Template:SSB4 to SSBU changelist/Luigi: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
 
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*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.}}
**{{buff|Down smash's sweetspots on both hits take priority over the sourspots, making them easier to land.}}
**{{nerf|Both hits launch at lower angles (120° (hit 1)/60° (hit 2) → 52°/48°), with the first one no longer launching opponents towards Luigi. This hinders their setup and KO potential, without meaningfully improving their ability to get opponents offstage.}}
**{{buff|Both hits launch at lower angles (120° (hit 1)/60° (hit 2) → 52°/48°), with the first one no longer launching opponents behind Luigi. This improves their KO potential and ability to set up edgeguards.}}
**{{nerf|The sweetspot on the first hit has been moved inwards (Z offset: 6.8u → 6.5u), slightly reducing its range.}}
**{{nerf|The sweetspot on the first hit has been moved inwards (Z offset: 6.8u → 6.5u), slightly reducing its range.}}


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*{{change|Forward and back throws trigger a hitlag effect on both Luigi and the opponent prior to release, while down throw no longer inflicts hitlag on the opponent when released.}}
*{{change|Forward and back throws trigger a hitlag effect on both Luigi and the opponent prior to release, while down throw no longer inflicts hitlag on the opponent when released.}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{change|Luigi has a new forward throw: the Slam used in Luigi's Mansion 3.}}
**{{change|Luigi has a new forward throw: the Slam used in ''Luigi's Mansion 3''.}}
**{{nerf|It releases opponents slower (frame 13 → 15) with 4 frames of hitlag to the opponent, but has more ending lag (FAF 28 → 38).}}
**{{nerf|It releases opponents slower (frame 13 → 15) with 4 frames of hitlag to the opponent, but has more ending lag (FAF 28 → 38).}}
*[[Back throw]]:
*[[Back throw]]:
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**{{change|Down throw's animation has been slightly changed, with the Poltergust being visible throughout it.}}
**{{change|Down throw's animation has been slightly changed, with the Poltergust being visible throughout it.}}
**{{buff|It has gained a hitbox before the throw that lasts on frames 18-28, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw (55 base/83 scaling → 45/135). This allows it to hit bystanders.}}
**{{buff|It has gained a hitbox before the throw that lasts on frames 18-28, with its damage redistributed (6% → 3% (hit 1 and throw)) and knockback compensated on the throw (55 base/83 scaling → 45/135). This allows it to hit bystanders.}}
**{{buff|It releases the opponent slower (frame 18 → 29), but it no longer deals 6 frames of hitlag to the opponent. Overall, since its total duration is unchanged, this reduces its effective ending lag by five frames. Combined with Luigi's faster jumpsquat and jump speed, this significantly improves its combo potential, allowing it to lead into potential [[zero-to-death]] combos and granting it multiple KO setups at high percents.}}
**{{buff|It releases the opponent slower (frame 18 → 29), but it no longer deals 6 frames of hitlag to the opponent. Overall, since its total duration is unchanged, this reduces its effective ending lag by five frames. Combined with Luigi's faster jumpsquat and jump speed, this significantly improves its combo potential, allowing it to lead into potential [[zero-to-death]] combos and granting it multiple KO setups at high percents, most notably with Luigi Cyclone, which had previously been removed in the patch [[1.1.1]] of ''Smash 4''.}}
*[[Edge attack]]:
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (7% → 9%).}}
**{{buff|Edge attack deals more damage (7% → 9%).}}
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**{{buff|It deals more damage (1.5% → 2% (hits 1-4), 3% → 4% (hit 5); 9% → 12% (total)), and has increased knockback on the last hit (80 (base)/130/120 (scaling) → 85/140/130), significantly improving its KO potential.}}
**{{buff|It deals more damage (1.5% → 2% (hits 1-4), 3% → 4% (hit 5); 9% → 12% (total)), and has increased knockback on the last hit (80 (base)/130/120 (scaling) → 85/140/130), significantly improving its KO potential.}}
**{{buff|It has gained a windbox that pulls opponents into the move. The looping hits also have a lower hitlag multiplier (1× (grounded)/1.3× (aerial) → 0.8×) and SDI multiplier (1× → 0.8×), and their aerial version deals less knockback (60 base/120 scaling → 80/30), allowing them to connect more reliably.}}
**{{buff|It has gained a windbox that pulls opponents into the move. The looping hits also have a lower hitlag multiplier (1× (grounded)/1.3× (aerial) → 0.8×) and SDI multiplier (1× → 0.8×), and their aerial version deals less knockback (60 base/120 scaling → 80/30), allowing them to connect more reliably.}}
***{{nerf|However, the addition of the windbox to the move and the aerial loop hits' lower knockback completely remove its ability to [[gimp]] opponents offstage at almost any percent, significantly hindering its edgeguarding potential.}}
***{{nerf|The windbox for the aerial version pushes opponents away from Luigi if they are behind him, making it less consistent even when they're already trapped in the vortex.}}
***{{nerf|The windbox for the aerial version pushes opponents away from Luigi if they are behind him, making it less consistent even when they're already trapped in the vortex.}}
**{{buff|It has larger hitboxes (4.5u/5u/5u → 5.5u/5.5u/6u (multi-hits), 6u/6u/6u → 7.5u/7.5u/6.5u (last hit)) and the grounded version's stomach hitbox was moved down, greatly increasing its range and coverage around Luigi, while also allowing it to hit some characters hanging on the ledge.}}
**{{buff|It has larger hitboxes (4.5u/5u/5u → 5.5u/5.5u/6u (multi-hits), 6u/6u/6u → 7.5u/7.5u/6.5u (last hit)) and the grounded version's stomach hitbox was moved down, greatly increasing its range and coverage around Luigi, while also allowing it to hit some characters hanging on the ledge.}}
**{{nerf|Luigi Cyclone has much less horizontal maneuverability on the ground.}}
**{{nerf|Luigi Cyclone has much less horizontal maneuverability on the ground.}}
**{{nerf|It gains significantly less height from [[button mashing]], with the move's ending lag now completely negating any additional height it might garner. Aside from delaying Luigi's descent, this essentially removes its usefulness in recovery and considerably weakens Luigi's recovery overall.}}
**{{nerf|It gains significantly less height from [[button mashing]], with the move's ending lag now completely negating any additional height it might garner. Aside from delaying Luigi's descent, this essentially removes its usefulness in recovery and considerably weakens Luigi's recovery overall.}}
**{{nerf|The addition of the windbox to the move and the aerial loop hits' lower knockback completely remove its ability to [[gimp]] opponents offstage.}}
**{{change|Luigi Cyclone has a more opaque vortex form around Luigi when used.}}
**{{change|Luigi Cyclone has a more opaque vortex form around Luigi when used.}}
**{{change|The aerial version uses the same ending animation as the grounded version.}}
**{{change|The aerial version uses the same ending animation as the grounded version.}}
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