Master Hand (SSB4): Difference between revisions

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|name        = Master Hand
|name        = Master Hand
|image        = [[File:Master Hand SSB4.png|250px]]
|image        = [[File:Master Hand SSB4.png|250px]]
|caption      = [[File:SmashBrosSymbol.svg|50px]]<br />Master Hand's render in ''Super Smash Bros. 4''
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]<br />Master Hand's render in ''Super Smash Bros. 4''
|boss          = ''[[SSB4]]''
|boss          = ''[[SSB4]]''
|universe      = {{uv|Super Smash Bros.}}
|universe      = {{uv|Super Smash Bros.}}
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}}
}}


'''Master Hand''' returns as the boss of {{SSB4|Final Destination}} at the end of {{SSB4|Classic Mode}} in ''[[Super Smash Bros. 4|Super Smash Bros. for 3DS and Wii U]]''. Master Hand can be accompanied by {{SSB4|Crazy Hand}} with shared [[HP]] on intensities 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the two lose a certain amount of HP on intensities 5.1 or higher, Master Hand rips open for [[Master Core]] to emerge for the final battle.
'''Master Hand''' returns as the boss of {{SSB4|Final Destination}} at the end of {{SSB4|Classic Mode}} in ''[[Super Smash Bros. 4]]''. Master Hand can be accompanied by {{SSB4|Crazy Hand}} with shared [[HP]] on intensities 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the two lose a certain amount of HP on intensities 5.1 or higher, Master Hand rips open for [[Master Core]] to emerge for the final battle.


Master Hand additionally appears in [[Special Orders]] as the host of a mode called [[Master Orders]], where players take on one of three challenges issued by Master Hand to earn specific prizes. The more difficult and rewarding challenges require more [[Gold|gold]]. He appears alongside Crazy Hand and two other characters at the end of the higher-risk [[Crazy Orders]] if players have completed enough challenges. Master Hand and Crazy Hand will drop treasure chests containing extra prizes for the beginning portion of the battle.
Master Hand additionally appears in [[Special Orders]] as the host of a mode called [[Master Orders]], where players take on one of three challenges issued by Master Hand to earn specific prizes. The more difficult and rewarding challenges require more {{b|gold|collectible}}. He appears alongside Crazy Hand and two other characters at the end of the higher-risk [[Crazy Orders]] if players have completed enough challenges. Master Hand and Crazy Hand will drop treasure chests containing extra prizes for the beginning portion of the battle.


Master Hand's moveset has undergone drastic changes, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, while some of his older attacks have gained additional properties that make them deadlier.
Master Hand's moveset has undergone drastic changes, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, while some of his older attacks have gained additional properties that make them deadlier.
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*{{Buff|Finger Bullets are no longer [[absorb]]able and do 1% more damage.}}
*{{Buff|Finger Bullets are no longer [[absorb]]able and do 1% more damage.}}
*{{Buff|Laser Nails are all on the same plane. They also do 4% more damage per hit.}}
*{{Buff|Laser Nails are all on the same plane. They also do 4% more damage per hit.}}
*{{Change|Jetstream has had its animation reverted to the way it was in the original [[Super Smash Bros.]] game.}}


==HP==
==HP==
 
{{Technical data|Missing values for HP threshold for Master Core to appear.}}
{{Technical data|Missing values for Wii U co-op. Also need HP threshold for Master Core to appear.}}
{{EnemyHPTableIntensity}}
{{EnemyHPTableIntensity}}
{{EnemyHPRowIntensity|''for 3DS''|110|148|190|261|269|280|303|334|368|410}}
{{EnemyHPRowIntensity|''for Nintendo 3DS''|110|148|190|261|269|280|303|334|368|410}}
{{EnemyHPRowIntensity|''for Wii U'' (solo)|110| 148| 190| 261| 269| 280| 303| 334|344|380}}
{{EnemyHPRowIntensity|''for Wii U'' (solo)|110|148|190|261|269|280|303|334|344|380}}
{{EnemyHPRowIntensity|''for Wii U'' (co-op)| 165| |285 | |383|398|431|474|521|580}}
{{EnemyHPRowIntensity|''for Wii U'' (co-op)|165|222|285|372|383|398|431|474|521|580}}
|}
|}


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|-
|-
|Juggling Act||7% (small), 11% (large)||Master Hand tosses a series of small  blue-green orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large blue-green orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.
|Juggling Act||7% (small), 11% (large)||Master Hand tosses a series of small  blue-green orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large blue-green orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.
|-
|}
|}


===Attack pattern===
===Attack pattern===
'''Move 1'''
;Move 1
*Fake-Out Slap
*Fake-Out Slap
*Snapper
*Snapper
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*Big Swipe
*Big Swipe
*Icy Wind
*Icy Wind
'''Move 2'''
;Move 2
*Power Punch
*Power Punch
*Finger Bullet
*Finger Bullet
*Big Swipe
*Big Swipe
*Icy Wind
*Icy Wind
'''Move 3'''
;Move 3
*Grab
*Grab
*Laser Nail
*Laser Nail
*Icy Wind
*Icy Wind
'''Move 4'''
;Move 4
*Finger Bullet
*Finger Bullet
*Finger Drill
*Finger Drill
*Platform Dealer
*Platform Dealer
*Icy Wind
*Icy Wind
'''Move 5'''
;Move 5
*Jetstream
*Jetstream
*Flying Punch
*Flying Punch
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*Icy Wind
*Icy Wind


===Trophy===
==Trophy==
{{trophy
{{trophy
|name=Master Hand
|name=Master Hand
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in [[Final Destination]] when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}}
|image-3ds=MasterHandTrophy3DS.png
|image-3ds=MasterHandTrophy3DS.png
|image-wiiu=MasterHandTrophyWiiU.png
|image-wiiu=MasterHandTrophyWiiU.png
|size=135px
|desc-ntsc=The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down!
|desc-pal=Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
}}
{{Clear}}
{{clrl}}
 
==Trivia==
*In the Developer Interview from E3 2014, Master Hand used his KO sound from ''[[Master Hand (SSBB)|Brawl]]'' as a placeholder.
*It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.


==Gallery==
==Gallery==
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MasterOrders.png|[[Master Orders]] selection screen  
MasterOrders.png|[[Master Orders]] selection screen  
</gallery>
</gallery>
==Trivia==
*In the Developer Interview from E3 2014, Master Hand used his KO sound from ''[[Master Hand (SSBB)|Brawl]]'' as a placeholder.
*It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.


{{Smash universe}}
{{Smash universe}}
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[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Characters (SSB4)]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Unplayable characters (SSB4)]]
[[Category:Unplayable characters]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
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