Stalling: Difference between revisions

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{{ArticleIcons|series=y}}
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'''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. The technique is known to annoy all kinds of players. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.
'''Stalling''' is any strategy that avoids all fighting conflict with the goal of making the game unplayable or winning a match by going to [[time out]]. It involves using actions and techniques to waste time, such as running away, [[planking]]{{ref|Limit1}}, and [[infinite]]s. The technique is known to annoy most players. Agile characters, especially ones that can safely travel under a stage, are usually the most successful at stalling.


Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s.
Many forms of stalling are typically banned in tournaments in addition to techniques that may lead to stalling. Excessive stalling can prolong a tournament and will often have the [[smasher]] disqualified. Some forms of stalling are allowed if the opponent is capable of dealing with them or if the technique is too subtle to be recognized as stalling. Stalling is considered by many to be exploitive of character mobility and detracting, while others see it as a skillful and legitimate way to win, requiring careful spacing and effective [[mindgame]]s.
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*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for [[recover]]ing.
*Using {{SSBM|Peach}}'s [[Peach Bomber]] repeatedly against a wall without gaining height. This technique is banned in tournaments if used just to waste time in a match, although it is allowed for [[recover]]ing.
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery.
*Using {{SSBM|Jigglypuff}}'s [[Rising Pound]] repeatedly away from the other player offstage. As with Peach Bomber wall stalling, this technique is banned if used to waste time, though it is allowed for recovery.
*Luring the opponent to the edge of the stage, then planking while using {{SSBM|Jigglypuff}}'s [[Sing]] to constantly put the opponent to sleep, depriving them of any sort of movement. This technique is banned in tournaments.
*Using the [[Luigi ladder]] with two {{SSBM|Luigi}}s to rise a potentially extremely high vertical distance (as the Luigis will not be [[Star KO]]'d even if surpassing the upper [[blast line]] while using this technique). This technique is banned in doubles play.
*Using the [[Luigi ladder]] with two {{SSBM|Luigi}}s to rise a potentially extremely high vertical distance (as the Luigis will not be [[Star KO]]'d even if surpassing the upper [[blast line]] while using this technique). This technique is banned in doubles play.
*All fighters can infinitely [[ledgestall]], however the ledgegrab limit prevents this.


===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
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===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
*Using the [[Pac-Ladder]] with two {{SSB4|Pac-Man}}s to repeatedly bounce off each other's [[Pac-Jump|trampoline]] for potentially extremely high vertical distance (as the Pac-Mans will not be KO'd even if passing the upper blast line while using this technique). This technique is banned in doubles play.
*Using the [[Pac-Ladder]] with two {{SSB4|Pac-Man}}s to repeatedly bounce off each other's [[Pac-Jump|trampoline]] for potentially extremely high vertical distance (as the Pac-Mans will not be KO'd even if passing the upper blast line while using this technique). This technique is banned in doubles play.
===''[[Super Smash Bros. Ultimate]]''===
*Eliminating an opposing teammate, then alternating between {{SSBU|Ridley}}'s [[Skewer]] and {{SSBU|Jigglypuff}}'s Sing to lock the remaining opponent in place. This used to work with {{SSBU|King K. Rool}}'s [[King K. Rool (SSBU)/Down throw|Down Throw]] instead of Sing, but an update patched this so that Skewer could not affect opponents with Grab invincibility.
*{{SSBU|Lucario}} can plank with [[Extreme Speed]], even after the 6 grab limit has been passed. However, Lucario will not get any intangibility from successive ledge grabs.
*{{SSBU|Sonic}} is infamous for being able to stall with his incredible speed.


==See also==
==See also==
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*[[Taunt match]]
*[[Taunt match]]
*[[Tournament legal]]
*[[Tournament legal]]
*[[Competitive philosophy]]
 
{{AllGames|Techniques}}
{{AllGames|Techniques}}


==Notes==
==Notes==
# {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments.
# {{note|Limit1}} A [[Ledge_grab_limit#Ledge_grab_limit|ledge grab limit]] is enforced in most tournaments.
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