List of regional version differences (SSB): Difference between revisions

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→‎NTSC-J to NTSC-U changes: Just realized this exact info was already listed on the page, so removing this as I don't see a reason to list it twice.
m (→‎NTSC-J to NTSC-U changes: Just realized this exact info was already listed on the page, so removing this as I don't see a reason to list it twice.)
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There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Melee]]'' or ''[[Brawl]]'', often resulting in considerable differences in matchups between characters.
There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', often resulting in considerable differences in matchups between characters.


==NTSC-J to NTSC-U changes==
==NTSC-J to NTSC-U changes==
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*Luigi techs while Mario is showing off the power moves in the Japanese version.
*Luigi techs while Mario is showing off the power moves in the Japanese version.
*Luigi does not duck before jumping in the Japanese version.
*Luigi does not duck before jumping in the Japanese version.
===Saffron City===
*In the Japanese version, the banner in the stage background which says "Got a Catch 'em All!" is missing the second T and has a space there instead, which was fixed in the international versions. The font also appears to have been rewritten to accommodate this.
*"Silf" on the main building was changed to "Silph".


===Break the Targets!===
===Break the Targets!===
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*Kirby is a little smaller in the international versions.
*Kirby is a little smaller in the international versions.


===1P Game===  
===1P Game===
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*The Japanese version does not have the congratulatory screens shown after completing the mode.
*The Japanese version only shows the opening movie after completing the mode while all other versions have [[congratulations screen]]s.


====Point yield====
====Point yield====
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*All of the [[crowd]] cheers were re-recorded to sound American and reflect the characters' American names.
*All of the [[crowd]] cheers were re-recorded to sound American and reflect the characters' American names.
*Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in the US version.
*Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in the US version.
*The sign on the side of the Silph Co. headquarters building in [[Saffron City]] reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!".
*The sign on the side of the Silph Co. headquarters building in [[Saffron City]] reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!". In the iQue version, the banner on the background building was changed to "{{rollover|抓,抓,抓!!!|Zhuā, Zhuā, Zhuā!!!|?}}" (lit. Catch, Catch, Catch!!!)


===={{SSB|Captain Falcon}}====
===={{SSB|Captain Falcon}}====
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*{{buff|Fireballs travel a longer distance.}}
*{{buff|Fireballs travel a longer distance.}}
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25).}}
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25).}}
*{{buff|Super Jump Punch covers more distance}}
*{{buff|Super Jump Punch covers more distance.}}


===={{SSB|Ness}}====
===={{SSB|Ness}}====
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*The language can be set to English, French, or German. When set to French or German, the announcer is replaced with a French/German announcer.  
*The language can be set to English, French, or German. When set to French or German, the announcer is replaced with a French/German announcer.  
*When the language is set to German, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips are used.
*When the language is set to German, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips are used.
*When the language is set to German, the German actor does not have a separate voice clip for "Goldeen". Instead, the English actor voice clip is used.


===Gameplay===
===Gameplay===