [[Fox Illusion]], which can be used as an alternate recovery option, allowing for recovery mix-ups and making up for his reduced air speed and increased falling speed. Another noteworthy buff is his [[Reflector (Fox)|Reflector]], as it can now be jump-cancelled, enabling him to perform advanced techniques such as [[waveshining]]. Reflector also no longer knocks down opponents whose [[weight]] is above 85 units, allowing for followups and even potential infinites.
Fox received a mix of buffs and nerfs upon making the transition between games, but was buffed overall. Fox’s archetype as a fast faller is more pronounced with his [[fall speed]] and [[gravity]] significantly increasing. Fox now has stronger KO power, recovery, and movement options thanks to the introduction of [[wavedashing]]. Fox also received a [[side special]] move, known as [[Fox Illusion]], which can be used as an additional recovery option, allowing for recovery mix-ups and making up for his reduced air speed and increased falling speed. Another noteworthy buff is his [[Reflector (Fox)|Reflector]], as it can now be jump-cancelled, enabling him to perform advanced techniques such as [[waveshining]]. Reflector also no longer knocks down opponents whose [[weight]] is above 85 units, allowing for followups and even potential infinites.


Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and can no longer deal knockback, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was significantly decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s.
Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and no longer causes hitstun, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a big decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was tremendously decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s.


Overall, Fox's strengths clearly outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen immense representation in [[tournament]]s with excellent results.
Overall, Fox's strengths largely outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen the best representation in [[tournament]]s with excellent results.


===Aesthetics===
===Aesthetics===
*{{change|The graphical upgrades of the Nintendo GameCube give Fox a more proportionate build. He is taller and thinner. His fur is now orange and his boots are more detailed.}}
*{{change|The graphical upgrades of the Nintendo GameCube give Fox a more proportionate build. He is taller and thinner, his fur is now orange and his boots are more detailed.}}
*{{change|Fox received a new [[taunt]]. He leans back, moves his left hand up and down and yells "come on".}}
*{{change|Fox has a [[Smash Taunt]] that can be used [[Star Fox Smash Taunt|on Corneria or Venom]], accessible by rapidly tapping the taunt button.}}
*{{change|Fox sports new voice clips and is much more vocal overall. He speaks in his taunt, Smash Taunt and victory poses.}}
*{{change|Fox received a new [[taunt]]. He leans back, moves his left hand up and down and yells "Come on!" ({{ja|かかってこい!|Kakatte koi!}}, ''Come at me!'' in the Japanese version).}}
**{{nerf|This new taunt has much more ending lag (FAF 60 → 110), making it riskier to use.}}
**{{nerf|This new taunt has much more ending lag (FAF 60 → 110), making it riskier to use.}}
*{{change|Fox also received new voice samples that sound more energetic.}}


===Attributes===
===Attributes===
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*{{change|Fox [[falling speed|fall]]s significantly faster (2 (60) → 2.8), to the point where it is now almost as high as his [[fast fall]]ing speed in the previous game. His increased falling speed aids his [[approach]] and pressure ability due to his very strong [[SHFFL]], and makes him harder to KO vertically, but makes him more susceptible to combos.}}
*{{change|Fox [[falling speed|fall]]s significantly faster (2 (60) → 2.8), to the point where it is now almost as high as his [[fast fall]]ing speed in the previous game. His increased falling speed aids his [[approach]] and pressure ability due to his very strong [[SHFFL]], and makes him harder to KO vertically, but makes him more susceptible to combos.}}
**{{nerf|Fox's [[fast fall]]ing speed is also faster (3.2 (96) → 3.4). However, the difference between his falling speed and fast falling speed is much lower (increase: 60% → 21.4%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|Fox's [[fast fall]]ing speed is also faster (3.2 (96) → 3.4). However, the difference between his falling speed and fast falling speed is much lower (increase: 60% → 21.4%), which makes it more predictable when landing and gives him fewer options in the air.}}
*{{nerf|Fox is catastrophically lighter (100 (1) → 75), drastically hindering his horizontal endurance. His increased falling speed and gravity give him greater vertical endurance despite this change but they make him even more susceptible to combos.}}
*{{nerf|Fox is catastrophically lighter (100 (1) → 75), going from being the 6th heaviest out 12 characters to 5th lightest out of 26 characters. This drastically hindering his horizontal endurance. His increased falling speed and gravity give him greater vertical endurance despite this change but they make him even more susceptible to combos.}}
*{{nerf|Fox's snout and the darker portion of his tail now have hurtboxes. This make Fox easier to hit.}}
*{{nerf|Fox's snout and the darker portion of his tail now have hurtboxes. This make Fox easier to hit.}}
*{{buff|The introduction of [[air dodge]]s has immensely benefited Fox as it gives him access to [[wavedashing]] and wavelanding and his fast jumping and falling speed allow him to make excellent use of wavedashing.}}
*{{buff|The introduction of [[air dodge]]s has immensely benefited Fox as it gives him access to [[wavedashing]] and wavelanding and his fast jumping and falling speed allow him to make excellent use of wavedashing.}}
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**{{buff|Fire Fox has a larger hitbox (3u → 4u).}}
**{{buff|Fire Fox has a larger hitbox (3u → 4u).}}
**{{buff|Fire Fox travels further and faster.}}
**{{buff|Fire Fox travels further and faster.}}
**{{buff|Fox can now grab the ledge while charging Fire Fox. When combined with the fact that ledge intangibility is no longer cancelled when letting go of the ledge, this also Fox to safely stall at the ledge where he will be completely intangible if timed correctly, allowing him to stall or setup [[edgehog]]s and shine spikes.}}
**{{buff|Fox can now grab the ledge while charging Fire Fox. When combined with the fact that ledge intangibility is no longer cancelled when letting go of the ledge, this also allows Fox to safely stall at the ledge where he will be completely intangible if timed correctly, allowing him to stall or setup [[edgehog]]s and shine spikes.}}
**{{buff|Fox can now grab ledges from behind after dashing with Fire Fox.}}
**{{buff|Fox can now grab ledges from behind after dashing with Fire Fox.}}
**{{buff|Fire Fox has less landing lag (12 frames → 6/3).}}
**{{buff|Fire Fox has less landing lag (12 frames → 6/3).}}
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==Version history==
==Version history==
Fox has received a bunch of nerfs in the [[PAL]] version of ''Melee'', being arguably the most nerfed character. The nerfs mainly impact his survivability. He is lighter and his recovery less effective, and slightly weaken the KO power of some of his moves. Additionally, although this is not a direct nerf, Fox is no longer able to [[waveshine]] {{SSBM|Marth}}, due to the latter's reduced weight.
Fox has received a bunch of nerfs in the [[PAL]] version of ''Melee'', being arguably the most nerfed character. The nerfs mainly impact his survivability. He is lighter and his recovery less effective, and his KO power is slightly weaker on some of his moves. Additionally, although this is not a direct nerf, Fox is no longer able to [[waveshine]] {{SSBM|Marth}}, due to the latter's reduced weight.
Despite this, his tournament viability is not severely affected, as he is also ranked 1st on the [[PAL tier list]] (though recently, this has become more debatable).
Despite this, his tournament viability is not severely affected, as he is also ranked 1st on the [[PAL tier list]] (though recently, this has become more debatable).


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|dsdmg=5% (startup), 1.5x damage for reflected projectiles
|dsdmg=5% (startup), 1.5x damage for reflected projectiles
|dsdesc=Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. This move has low base knockback, but is an extremely useful [[semi-spike]] as it can push opponents offstage while [[edgeguarding]], to prevent them from recovering. Due to the set knockback, it has guaranteed followups on much of the cast at any percentage. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up off stage, and it also gives him access to the [[waveshine]] technique. Reflector is invincible and active on the first frame of the animation, and thus considered one of the best Down B's in the game (along with Falco's).
|dsdesc=Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. This move has low base knockback, but is an extremely useful [[semi-spike]] as it can push opponents offstage while [[edgeguarding]], to prevent them from recovering. Due to the set knockback, it has guaranteed followups on much of the cast at any percentage. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up off stage, and it also gives him access to the [[waveshine]] technique. Reflector is invincible and active on the first frame of the animation, and thus considered one of the best Down B's in the game (along with Falco's).
}}
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 75
|rweight = 22
|dash = 1.9
|rdash = 2-3
|run = 2.2
|rrun = 2
|walk = 1.6
|rwalk = 1-2
|trac = 0.08
|rtrac = 7-13
|airfric = 0.02
|rairfric = 4-9
|air = 0.83
|rair = 19-20
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.06
|raddaccel = 2-3
|gravity = 0.23
|rgravity = 1
|fall = 2.8
|rfall = 3
|ff = 3.4
|rff = 3
|jumpsquat = 3
|rjumpsquat = 1-7
|jumpheight = 31.28
|rjumpheight = 17
|shorthop = 10.65
|rshorthop = 23
|djump = 40.204
|rdjump = 2
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 73
|rweight = 23
|dash = 1.9
|rdash = 2-3
|run = 2.2
|rrun = 2
|walk = 1.6
|rwalk = 1-2
|trac = 0.08
|rtrac = 7-13
|airfric = 0.02
|rairfric = 4-9
|air = 0.83
|rair = 18-20
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.06
|raddaccel = 2-3
|gravity = 0.23
|rgravity = 1
|fall = 2.8
|rfall = 3
|ff = 3.4
|rff = 3
|jumpsquat = 3
|rjumpsquat = 1-7
|jumpheight = 31.28
|rjumpheight = 17
|shorthop = 10.65
|rshorthop = 23
|djump = 40.204
|rdjump = 2
}}
}}


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*{{Sm|Armada|Sweden}} - One of the Five Gods; Armada initially developed Fox as a counterpick to the {{SSBM|Jigglypuff}} matchup (instead of his usual {{SSBM|Peach}}), but his Fox eventually saw use against a variety of matchups and players. His Fox is often described as a perfect balance of aggressive and passive play, and he is the namesake of the "Armada Shine," a perfectly timed [[shine spike]] against an opposing Fox while charging their {{Mvsub|Fox|SSBM|up special}}.
*{{Sm|Armada|Sweden}} - One of the Five Gods; Armada initially developed Fox as a counterpick to the {{SSBM|Jigglypuff}} matchup (instead of his usual {{SSBM|Peach}}), but his Fox eventually saw use against a variety of matchups and players. His Fox is often described as a perfect balance of aggressive and passive play, and he is the namesake of the "Armada Shine," a perfectly timed [[shine spike]] against an opposing Fox while charging their {{Mvsub|Fox|SSBM|up special}}.
*{{Sm|Chillin|USA}} - Widely credited as the inventor of the Fox metagame during ''Melee''{{'}}s early lifetime, Chillin was known for pioneering many of Fox's essential techniques, such as [[waveshine]] combos and falling {{Mvsub|Fox|SSBM|up aerial}}s, as well as taking sets off of {{Sm|Ken}}, the best player in the world at the time.
*{{Sm|Chillin|USA}} - Widely credited as the inventor of the Fox metagame during ''Melee''{{'}}s early lifetime, Chillin was known for pioneering many of Fox's essential techniques, such as [[waveshine]] combos and falling {{Mvsub|Fox|SSBM|up aerial}}s, as well as taking sets off of {{Sm|Ken}}, the best player in the world at the time.
*{{Sm|Cody Schwab|USA}} - The best Fox player in the world post-quarantine, with supermajor victories at {{Trn|Smash Summit 12}},{{Trn|Smash Summit 13}},and {{Trn|Battle of BC 5}}; known for his impressive utilization of Fox's recovery options, as well as his prowess in the {{SSBM|Jigglypuff}} and {{SSBM|Marth}} matchups.
*{{Sm|Cody Schwab|USA}} - The best Fox player in the world post-quarantine and currently considered the best player in the world, with supermajor victories at {{Trn|Smash Summit 12}},{{Trn|Smash Summit 13}}, {{Trn|Battle of BC 5}}, and {{Trn|The Big House 11}}; known for his impressive utilization of Fox's recovery options, as well as his prowess in the {{SSBM|Jigglypuff}} and {{SSBM|Marth}} matchups.
*{{Sm|Colbol|USA}} - One of the best Fox players in the world, known for placing 10th on the [[SSBMRank 2014]], and his 5th place finish at {{Trn|Apex 2014}}, which was one of the strongest placings for a solo Fox main at the time.
*{{Sm|Colbol|USA}} - One of the best Fox players in the world, known for placing 10th on the [[SSBMRank 2014]], and his 5th place finish at {{Trn|Apex 2014}}, which was one of the strongest placings for a solo Fox main at the time.
*{{Sm|Druggedfox|USA}} - Known for his heavy reaction and punished based playstyle. Among his significant results include 13th place at {{Trn|EVO 2016}}, 17th at {{Trn|Super Smash Con 2016}}, 9th at {{Trn|UGC Smash Open}}.
*{{Sm|Druggedfox|USA}} - Known for his heavy reaction and punished based playstyle. Among his significant results include 13th place at {{Trn|EVO 2016}}, 17th at {{Trn|Super Smash Con 2016}}, 9th at {{Trn|UGC Smash Open}}.
*{{Sm|Fiction|USA}} - Best solo Fox main in SoCal before switching to {{SSBM|Falco}} in 2021.
*{{Sm|Fiction|USA}} - Best solo Fox main in SoCal before switching to {{SSBM|Falco}} in 2021.
*{{Sm|Hax$|USA}} - Originally a Captain Falcon main until his switch to Fox in 2014, achieving 8th on the [[SSBMRank 2014]] with only Fox. Widely renowned as an extremely technical Fox player, frequently using the notoriously difficult [[multishine]]s in competitive matches.
*{{Sm|Hax$|USA}} - Originally a Captain Falcon main until his switch to Fox in 2014, achieving 8th on the [[SSBMRank 2014]] with only Fox. Widely renown for his extremely technical Fox playstyle, frequently using the notoriously difficult [[multishine]]s in competitive matches, as well as inventing the Haxdash technique.
*{{Sm|Ice|Germany}} - While active, was known as one of the best players in Europe behind Armada and {{Sm|Leffen}}, and had numerous top eight finishes in North American tournaments, including 3rd at {{Trn|The Big House 6}}.
*{{Sm|Ice|Germany}} - While active, was known as one of the best players in Europe behind Armada and {{Sm|Leffen}}, and had numerous top eight finishes in North American tournaments, including 3rd at {{Trn|The Big House 6}}.
*{{Sm|Jman|USA}} - Jman was known for peaking at just below the skill of the [[Five Gods]] during his prime from 2009 to 2011, having taken sets off of Mang0, Mew2King, and {{Sm|PPMD}}, and was the strongest solo Fox main since Chillin.
*{{Sm|Jman|USA}} - Jman was known for peaking at just below the skill of the [[Five Gods]] during his prime from 2009 to 2011, having taken sets off of Mang0, Mew2King, and {{Sm|PPMD}}, and was the strongest solo Fox main since Chillin. Inventor of the Jman Shine.
*{{Sm|KDJ|USA}} - Triple-mained with Marth and Sheik before retiring. Considered one of the strongest ''Melee'' players in the pre-''Brawl'' era.
*{{Sm|KDJ|USA}} - Triple-mained with Marth and Sheik before retiring. Considered one of the strongest ''Melee'' players in the pre-''Brawl'' era.
*{{Sm|Leffen|Sweden}} - Widely regarded as one of the greatest Fox players of all time, and following his rise to dominance in 2015, became the first solo Fox main ever to become a consistent tournament threat. His 3rd place on the [[SSBMRank 2015]] was the highest ever finish for a solo Fox main on a global rankings. Known for his strong neutral game, consistent execution of [[ledgedash]]es and other advanced techniques, and his prowess in the {{SSBM|Peach}} matchup, especially vs. Armada.
*{{Sm|Leffen|Sweden}} - Widely regarded as one of the greatest Fox players of all time, and following his rise to dominance in 2015, became the first solo Fox main ever to become a consistent tournament threat. His 3rd place on the [[SSBMRank 2015]] was the highest ever finish for a solo Fox main on a global rankings. Known for his strong neutral game, consistent execution of [[ledgedash]]es and other advanced techniques, and his prowess in the {{SSBM|Peach}} matchup, especially vs. Armada.
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Fox Illusion Move.jpg|Using [[Fox Illusion]] on Pokémon Stadium.
Fox Illusion Move.jpg|Using [[Fox Illusion]] on Pokémon Stadium.
FoxReflectorMelee.jpg|[[Reflector (Fox)|Reflecting]] [[Charizard]]'s Flamethrower on [[Brinstar]].
FoxReflectorMelee.jpg|[[Reflector (Fox)|Reflecting]] [[Charizard]]'s Flamethrower on [[Brinstar]].
PeachClassicMode.jpg|Standing on a [[ledge]] on {{SSBM|Kongo Jungle}}.
PeachClassicMode.jpg|[[Teeter]]ing on a [[ledge]] on {{SSBM|Kongo Jungle}}.
FalcoClassicMode.jpg|Lying next to {{SSBM|Falco}} on [[Corneria]].
FalcoClassicMode.jpg|Lying next to {{SSBM|Falco}} on [[Corneria]].
CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on Corneria.
CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on Corneria.
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*In ''Melee'', Fox uses his tail as a support while firing his Blaster, but not in later games.
*In ''Melee'', Fox uses his tail as a support while firing his Blaster, but not in later games.
*Fox in ''Melee'' and {{SSBB|Meta Knight}} in ''Brawl'' are the only characters to have ever been in the SS tier.
*Fox in ''Melee'' and {{SSBB|Meta Knight}} in ''Brawl'' are the only characters to have ever been in the SS tier.
**Fox in ''Melee'' is currently the only veteran to be ranked at the very top of the tier list (Sheik in ''Smash 4'' was ranked #1 in early tier lists, but has since moved down to 4th).
**Fox in ''Melee'' is currently the only veteran to be ranked at the very top of the tier list ({{SSB4|Sheik}} in ''Smash 4'' was ranked #1 in early tier lists, but has since moved down to 4th).
 
==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0707/index.html Fox's page at Smabura-Ken]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0707/index.html Fox's page at Smabura-Ken] ([[smashwiki:26TP/Fox|Translation]])
*[[smashwiki:26TP/Fox|Translation]]  
{{SSBMCharacters}}
{{SSBMCharacters}}
{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}