Palutena (SSB4): Difference between revisions

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|ranking = 44
|ranking = 44
}}
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:{{cquote|Palutena Alights!|cite=Introduction Tagline}}
:{{cquote|''Palutena Alights!''|cite=Introduction Tagline}}
'''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed on June 10th, 2014 during Nintendo's [[Electronic Entertainment Expo|E3]] Digital Event.<ref>[https://www.youtube.com/watch?v=GisRY6h100U&ab_channel=Nintendo Play Nintendo - Nintendo E3 Digital Event]</ref>
'''Palutena''' ({{ja|パルテナ|Parutena}}, ''Palutena'') is a playable character in ''[[Super Smash Bros. 4]]''. She was revealed on June 10th, 2014 during Nintendo's [[Electronic Entertainment Expo|E3]] Digital Event.<ref>[https://www.youtube.com/watch?v=GisRY6h100U&ab_channel=Nintendo Play Nintendo - Nintendo E3 Digital Event]</ref>


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Update [[1.0.4]] made up and down tilts faster, to the point that the latter is now one of her safest grounded attacks. However, it also fixed a useful glitch on Counter that effectively removed its mindgame potential, and shortened her pivot grab's range. Update [[1.0.6]] removed another beneficial glitch on Super Speed, where the momentum would be maintained after [[Jump-canceling|jump-canceled]] attacks. Update [[1.0.8]] further improved up tilt by increasing its damage output and improving its hitbox placements. Update [[1.1.0]] brought a mix of buffs and nerfs: it increased down tilt and neutral aerial's hitbox sizes, increased forward aerial's damage output, and decreased her grabs' ending lag, yet effectively significantly hindered forward tilt's damage racking potential by removing its re-hit rate.
Update [[1.0.4]] made up and down tilts faster, to the point that the latter is now one of her safest grounded attacks. However, it also fixed a useful glitch on Counter that effectively removed its mindgame potential, and shortened her pivot grab's range. Update [[1.0.6]] removed another beneficial glitch on Super Speed, where the momentum would be maintained after [[Jump-canceling|jump-canceled]] attacks. Update [[1.0.8]] further improved up tilt by increasing its damage output and improving its hitbox placements. Update [[1.1.0]] brought a mix of buffs and nerfs: it increased down tilt and neutral aerial's hitbox sizes, increased forward aerial's damage output, and decreased her grabs' ending lag, yet effectively significantly hindered forward tilt's damage racking potential by removing its re-hit rate.


However, update [[1.1.1]] brought an indirect, yet immense nerf: the changes to shield mechanics worsened Palutena's already poor [[out of shield]] potential even further, as they neutralized the crux of her defense and make it more difficult for her to shield and punish her opponent. While these changes also make spacing Palutena's aerial moves more of an option for her, it is also important to note that the disproportionate amount of ending lag compared to her damage output results in her remaining one of the the easiest characters to punish out of shield. The same update also buffed Explosive Flame's damage output and hitbox sizes, but largely counterbalanced these buffs by making its last hit blockable. Another glitch was also removed, in which she could instantly renew Lightweight on [[platform]]s.
However, update [[1.1.1]] brought an indirect, yet immense nerf: the changes to shield mechanics worsened Palutena's already poor [[out of shield]] potential even further, as they neutralized the crux of her defense and make it more difficult for her to shield and punish her opponent. While these changes also make spacing Palutena's aerial moves more of an option for her, it is also important to note that the disproportionate amount of ending lag compared to her damage output results in her remaining one of the easiest characters to punish out of shield. The same update also buffed Explosive Flame's damage output and hitbox sizes, but largely counterbalanced these buffs by making its last hit blockable. Another glitch was also removed, in which she could instantly renew Lightweight on [[platform]]s.


Lastly, update [[1.1.5]] brought some other useful buffs by increasing the damage outputs of her neutral attack, neutral aerial and forward aerial, which improved her damage racking potential and combo game. Ultimately, Palutena's abundant buffs are arguably counterbalanced by the few nerfs she received. As a result, her position relative to the cast is debatable, mostly because of other characters also receiving very useful buffs from game updates, such as {{SSB4|Samus}}, {{SSB4|Charizard}}, {{SSB4|Lucina}}, and {{SSB4|Mewtwo}}.
Lastly, update [[1.1.5]] brought some other useful buffs by increasing the damage outputs of her neutral attack, neutral aerial and forward aerial, which improved her damage racking potential and combo game. Ultimately, Palutena's abundant buffs are arguably counterbalanced by the few nerfs she received. As a result, her position relative to the cast is debatable, mostly because of other characters also receiving very useful buffs from game updates, such as {{SSB4|Samus}}, {{SSB4|Charizard}}, {{SSB4|Lucina}}, and {{SSB4|Mewtwo}}.
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|dashdmg=9% (clean), 5% (late)
|dashdmg=9% (clean), 5% (late)
|dashdesc=Rams into the opponent with her shield. Due to it hitting on frame 6, it is one of the fastest dash attacks in the game. It also has deceptive range, thanks to it slightly boosting Palutena. Thanks to its clean hitbox's high knockback scaling, it can function as a situational KOing option; it KOs middleweights at 157%/145% (''3DS''/''Wii U'') while near the edge of Final Destination. Its clean hitbox also grants partial [[invincibility]] to Palutena's body on frames 4-15. However, its high ending lag makes it very punishable.
|dashdesc=Rams into the opponent with her shield. Due to it hitting on frame 6, it is one of the fastest dash attacks in the game. It also has deceptive range, thanks to it slightly boosting Palutena. Thanks to its clean hitbox's high knockback scaling, it can function as a situational KOing option; it KOs middleweights at 157%/145% (''3DS''/''Wii U'') while near the edge of Final Destination. Its clean hitbox also grants partial [[invincibility]] to Palutena's body on frames 4-15. However, its high ending lag makes it very punishable.
|fsmashname=Goddess Wings {{ja|女神の翼|Megami no Tsubasa}}
|fsmashname=Goddess Wings ({{ja|女神の翼|Megami no Tsubasa}})
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (near), {{ChargedSmashDmgSSB4|13}} (far), — (tip)
|fsmashdmg={{ChargedSmashDmgSSB4|16}} (near), {{ChargedSmashDmgSSB4|13}} (far), — (tip)
|fsmashdesc=Conjures ethereal wings and flaps them forward. It has impressive horizontal range, while its respectable damage output and high knockback scaling make it very strong. Its sweetspot covers the majority of the wings, whereas its sourspot is on their tips. Its sweetspot KOs middleweights at 84%/74% (''3DS''/''Wii U'') while near the edge of Final Destination. Conversely, its sourspot latter KOs them at 108%/97% (''3DS''/''Wii U'') while near the edge of Final Destination. It also has a windbox near the tips of the wings that can [[push]] away opponents and potentially [[gimp]] recoveries. Due to it hitting on frame 18 and having 47 frames of ending lag, however, it is very punishable and thus best suited as a punishment option.
|fsmashdesc=Conjures ethereal wings and flaps them forward. It has impressive horizontal range, while its respectable damage output and high knockback scaling make it very strong. Its sweetspot covers the majority of the wings, whereas its sourspot is on their tips. Its sweetspot KOs middleweights at 84%/74% (''3DS''/''Wii U'') while near the edge of Final Destination. Conversely, its sourspot latter KOs them at 108%/97% (''3DS''/''Wii U'') while near the edge of Final Destination. It also has a windbox near the tips of the wings that can [[push]] away opponents and potentially [[gimp]] recoveries. Due to it hitting on frame 18 and having 47 frames of ending lag, however, it is very punishable and thus best suited as a punishment option.
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|usmashdmg={{ChargedSmashDmgSSB4|16}} (base), {{ChargedSmashDmgSSB4|12}} (middle), {{ChargedSmashDmgSSB4|9}} (top)
|usmashdmg={{ChargedSmashDmgSSB4|16}} (base), {{ChargedSmashDmgSSB4|12}} (middle), {{ChargedSmashDmgSSB4|9}} (top)
|usmashdesc=Conjures a cyan beam of light that erupts from the ground. It has the highest vertical range of any up smash in the game, and the second highest vertical range of all up smashes in the series, surpassed only by {{SSBB|Snake}}'s. It has three hitboxes: one at the base of the beam, one at the middle, and one at the top. Its high vertical range and base hitbox's great KO potential make it very useful for edge-guarding. Its base hitbox KOs middleweights at 102%/94% (''3DS''/''Wii U'') from anywhere on Final Destination. Although its middle hitbox deals slightly less damage, it also KOs reliably; it KOs aerial middleweights at 117%/106% (''3DS''/''Wii U'') from anywhere on Final Destination. Due to it hitting on frame 18, and having both 42 frames of ending lag and very minimal horizontal range, it is best suited as a punishment option. In addition, its top hitbox KOs noticeably later because of its average damage output.
|usmashdesc=Conjures a cyan beam of light that erupts from the ground. It has the highest vertical range of any up smash in the game, and the second highest vertical range of all up smashes in the series, surpassed only by {{SSBB|Snake}}'s. It has three hitboxes: one at the base of the beam, one at the middle, and one at the top. Its high vertical range and base hitbox's great KO potential make it very useful for edge-guarding. Its base hitbox KOs middleweights at 102%/94% (''3DS''/''Wii U'') from anywhere on Final Destination. Although its middle hitbox deals slightly less damage, it also KOs reliably; it KOs aerial middleweights at 117%/106% (''3DS''/''Wii U'') from anywhere on Final Destination. Due to it hitting on frame 18, and having both 42 frames of ending lag and very minimal horizontal range, it is best suited as a punishment option. In addition, its top hitbox KOs noticeably later because of its average damage output.
|dsmashname=Goddess Wings {{ja|女神の翼|Megami no Tsubasa}}
|dsmashname=Goddess Wings ({{ja|女神の翼|Megami no Tsubasa}})
|dsmashdmg={{ChargedSmashDmgSSB4|15}} (near), {{ChargedSmashDmgSSB4|13}} (far), — (tip)
|dsmashdmg={{ChargedSmashDmgSSB4|15}} (near), {{ChargedSmashDmgSSB4|13}} (far), — (tip)
|dsmashdesc=Conjures ethereal wings and flaps them downward on both sides. Its clean hitbox has the highest knockback scaling out of her smash attacks. When coupled with its respectable damage output, it KOs middleweights at 110%/102% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox deals slightly less damage, it is also reliable thanks to being a [[semi-spike]] that is strong enough to KO middleweights at 115%/104% (''3DS''/''Wii U'') while near the edge of Final Destination. Like forward smash, it has a windbox near the tips of the wings. However, it hits on frame 17 and has 52 frames of ending lag; the latter of which is the highest amount of ending lag of all down smashes in the game, and the second highest ending lag of all smash attacks in the game. As a result, it is best used as a punishment option.
|dsmashdesc=Conjures ethereal wings and flaps them downward on both sides. Its clean hitbox has the highest knockback scaling out of her smash attacks. When coupled with its respectable damage output, it KOs middleweights at 110%/102% (''3DS''/''Wii U'') while near the edge of Final Destination. Although its late hitbox deals slightly less damage, it is also reliable thanks to being a [[semi-spike]] that is strong enough to KO middleweights at 115%/104% (''3DS''/''Wii U'') while near the edge of Final Destination. Like forward smash, it has a windbox near the tips of the wings. However, it hits on frame 17 and has 52 frames of ending lag; the latter of which is the highest amount of ending lag of all down smashes in the game, and the second highest ending lag of all smash attacks in the game. As a result, it is best used as a punishment option.
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|fsdmg=— (Black Hole), 2.4% (Mega Laser hits 1-12), 12% (Mega Laser hit 13)
|fsdmg=— (Black Hole), 2.4% (Mega Laser hits 1-12), 12% (Mega Laser hit 13)
|fsdesc=Illuminates her staff's orb and twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole. The Black Hole does not deal damage, but [[pull]]s the opponent into itself and places them in a [[tumbling]] state. Conversely, the Mega Laser hits multiple times before concluding with a final blast that launches the opponent and dissipates the Black Hole. It is strong enough to KOs middleweights at 35% while near the edge of Final Destination in the ''3DS'' version.
|fsdesc=Illuminates her staff's orb and twirls around repeatedly before firing a Black Hole from her staff's orb, after which she quickly retreats off-stage in order to fire a Mega Laser into the Black Hole. The Black Hole does not deal damage, but [[pull]]s the opponent into itself and places them in a [[tumbling]] state. Conversely, the Mega Laser hits multiple times before concluding with a final blast that launches the opponent and dissipates the Black Hole. It is strong enough to KOs middleweights at 35% while near the edge of Final Destination in the ''3DS'' version.
}}
===Stats===
{{Attributes
|cast = 58
|weight = 91
|rweight = 39-40
|dash = 1.5
|rdash = 25-41
|run = 1.888
|rrun = 13
|walk = 1.21
|rwalk = 14
|trac = 0.068
|rtrac = 6-9
|airfric = 0.01
|rairfric = 24-32
|air = 0.91
|rair = 49
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.1
|raddaccel = 1-4
|gravity = 0.105
|rgravity = 15-16
|fall = 1.4
|rfall = 40-41
|ff = 2.24
|rff = 39-41
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 35.900002
|rjumpheight = 15
|shorthop = 17.303881
|rshorthop = 17
|djump = 35.900002
|rdjump = 17
}}
}}


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When custom special moves began to be discussed, Palutena's potential tier placement once again began to rise in the eyes of many players, with many considering her to be a high-tier character, and in some cases, even a top-tier character. After the universal ban of custom movesets post-[[EVO 2015]], however, expectations of her returned back to normal. This negative perception was further compounded by her lack of significant buffs to her default moveset, the noticeably effective buffs other poorly regarded characters received, and the changes to shield mechanics brought about by updates [[1.1.0]] and [[1.1.1]] indirectly nerfing her. Due to these factors, Palutena was ranked 50th on the first [[tier list]], which confirmed her status as a bottom-tier character.
When custom special moves began to be discussed, Palutena's potential tier placement once again began to rise in the eyes of many players, with many considering her to be a high-tier character, and in some cases, even a top-tier character. After the universal ban of custom movesets post-[[EVO 2015]], however, expectations of her returned back to normal. This negative perception was further compounded by her lack of significant buffs to her default moveset, the noticeably effective buffs other poorly regarded characters received, and the changes to shield mechanics brought about by updates [[1.1.0]] and [[1.1.1]] indirectly nerfing her. Due to these factors, Palutena was ranked 50th on the first [[tier list]], which confirmed her status as a bottom-tier character.


It was not until the the first half of 2016 that Palutena's tournament presence started to improve. After the buffs gained by updates [[1.1.5]], tied with the previous ones, players like {{Sm|TLTC}} and {{Sm|Prince Ramen}} started placing higher within their respective regions. Even after {{Sm|AeroLink}} dropped her in favor of {{SSB4|Bayonetta}}, these results were sufficient enough to improve her perception within the community, and became more prominent after game updates [[1.1.5]] and [[1.1.6]] brought nerfs to top-tier characters like {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}}, and Bayonetta. In addition to rendering her tier placement debatable, players also started to notice that most of Palutena's matchups against the top-tier and high-tier characters were not as unfavorable as considered before, largely thanks to the advancements brought to her non-custom metagame.
It was not until the first half of 2016 that Palutena's tournament presence started to improve. After the buffs gained by updates [[1.1.5]], tied with the previous ones, players like {{Sm|TLTC}} and {{Sm|Prince Ramen}} started placing higher within their respective regions. Even after {{Sm|AeroLink}} dropped her in favor of {{SSB4|Bayonetta}}, these results were sufficient enough to improve her perception within the community, and became more prominent after game updates [[1.1.5]] and [[1.1.6]] brought nerfs to top-tier characters like {{SSB4|Sheik}}, {{SSB4|Zero Suit Samus}}, and Bayonetta. In addition to rendering her tier placement debatable, players also started to notice that most of Palutena's matchups against the top-tier and high-tier characters were not as unfavorable as considered before, largely thanks to the advancements brought to her non-custom metagame.


Palutena's tournament presence gradually improved by mid-2016, with her most promising showings occurring at [[CEO 2016]], [[EVO 2016]], and [[Super Smash Con 2016]]; CEO was particularly notable after Prince Ramen scored a major upset by defeating {{Sm|ZeRo}}, arguably the best ''SSB4'' player in the world, while all three tournaments saw Palutena players place 33rd. With these improved results, the vast majority of the community no longer saw Palutena as one of the worst characters in the game. This, in turn, was reflected by her being ranked 40th on the second tier list; in addition to reassessing Palutena as a low-tier character, her tier rise was tied with {{SSB4|Cloud}}'s for the fifth largest between the first and second tier lists.
Palutena's tournament presence gradually improved by mid-2016, with her most promising showings occurring at [[CEO 2016]], [[EVO 2016]], and [[Super Smash Con 2016]]; CEO was particularly notable after Prince Ramen scored a major upset by defeating {{Sm|ZeRo}}, arguably the best ''SSB4'' player in the world, while all three tournaments saw Palutena players place 33rd. With these improved results, the vast majority of the community no longer saw Palutena as one of the worst characters in the game. This, in turn, was reflected by her being ranked 40th on the second tier list; in addition to reassessing Palutena as a low-tier character, her tier rise was tied with {{SSB4|Cloud}}'s for the fifth largest between the first and second tier lists.
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''See also: [[:Category:Palutena players (SSB4)]]''
''See also: [[:Category:Palutena players (SSB4)]]''


*{{Sm|El Pitikla|Spain}} - Co-mained Palutena alongside {{SSB4|Fox}}. Placed 1st at {{Trn|Tech Republic 2}}, 5th at {{Trn|Tech Republic}}, 7th at {{Trn|BEAST 7}}, 9th at {{Trn|Sonic Boom 2016: Summer Edition}}, and 25th at {{Trn|Syndicate 2016}}. Ranked 8th on the [[Spanish Power Rankings]].
*{{Sm|El Pitikla|Spain}} - Co-mained Palutena alongside {{SSB4|Fox}}. He most notably won {{Trn|Tech Republic 2}}, going on a lengthy losers run and using Palutena in most crucial sets, including grand finals against {{Sm|Greward}}. Additionally, he made top 8 at some of the most notable Spanish/European regionals, placing 5th at {{Trn|Tech Republic}} and 7th at {{Trn|BEAST 7}}.
*{{Sm|Iceninja|Canada}} - The best Palutena player in Canada. Placed 5th at both {{Trn|Canada Cup 2015}} and {{Trn|Enthusiast Gaming Live Expo}}, 7th at {{Trn|Get On My Level 2015}}, 9th at {{Trn|Canada Cup 2016}}, and 25th at {{Trn|Get On My Level 2017}}. Ranked as high as 6th on the [[Southern Ontario Power Rankings]].
*{{Sm|Karina|Canada}} - The best Palutena player in Canada. She placed highly at superregionals with 5th at {{Trn|Enthusiast Gaming Live Expo}} and 7th at {{Trn|Get On My Level 2015}} with solo-Palutena, and placed 25th at {{Trn|Get On My Level 2017}} using mostly Palutena.
*{{Sm|MM|Australia}} - The best Palutena player in Australia. Placed 2nd at {{Trn|DI Another Day}}, 7th at {{Trn|Southern Cross Championship 2K15}}, 9th at {{Trn|Battle Arena Melbourne 8}}, 13th at {{Trn|Battle Arena Melbourne 7}}, and 17th at {{Trn|Battle Arena Melbourne 10}}. Formerly ranked 9th on the [[Australian Smash 4 Power Rankings]].
*{{Sm|MM|Australia}} - The best Palutena player in Australia. While competing in-region, notably placed 2nd at {{Trn|DI Another Day}} and 7th at {{Trn|Southern Cross Championship 2K15}}. He also made 9th at {{Trn|Battle Arena Melbourne 8}}, the biggest ''Smash 4'' tournament in the country.
*{{Sm|Prince Ramen|USA}} - The best Palutena player in the early metagame. Placed 7th at both {{Trn|Tampa Never Sleeps 6}} and {{Trn|CEO 2016 Prologue}} as well as 33rd at {{Trn|CEO 2016}} with a win over {{Sm|ZeRo}}. Formerly ranked 2nd on the Central [[Florida Power Rankings]].
*{{Sm|Prince Ramen|USA}} - The best Palutena player in the early metagame. He performed the greatest feat a Palutena player has achieved, placing 33rd and defeating {{Sm|ZeRo}} at {{Trn|CEO 2016}}, becoming one of four players to have a positive set count against him. In terms of other placements, he was made rare appearances such as 7th at {{Trn|Tampa Never Sleeps 6}}, but stopped competing in ''Smash 4'' after 2016.
*{{Sm|TLTC|USA}} - The best Palutena player in the world. Placed 9th at {{Trn|2GGT: Fresh Saga}}, 13th at {{Trn|2GGT: KTAR Saga}}, 17th at {{Trn|2GGT: Abadango Saga}}, 25th at {{Trn|2GGT: Mexico Saga}}, and 33rd at {{Trn|EVO 2016}} with wins over players such as {{Sm|Elegant}}, {{Sm|Kirihara}}, and {{Sm|Ranai}}. Ranked 24th on the all-time [[SoCal Power Rankings]].
*{{Sm|TLTC|USA}} - The best Palutena player in the world. He was much more active in comparison to Prince Ramen, marking Palutena's best major results with 17th at both {{Trn|2GGT: Abadango Saga}} and {{Trn|2GGC: Greninja Saga}}, upsetting {{Sm|Ranai}} at the latter event. Additionally, he is tied with CEO 2016 for the best solo-Palutena result at a supermajor with 33rd at both {{Trn|EVO 2016}} defeating {{Sm|Kirihara}} and {{Trn|2GGC: Fire Emblem Saga}}. Ranked 24th on the all-time [[SoCal Power Rankings]].


==[[List of Super Smash Bros. 4 character trailers#Palutena and Dark Pit|Reveal trailer]]==
==[[List of Super Smash Bros. 4 character trailers#Palutena and Dark Pit|Reveal trailer]]==
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