Remote Missile: Difference between revisions

Consistency with other special move pages and saving bytes.
(→‎Origin: Added a bit more to the RCM's usage in the Metal Gear Solid games.)
(Consistency with other special move pages and saving bytes.)
 
(7 intermediate revisions by 6 users not shown)
Line 3: Line 3:
|name=Remote Missile
|name=Remote Missile
|image=[[File:Snake Side B SSBU.gif|300px]]
|image=[[File:Snake Side B SSBU.gif|300px]]
|caption=Snake about to fire a Nikita missile.
|caption=Snake firing a Nikita missile in ''Ultimate''.
|user=[[Snake]]
|user=[[Snake]]
|universe={{uv|Metal Gear}}
|universe={{uv|Metal Gear}}
}}
}}


'''Remote Missile''' ({{ja|リモコンミサイル|Rimokon Misairu}}, ''Remote Controlled Missile''), known as '''Remote Controlled Missile''' in ''[[Super Smash Bros. Brawl|Brawl]]'' (also called the '''Nikita'''), is [[Solid Snake|Snake]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''.
'''Remote Missile''' ({{ja|リモコンミサイル|Rimokon Misairu}}, ''Remote Controlled Missile''), known as '''Remote Controlled Missile''' in ''[[Super Smash Bros. Brawl|Brawl]]'' (also called the '''Nikita'''), is [[Solid Snake|Snake]]'s [[side special move]].
==Overview==
==Overview==
[[File:Nikita Missile.png|thumb|Snake firing a Nikita missile in Brawl]]
[[File:Nikita Missile.png|thumb|Snake firing a Nikita missile in Brawl]]
Line 17: Line 17:


The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons).
The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons).
{{clear}}
 
In ''Ultimate'', the move has been significantly buffed as it reaches its top speed at a much quicker rate,  has less [[ending lag]], and is much more maneuverable and easier to control. It can force opponents to use their [[air dodge]] and leave them in a very vulnerable position to be hit by the missile, granting Snake one of the most effective and reliable edgeguarding tools in the game.
{{clr}}


==Instructional quote==
==Instructional quote==
Line 27: Line 29:
==Origin==
==Origin==
[[File:Nikita_Missile_2.png|thumb|The Nikita in the Game Boy Color version of ''Metal Gear Solid''.]]
[[File:Nikita_Missile_2.png|thumb|The Nikita in the Game Boy Color version of ''Metal Gear Solid''.]]
Going back to the first ''Metal Gear'' game, the RCM was a weapon that Snake had to obtain in order to destroy a target that was otherwise out of reach. It makes a return in ''Metal Gear Solid 2: Sons of Liberty'' in a similar fashion, as Raiden had to find a Remote Missile to disable an electric floor that prevented him from reaching his objective by destroying its switchboard. The player can also use the RCM to hit an enemy as a makeshift melee weapon, instantly knocking out guards and depleting a considerable amount of Stamina from bosses.
Going back to the first ''Metal Gear'' game, the Remote Controlled Missile was a weapon that Snake had to obtain in order to destroy a target that was otherwise out of reach, generally the circuit breaker activating an electrically charged floor. The manual for ''Metal Gear 2: Solid Snake'' identifies the model as the M47 Dragon. The Nikita model appears in ''Metal Gear Solid'' and ''Metal Gear Solid 2: Sons of Liberty'' in a similar fashion. The player can also use the RCM to hit an enemy as a makeshift melee weapon, instantly knocking out guards and depleting a considerable amount of Stamina from bosses.


Both in the ''Metal Gear'' saga and in ''Brawl'', the RCM is one of the few weapons in Snake's arsenal which is almost completely fictional.
Both in the ''Metal Gear'' series and in ''Smash'', the RCM is one of the few weapons in Snake's arsenal which is almost completely fictional. While various forms of {{s|wikipedia|missile guidance}} technology exist in real life, none involve a human directly controlling the exact trajectory of the missile in real time.


==Gallery==
==Gallery==