Metal Mario: Difference between revisions

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==Origin==
==Origin==
[[File:MetalMario-64.png|thumb|left|Metal Mario as he appears in ''Super Mario 64''.]]
[[File:MetalMario-64.png|thumb|left|Metal Mario as he appears in ''Super Mario 64''.]]
Metal Mario debuted in ''{{s|mariowiki|Super Mario 64}}'' as the metallic power-up form of [[Mario]]. He can be obtained by collecting the {{s|mariowiki|Metal Cap}} released from the [[Metal Box]], which can be materialized by activating its corresponding green {{s|mariowiki|Cap Switch}} in the {{s|mariowiki|Cavern of the Metal Cap}} area of the {{s|mariowiki|Hazy Maze Cave}} level.
Metal Mario debuted in ''{{s|mariowiki|Super Mario 64}}'' as the metallic power-up form of [[Mario]]. He can be obtained by collecting the {{s|mariowiki|Metal Cap}} released from the [[Metal Box]], which can be materialized by activating its corresponding green {{s|mariowiki|Cap Switch}} in the {{s|mariowiki|Cavern of the Metal Cap}} portion of the {{s|mariowiki|Hazy Maze Cave}}. In ''{{s|mariowiki|Super Mario 64 DS}}'', only {{s|mariowiki|Wario}} or a character wearing {{s|mariowiki|Wario's Cap}} can obtain the effects of the Metal Cap, which does not return in this game. Instead, it is obtained from a {{iw|mariowiki|Power Flower|Super Mario 64 DS}}. 


As Metal Mario, Mario is invulnerable, but also extremely heavy. As such, Metal Mario can easily defeat enemies by running into them, can withstand heavy winds, becomes immune to poison clouds, and can walk underwater; however, since he is extremely heavy, he cannot jump higher or farther, he cannot swim, and he sinks in quicksand faster.
As Metal Mario, Mario is invulnerable, but also extremely heavy. As such, Metal Mario can easily defeat enemies by running into them, can withstand heavy winds, becomes immune to poison clouds, and can walk underwater; however, since he is extremely heavy, he cannot jump higher or farther, he cannot swim, and he sinks in quicksand faster.
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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
===As a minor boss===
===As a boss===
[[File:MetalMario.png|thumb|left|{{SSB|Fox}} vs. Metal Mario]]
[[File:MetalMario.png|thumb|left|{{SSB|Fox}} vs. Metal Mario]]
Metal Mario debuts as a [[minor boss]] in the ninth stage of the [[1P Game]] and is fought on the [[Meta Crystal]] stage.  
Metal Mario debuts as a mini [[boss]] in the ninth stage of the [[1P Game]] and is fought on the [[Meta Crystal]] stage.  


Despite appearing as a simple palette-swap of {{SSB|Mario}} at first glance, Metal Mario is a powerful fighter who barely flinches to ordinary attacks, is unaffected by [[grab]]s and [[throw]]s at low percentages. Crucially, he also has a [[handicap]] that allows him to take around 200% before being possible to launch, though it changes based on [[difficulty]] setting. Additionally, Metal Mario is to send the player's character flying slightly farther than normal from normal attacks and throws, but will deal the same damage as Mario. However, he is very weak to [[edge-guarding]]: once a player manages to knock him off the stage, he will often fail to recover due to his extremely fast falling speed, despite the decent distance from his [[Super Jump Punch]]. He also has an 8-frame [[jumpsquat]], making any aerial attack much more sluggish.
Despite appearing as a simple palette-swap of {{SSB|Mario}} at first glance, Metal Mario is a powerful fighter who barely flinches to ordinary attacks, is unaffected by [[grab]]s and [[throw]]s at low percentages. Crucially, he also has a [[handicap]] that allows him to take around 200% before being possible to launch, though it changes based on [[difficulty]] setting. Additionally, Metal Mario is to send the player's character flying slightly farther than normal from normal attacks and throws, but will deal the same damage as Mario. However, he is very weak to [[edge-guarding]]: once a player manages to knock him off the stage, he will often fail to recover due to his extremely fast falling speed, despite the decent distance from his [[Super Jump Punch]]. He also has an 8-frame [[jumpsquat]], making any aerial attack much more sluggish.
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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
===As a minor boss===
===As a boss===
[[File:Mario_Metal_Box_Melee.png|thumb|left|Metal Mario as he appears in ''Melee''.]]
[[File:Mario_Metal_Box_Melee.png|thumb|left|Metal Mario as he appears in ''Melee''.]]
[[File:MetalMarioandMetalLuigi.png|thumb||Metal Mario and Metal Luigi appear in ''Melee's'' Adventure Mode.]]
[[File:MetalMarioandMetalLuigi.png|thumb||Metal Mario and Metal Luigi appear in ''Melee's'' Adventure Mode.]]
Metal Mario returns as a minor boss in [[Adventure Mode]] and is fought during Stage 11 on the {{SSBM|Battlefield}} stage after the player defeats the fifteen [[Fighting Wire Frames]].
Metal Mario returns as a minor boss in [[Adventure Mode]] and is fought during Stage 11 on the {{SSBM|Battlefield}} stage after the player defeats the fifteen [[Fighting Wire Frames]].


Unlike the previous game, Metal Mario is not considered by the game to be a separate character, but rather {{SSBM|Mario}} fighting under the permanent effects of the new Metal Box item, but has slightly faster falling speed and reduced knockback resistance.
Unlike the previous game, Metal Mario is not considered by the game to be a separate character, but rather {{SSBM|Mario}} fighting under the permanent effects of the new Metal Box item, but has slightly faster falling speed and reduced knockback resistance. He is much more aggressive in this installment, no longer ignoring the player at all.


Metal Mario is joined by '''Metal Luigi''', the metallic form of [[Luigi]] who appears if {{SSBM|Luigi}} is unlocked, thus making the battle even more difficult. Similar to Metal Mario, Metal Luigi is considered to be Luigi under the permanent effect of the Metal Box. Defeating both characters will result in a Metal Bros. KO bonus where the player receives 8,000 points.
Metal Mario is joined by '''Metal Luigi''', the metallic form of [[Luigi]] who appears if {{SSBM|Luigi}} is unlocked, thus making the battle even more difficult. Similar to Metal Mario, Metal Luigi is considered to be Luigi under the permanent effect of the Metal Box (albeit with increased falling speed like his metallic brother). Defeating both characters will result in a Metal Bros. KO bonus where the player receives 8,000 points.


Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in any modes for the ''Super Smash Bros.'' series after this game.
Unlike Metal Mario, Metal Luigi does not reappear as a non-playable character in any modes for the ''Super Smash Bros.'' series after this game.
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===Spirit===
===Spirit===
Metal Mario also appears as an Ace-class [[primary spirit]].  
Metal Mario also appears as an Ace-class [[primary spirit]].


Metal Mario's Spirit Battle uses a [[Metal]] Mario puppet fighter and is fought on [[The Great Cave Offensive]] stage's [[Battlefield form]], the stage referencing the Meta Crystal stage in ''Super Smash Bros.'' and the Battlefield form referencing ''Melee's'' Battlefield stage where Metal Mario is fought as a boss. During the battle, Mario is slow but has increased defense and attack, referencing how Metal Mario is a slow, but more powerful power-up form of Mario.
Metal Mario's Spirit Battle uses a [[Metal]] Mario puppet fighter and is fought on [[The Great Cave Offensive]] stage's [[Battlefield form]]. The stage references the Cavern of the Metal Cap where the Metal power-up form is first obtained from ''Super Mario 64''. The music track is based on the Metal boss battle theme song from ''Melee'', which features Metal Mario as a mini-boss. During the battle, Mario is slow but has increased defense and attack, referencing how the Metal power-up form grants the player increased attack power and resistance to damage, but makes them move slower.


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