Rollout: Difference between revisions

764 bytes added ,  1 month ago
Turns what chrisalash put wasn't 100% wrong, just some nuance in what was actually observed (didn't charge faster, but was able to turn around faster). My testing resulted in about 7-8 frame difference. Weird that the grass interaction was only passingly mentioned on terrain and not here
(I'd rather there be no section at all than this joke. I'll make a proper section later)
(Turns what chrisalash put wasn't 100% wrong, just some nuance in what was actually observed (didn't charge faster, but was able to turn around faster). My testing resulted in about 7-8 frame difference. Weird that the grass interaction was only passingly mentioned on terrain and not here)
 
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|interwikipage=Rollout (move)
|interwikipage=Rollout (move)
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{{incomplete|Overview for Ultimate}}
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]'', replacing [[Pound]].
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]'', replacing [[Pound]].


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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends.
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass [[terrain]], Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around a several [[frame]]s faster.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  
If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  


Interestingly enough, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile.
Interestingly, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an oppponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage].
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an opponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage].


Jigglypuff can perform a '''Rollout glide''' where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.
Jigglypuff can perform a '''Rollout glide''' where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.


Jigglypuff can not move to the left or right after landing Rollout anymore but, oddly, any conditions, items, or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being [[metal]], [[Super Mushroom|mega]], wearing the [[Bunny Hood]] or being in a [[Special Gravity|Heavy Smash]]. Since [[Kirby]]'s fall speed is higher than Jigglypuff's, he can do so by default when [[copy ability|copying]] the move.
Jigglypuff can not move to the left or right after landing Rollout anymore but, oddly, any conditions, items, or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being [[metal]], [[Super Mushroom|mega]], wearing the [[Bunny Hood]] or being in a [[Special Gravity|Heavy Smash]]. Since [[Kirby]]'s fall speed is higher than Jigglypuff's, he can do so by default when [[copy ability|copying]] the move.
==In ''[[Super Smash Bros. Ultimate]]''==
Rollout received a mix of buffs and nerfs in ''Ultimate''. It's damage was increased from 6-14% to 10-20% and the knockback was altered to give it overall higher KO power. It reaches full charge faster (60 → 51 frames) but it will automatically launch one second after reaching full charge. When hitting an opponent with an aerial Rollout, Jigglypuff's falling speed is much higher (0.98 → 2.0), allowing it to move left and right like in ''Brawl'' and is able to grab ledges in the rebound state, however Jigglypuff will have less time to land or grab a ledge due to the higher falling speed.


==Instructional quotes==
==Instructional quotes==
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