Lock: Difference between revisions

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m (→‎In SSB4: Minor adjustments to 2 links.)
 
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===[[Aerial]] move locks===
===[[Aerial]] move locks===
Another common move that can lock are aerials, especially the weak hits of [[sex kicks]]. Because of the minimal endlag of the type of kick, these are easily followed up with strong moves.


===[[Projectile]] lock===
===[[Projectile]] lock===
[[File:Laser Lock Falco Brawl.gif|thumb|right|250px|{{SSBB|Falco}} performing a laser lock on {{SSBB|Snake}}.]]
[[File:Laser Lock Falco Brawl.gif|thumb|250px|{{SSBB|Falco}} performing a laser lock on {{SSBB|Snake}}.]]
A commonly used lock is Falco's laser lock, which, unlike other locks, has enough range to hit and lock characters on level ground with Falco regardless of distance (assuming tournament legal maps). Larger stages like [[Bridge of Eldin]] can cause a character to move far enough away that Falco's lasers cannot reach them. There are many followup options that Falco can use, such as his [[BDACUS]]. The easiest and most effective way to set up a Laser Lock is to land a down throw or grounded down aerial and immediately [[buffer]] the first hit of Falco's jab. Falco cannot always follow up with a KO move because of distance, reducing the effectiveness of the laser lock to damage building only. It should also be noted that the laser lock only works at percentages equal to or exceeding 80% as Falco's moves will not cause a tumbling animation until said percentage.
A commonly used lock is Falco's laser lock, which, unlike other locks, has enough range to hit and lock characters on level ground with Falco regardless of distance (assuming tournament legal maps). Larger stages like [[Bridge of Eldin]] can cause a character to move far enough away that Falco's lasers cannot reach them. There are many follow up options that Falco can use, such as his [[BDACUS]]. The easiest and most effective way to set up a Laser Lock is to land a down throw or grounded down aerial and immediately [[buffer]] the first hit of Falco's jab. Falco cannot always follow up with a KO move because of distance, reducing the effectiveness of the laser lock to damage building only. It should also be noted that the laser lock only works at percentages equal to or exceeding 80% as Falco's moves will not cause a tumbling animation until said percentage.


Not all characters can be laser locked, due to the height of their character model while lying down. For other characters, it is dependent on which way they fall, since the height of the hitbox can change if they fall on their face or on their back.
Not all characters can be laser locked, due to the height of their character model while lying down. For other characters, it is dependent on which way they fall, since the height of the hitbox can change if they fall on their face or on their back.
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===[[Buried|Burial]] lock===
===[[Buried|Burial]] lock===
[[File:P-burial_lock.gif|thumb|right|250px|Two {{SSB4|Donkey Kong}}s performing an infinite lock on {{SSB4|Pac-Man}}]]
[[File:P-burial_lock.gif|thumb|250px|Two {{SSB4|Donkey Kong}}s performing an infinite lock on {{SSB4|Pac-Man}}]]
Most moves with a burial [[effect]] are able to lock an opponent indefinitely past the three hit limit in ''Smash 4'' (one notable example being {{SSB4|Villager}}'s down smash), giving the possibility of 0-death combos in team battles. It is important to note, however, that a lock cannot be started using a burying move, as the opponent will reset before the lock is able to be continued. Burial moves cannot lock opponents in ''Brawl''.
Most moves with a burial [[effect]] are able to lock an opponent indefinitely past the three hit limit in ''Smash 4'' (one notable example being {{SSB4|Villager}}'s down smash), giving the possibility of 0-death combos in team battles. It is important to note, however, that a lock cannot be started using a burying move, as the opponent will reset before the lock is able to be continued. Burial moves cannot lock opponents in ''Brawl''.


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{{incomplete|lacks Melee moves and Ultimate that can reset and many moves that can lock in rare situations. Also looks bad and needs re-formatted.}}
{{incomplete|lacks Melee moves and Ultimate that can reset and many moves that can lock in rare situations. Also looks bad and needs re-formatted.}}
===In ''[[Brawl]]''===
===In ''[[Brawl]]''===
{| class=wikitable width=75%
{| class=wikitable width=75%
! Character !! Move(s) !! Notes
! Character !! Move(s) !! Notes
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|-
|-
|rowspan=6|{{SSBB|Mario}} || Neutral attack ||  Only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent
|rowspan=6|{{SSBB|Mario}} || Neutral attack ||  Only the front hitbox of the first hit locks and all three hits can lock at low percents. The first and second hits lock regardless of percent.
|-
|-
| Forward tilt ||
| Forward tilt ||
|-
|-
| Forward aerial || sourspot
| Forward aerial || Only sourspot works.
|-
|-
| Back aerial ||
| Back aerial ||
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| Neutral aerial ||
| Neutral aerial ||
|-
|-
| Down aerial || Excluding the last hit
| Down aerial || All but the last hit.


|-
|-
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| Forward aerial ||
| Forward aerial ||
|-
|-
| Up aerial || Sourspot
| Up aerial || Only sourspot.
|-
|-
| Down aerial ||
| Down aerial ||
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|rowspan=3|{{SSB4|Greninja}} || Forward tilt ||
|rowspan=3|{{SSB4|Greninja}} || Forward tilt ||
|-
|-
| Back aerial || Excluding last hit
| Back aerial || All but the last hit.
|-
|-
| Down aerial ||
| Down aerial ||
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| Down smash ||
| Down smash ||
|-
|-
| Neutral aerial || Sweetspot
| Neutral aerial || Sweetspot only.
|-
|-
| Forward aerial ||
| Forward aerial ||
|-
|-
| Down aerial || Excluding last hit
| Down aerial || All but the last hit.


|-
|-
|rowspan=8|{{SSB4|King Dedede}} || Neutral attack ||
|rowspan=8|{{SSB4|King Dedede}} || Neutral attack ||
|-
|-
| Forward tilt || Tip of the hammer, excluding last hit
| Forward tilt || Tip of the hammer, all but the last hit.
|-
|-
| Forward aerial ||
| Forward aerial ||
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| Back throw ||
| Back throw ||
|-
|-
| [[Gordo Toss]] || Without the Gordo
| [[Gordo Toss]] || Without the Gordo.
|-
|-
| [[Super Dedede Jump]] ||
| [[Super Dedede Jump]] ||
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| [[Inhale]] || Any copy ability that can lock (except for {{SSBB|Link}} [[Hero's Bow]]).
| [[Inhale]] || Any copy ability that can lock (except for {{SSBB|Link}} [[Hero's Bow]]).
|-
|-
| [[Stone]] || If aerial, must be sourspotted
| [[Stone]] || If aerial, must be sourspotted.


|-
|-
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| [[Hero's Bow]] ||
| [[Hero's Bow]] ||
|-
|-
| [[Spin Attack]] || Grounded, last hitbox
| [[Spin Attack]] || Grounded, only last hitbox.


|-
|-
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