Master Hand (SSB4): Difference between revisions

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==HP==
==HP==
{{Technical data|Missing values for Wii U co-op. Also need HP threshold for Master Core to appear.}}
{{Technical data|Missing values for HP threshold for Master Core to appear.}}
{{EnemyHPTableIntensity}}
{{EnemyHPTableIntensity}}
{{EnemyHPRowIntensity|''for Nintendo 3DS''|110|148|190|261|269|280|303|334|368|410}}
{{EnemyHPRowIntensity|''for Nintendo 3DS''|110|148|190|261|269|280|303|334|368|410}}
{{EnemyHPRowIntensity|''for Wii U'' (solo)|110| 148| 190| 261| 269| 280| 303| 334|344|380}}
{{EnemyHPRowIntensity|''for Wii U'' (solo)|110|148|190|261|269|280|303|334|344|380}}
{{EnemyHPRowIntensity|''for Wii U'' (co-op)| 165| |285 | |383|398|431|474|521|580}}
{{EnemyHPRowIntensity|''for Wii U'' (co-op)|165|222|285|372|383|398|431|474|521|580}}
|}
|}


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*Icy Wind
*Icy Wind


===Trophy===
==Trophy==
{{trophy
{{trophy
|name=Master Hand
|name=Master Hand
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|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}}
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
}}
{{clrl}}
{{clrl}}
==Trivia==
*In the Developer Interview from E3 2014, Master Hand used his KO sound from ''[[Master Hand (SSBB)|Brawl]]'' as a placeholder.
*It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.


==Gallery==
==Gallery==
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MasterOrders.png|[[Master Orders]] selection screen  
MasterOrders.png|[[Master Orders]] selection screen  
</gallery>
</gallery>
==Trivia==
*In the Developer Interview from E3 2014, Master Hand used his KO sound from ''[[Master Hand (SSBB)|Brawl]]'' as a placeholder.
*It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.


{{Smash universe}}
{{Smash universe}}
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[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Characters (SSB4)]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Unplayable characters (SSB4)]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
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