Template:SSB4 to SSBU changelist/Luigi: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
 
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*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.}}
**{{buff|Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.}}
**{{nerf|Both hits launch at lower angles (120° (hit 1)/60° (hit 2) → 52°/48°), with the first one no longer launching opponents towards Luigi. This hinders their setup and KO potential, without meaningfully improving their ability to get opponents offstage.}}
**{{buff|Both hits launch at lower angles (120° (hit 1)/60° (hit 2) → 52°/48°), with the first one no longer launching opponents behind Luigi. This improves their KO potential and ability to set up edgeguards.}}
**{{nerf|The sweetspot on the first hit has been moved inwards (Z offset: 6.8u → 6.5u), slightly reducing its range.}}
**{{nerf|The sweetspot on the first hit has been moved inwards (Z offset: 6.8u → 6.5u), slightly reducing its range.}}


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**{{change|Down throw's animation has been slightly changed, with the Poltergust being visible throughout it.}}
**{{change|Down throw's animation has been slightly changed, with the Poltergust being visible throughout it.}}
**{{buff|It has gained a hitbox before the throw that lasts on frames 18-28, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw (55 base/83 scaling → 45/135). This allows it to hit bystanders.}}
**{{buff|It has gained a hitbox before the throw that lasts on frames 18-28, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw (55 base/83 scaling → 45/135). This allows it to hit bystanders.}}
**{{buff|It releases the opponent slower (frame 18 → 29), but it no longer deals 6 frames of hitlag to the opponent. Overall, since its total duration is unchanged, this reduces its effective ending lag by five frames. Combined with Luigi's faster jumpsquat and jump speed, this significantly improves its combo potential, allowing it to lead into potential [[zero-to-death]] combos and granting it multiple KO setups at high percents.}}
**{{buff|It releases the opponent slower (frame 18 → 29), but it no longer deals 6 frames of hitlag to the opponent. Overall, since its total duration is unchanged, this reduces its effective ending lag by five frames. Combined with Luigi's faster jumpsquat and jump speed, this significantly improves its combo potential, allowing it to lead into potential [[zero-to-death]] combos and granting it multiple KO setups at high percents, most notably with Luigi Cyclone, which had previously been removed in the patch [[1.1.1]] of ''Smash 4''.}}
*[[Edge attack]]:
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 9%).}}
**{{buff|Edge attack deals more damage (7% → 9%).}}
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