Electric: Difference between revisions

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→‎By characters: Robin pummel added to list of electric attacks
m (→‎By characters: Captain Falcon)
m (→‎By characters: Robin pummel added to list of electric attacks)
(75 intermediate revisions by 31 users not shown)
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{{ArticleIcons|allgames=1}}
{{ArticleIcons|allgames=y}}
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]''. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.


There are various attacks in the ''{{b|Super Smash Bros.|series}}'' series that cause the '''electric''' effect. Targets hit by these attacks will be shocked and spark for a second or two. Electric attacks have other effects:
In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).


*They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> This multiplier only applies to the victim, not the attacker.
In ''Smash 64'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound.
*They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*They are strengthened by Electric Attack [[sticker]]s.
*They are weakened by Electric Resistance stickers.
*They make [[Hothead]]s grow larger and make them more powerful.


The majority of [[magic]], [[energy]], and [[PK]] attacks use the electric effect, though this is hardly universal. The electric effect can be confused with the [[paralyze]] effect, as the only common moves that can paralyze use electrical sound effects.
In addition, electric attacks have several other effects:
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack.]]
*They multiply [[hitlag]] of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> In ''Melee'', this multiplier only applied to the victim, not the attacker.
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual.
*They deal no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).
 
Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the support spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.


==List of electric attacks==
==List of electric attacks==
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|rowspan=2|[[Captain Falcon]]
|rowspan=2|[[Captain Falcon]]
|[[Knee Smash]] (sweetspotted)
|[[Knee Smash]] (sweetspotted)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Falcon Kick#Customization|Lightning Falcon Kick]]
|[[Falcon Kick#Customization|Lightning Falcon Kick]]
|rowspan=5|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=3|[[Dark Pit]]
|rowspan=3|[[Dark Pit]]
|[[Electroshock Arm]]
|[[Electroshock Arm]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Electrocut Arm]]
|[[Electrocut Arm]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Quickshock Arm]]
|[[Quickshock Arm]]
|-
|-
|[[Donkey Kong]]
|rowspan=9|{{SSBU|Dark Samus}}
|Forward smash
|rowspan=9|{{GameIcon|SSBU}}
|-
|Up smash
|-
|Down tilt
|-
|Forward aerial
|-
|Forward throw
|-
|[[Grab aerial]]
|-
|[[Charge Shot]]
|-
|[[Screw Attack]] (last hit)
|-
|[[Phazon Laser]]
|-
|{{SSB4|Donkey Kong}}
|[[Lightning Punch]]
|[[Lightning Punch]]
|{{GameIcon|SSB4}}
|-
|-
|rowspan=2|[[Dr. Mario]]
|rowspan=2|[[Dr. Mario]]
|[[Forward smash]]
|[[Forward smash]]
|{{GameIcon|SSBM}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Shocking Sheet]]
|[[Shocking Sheet]]
Line 45: Line 72:
|-
|-
|rowspan=5|[[Falco]]
|rowspan=5|[[Falco]]
|Lasers during [[Back throw|back]], [[Up throw|up]] and [[down throw]]s
|Lasers during [[Back throw|back]], [[Up throw|up]], and [[down throw]]s
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Reflector]]
|{{b|Reflector|Falco}}
|-
|-
|[[Blaster]]
|{{b|Blaster|Falco}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Explosive Blaster]]
|[[Explosive Blaster]]
Line 59: Line 86:
|-
|-
|rowspan=3|[[Fox]]
|rowspan=3|[[Fox]]
|Reflector
|{{b|Reflector|Fox}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Charge Blaster]]
|[[Charge Blaster]]
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|rowspan=3|[[Ganondorf]]
|rowspan=3|[[Ganondorf]]
|[[Neutral attack]] (except sourspot in ''Brawl'' and ''Smash 4'')
|[[Neutral attack]] (except sourspot in ''Brawl'' and ''Smash 4'')
|rowspan=8|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Down aerial]]
|[[Down aerial]]
Line 79: Line 106:
|-
|-
|[[Neutral aerial]]
|[[Neutral aerial]]
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Back aerial]]
|[[Back aerial]]
Line 85: Line 113:
|-
|-
|[[Whirling Fortress]]
|[[Whirling Fortress]]
|-
|rowspan=2|{{SSBU|Hero}}
|[[Zap|Zap/Zapple/Kazap]]
|rowspan=2|{{GameIcon|SSBU}}
|-
|[[Gigaslash]]
|-
|{{SSBU|Joker}}
|Up tilt (when Arsene is summoned)
|{{GameIcon|SSBU}}
|-
|rowspan=7|{{SSBU|Kazuya}}
|[[Dragon Uppercut]]
|rowspan=7|{{GameIcon|SSBU}}
|-
|Demon God Fist
|-
|Up throw (beam)
|-
|10 Hit Combo (ninth hit)
|-
|[[Devil Blaster]]
|-
|[[Devil Fist]] (close hit)
|-
|[[Final Blaster]]
|-
|-
|rowspan=2|[[King Dedede]]
|rowspan=2|[[King Dedede]]
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|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=9|[[Kirby]] (Copy Abilities)
|rowspan=10|[[Kirby]] (Copy Abilities)
|Charge Shot
|Charge Shot
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Thunder Jolt
|Thunder Jolt
|-
|-
|PK Flash
|PK Flash
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Shadow Ball (charge hitbox)
|Shadow Ball (charge hitbox)
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|-
|-
|Blaster (Falco)
|Blaster (Falco)
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Pikmin Pluck]] (thrown Yellow Pikmin)
|[[Pikmin Pluck]] (thrown Yellow Pikmin)
|-
|-
|Blaster (Wolf)
|Blaster (Wolf)
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|[[Charge Blast]]
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Thunder (Robin)
|Thunder (Robin)
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|Charge Blast
|Devil Blaster
|{{GameIcon|SSBU}}
|-
|-
|[[Link]]
|{{SSB4|Link}}
|[[Shocking Spin]]
|[[Shocking Spin]]
|{{GameIcon|SSB4}}
|-
|-
|rowspan=11|[[Lucas]]
|rowspan=11|[[Lucas]]
|[[Forward tilt]] (sweetspot)
|[[Forward tilt]] (sweetspot)
|rowspan=10|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=10|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Dash attack]]
|[[Dash attack]]
Line 144: Line 202:
|-
|-
|Down aerial (last sweetspotted hit)
|Down aerial (last sweetspotted hit)
|rowspan=6|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Lucina]]
|{{SSB4|Lucina}}
|[[Iai Counter]]
|[[Iai Counter]]
|rowspan=3|{{GameIcon|SSB4}}
|-
|-
|[[Mario]]
|{{SSB4|Mario}}
|[[Shocking Cape]]
|[[Shocking Cape]]
|-
|-
|[[Marth]]
|{{SSB4|Marth}}
|[[Iai Counter]]
|[[Iai Counter]]
|-
|-
|rowspan=2|[[Mega Man]]
|rowspan=3|[[Mega Man]]
|Forward smash
|Forward smash
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Up smash
|Up smash
|-
|[[Mega Legends]] (Buster beams)
|-
|{{SSBU|Meta Knight}}
|[[Darkness Illusion]] (lightning bolt)
|{{GameIcon|SSBU}}
|-
|-
|rowspan=4|[[Mewtwo]]
|rowspan=4|[[Mewtwo]]
|Neutral aerial
|Neutral aerial
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Pummel]]
|[[Pummel]] (in ''Melee'' and ''Smash 4'')
|-
|-
|[[Shadow Ball]] (charge hitboxes)
|[[Shadow Ball]] (charge hitboxes)
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|rowspan=3|[[Mii Gunner]]
|rowspan=3|[[Mii Gunner]]
|[[Charge Blast]]
|[[Charge Blast]]
|rowspan=3|{{GameIcon|SSB4}}
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Echo Reflector]]
|[[Echo Reflector]]
|-
|-
|[[Full Blast]]
|[[Full Blast]]
|-
|{{SSBU|Min Min}}
|[[Punch]] ({{rollover|Megawatt|forward smash; charged for 15 frames|y}})
|{{GameIcon|SSBU}}
|-
|-
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[Judge]] (number 5)
|[[Judge]] (number 5)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|rowspan=9|[[Ness]]
|rowspan=9|[[Ness]]
|[[PK Thunder]]
|[[PK Thunder]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[PK Flash]]
|[[PK Flash]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Dash attack
|Dash attack
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|rowspan=2|[[Olimar]]
|rowspan=2|[[Olimar]]
|All Pikmin-based attacks with a Yellow Pikmin (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s, [[Pikmin Throw]] and customs)
|All Pikmin-based attacks with a Yellow Pikmin (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s, [[Pikmin Throw]] and customs)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Pikmin Chain]] (Yellow Pikmin)
|[[Pikmin Chain]] (Yellow Pikmin)
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
|rowspan=8|{{SSBM|Pichu}}
|rowspan=12|{{SSBM|Pichu}}
|Forward smash
|Forward smash
|rowspan=8|{{GameIcon|SSBM}}
|rowspan=8|{{GameIcon|SSBM}}{{GameIcon|SSBU}}
|-
|-
|Forward aerial
|Forward aerial
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|Down aerial
|Down aerial
|-
|-
|Thunder Jolt
|[[Thunder Jolt]]
|-
|-
|Skull Bash
|[[Skull Bash]]
|-
|-
|Thunder
|[[Thunder]]
|-
|-
|Pummel
|Pummel
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|All throws
|All throws
|-
|-
|rowspan=19|[[Pikachu]]
|Forward tilt
|rowspan=4|{{GameIcon|SSBU}}
|-
|Down smash
|-
|Back aerial
|-
|[[Volt Tackle]]
|-
|rowspan=21|[[Pikachu]]
|Forward smash
|Forward smash
|rowspan=6|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=6|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Forward aerial
|Forward aerial
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|Down aerial
|Down aerial
|-
|-
|[[Forward throw]] (back throw in ''SSB'')
|[[Forward throw]] (back throw in ''Smash 64'')
|-
|-
|[[Thunder Jolt]]
|[[Thunder Jolt]]
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|-
|-
|Down smash
|Down smash
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Pummel
|Pummel
Line 253: Line 332:
|-
|-
|All throws (except forward throw)
|All throws (except forward throw)
|rowspan=2|{{GameIcon|SSBM}}
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Skull Bash]]
|[[Skull Bash]]
|-
|-
|[[Volt Tackle]]
|[[Volt Tackle]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Thunder Wave]]
|[[Thunder Wave]]
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|-
|-
|[[Distant Thunder]]
|[[Distant Thunder]]
|-
|Forward tilt
|rowspan=2|{{GameIcon|SSBU}}
|-
|Neutral aerial
|-
|-
|rowspan=3|[[R.O.B.]]
|rowspan=3|[[R.O.B.]]
|Forward smash
|Forward smash
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Diffusion Beam]]
|[[Diffusion Beam]]
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|-
|-
|[[Super Diffusion Beam]]
|[[Super Diffusion Beam]]
|rowspan=6|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=5|[[Robin]]
|rowspan=6|[[Robin]]
|All aerial attacks except neutral air (Levin Sword)
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|All smash attacks (Levin Sword)
|All smash attacks (Levin Sword)
|-
|Pummel
|-
|-
|{{b|Thunder|Robin}}
|{{b|Thunder|Robin}}
|-
|-
|[[Thunder+]]
|[[Thunder+]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|-
|[[Speed Thunder]]
|[[Speed Thunder]]
|-
|-
|rowspan=9|[[Samus]]
|rowspan=10|[[Samus]]
|[[Charge Shot]]
|[[Charge Shot]]
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Screw Attack]] (last hit)
|[[Screw Attack]] (last hit)
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|Forward and back throws
|Forward and back throws
|{{GameIcon|SSB}}
|{{GameIcon|SSB}}
|-
|Up throw (multi-hits)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|-
|[[Grab aerial]]
|[[Grab aerial]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Zero Laser]]
|{{b|Zero Laser|Samus}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Dense Charge Shot]]
|[[Dense Charge Shot]]
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|[[Chain]] (tip)
|[[Chain]] (tip)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|{{SSBU|Sora}}
|[[Magic]] (Thundaga)
|{{GameIcon|SSBU}}
|-
|-
|[[Wario-Man]]
|[[Wario-Man]]
Line 330: Line 425:
|rowspan=3|[[Wolf]]
|rowspan=3|[[Wolf]]
|{{b|Blaster|Wolf}} (shots)
|{{b|Blaster|Wolf}} (shots)
|rowspan=3|{{GameIcon|SSBB}}
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|-
|[[Wolf Flash]] (sweetspot)
|[[Wolf Flash]] (sweetspot)
|-
|-
|[[Reflector]]
|{{b|Reflector|Wolf}}
|-
|-
|rowspan=10|[[Zelda]]
|rowspan=10|[[Zelda]]
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|Down aerial (sweetspot)
|Down aerial (sweetspot)
|-
|-
|rowspan=8|[[Zero Suit Samus]]
|rowspan=9|[[Zero Suit Samus]]
|Neutral aerial
|Neutral aerial
|rowspan=4|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|rowspan=4|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|Up smash
|Up smash
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|[[Gunship]] lasers
|[[Gunship]] lasers
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|{{b|Zero Laser|Zero Suit Samus}}
|{{GameIcon|SSBU}}
|}
|}


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!width=8%|Games
!width=8%|Games
|-
|-
|rowspan=3|[[Assist Trophies]]
|rowspan=4|[[Assist Trophies]]
|[[Barbara]]: Shockwaves
|[[Barbara]]: Shockwaves
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
|[[Elec Man]]: Thunder Beam
|[[Elec Man]]: Thunder Beam
|rowspan=2|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|[[Phosphora]]: Electric shots
|[[Phosphora]]: Electric shots
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Wily Capsule]]: Lightning projectiles, ramming into the player
|{{GameIcon|SSBU}}
|-
|-
|[[Beam Sword]]
|[[Beam Sword]]
|rowspan=3|First hit of forward smash when used by {{SSBM|Captain Falcon}}
|rowspan=2|First hit of forward smash when used by {{SSBM|Captain Falcon}}
|rowspan=3|{{GameIcon|SSBM}}
|rowspan=2|{{GameIcon|SSBM}}
|-
|-
|[[Fan]]
|[[Fan]]
|-
|[[Parasol]]
|-
|-
|[[Hothead]]
|[[Hothead]]
|Spark
|Spark
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Key]]
|[[Key]]
Line 412: Line 512:
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|-
|rowspan=4|[[Poké Ball]] ([[Pokémon]])
|[[Parasol]]
|First hit of forward smash when used by Captain Falcon
|{{GameIcon|SSBM}}
|-
|rowspan=7|[[Poké Ball]] ([[Pokémon]])
|[[Bewear]]: first hit of uppercut
|{{GameIcon|SSBU}}
|-
|[[Dedenne]]: Discharge
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Ditto]]: Transform (if the summoner possesses electric attacks)
|{{GameIcon|SSBU}}
|-
|[[Lugia]]: Aeroblast, contact with body
|[[Lugia]]: Aeroblast, contact with body
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Lunala]]: Moongeist Beam
|{{GameIcon|SSBU}}
|-
|-
|[[Raikou]]: Spark
|[[Raikou]]: Spark
Line 420: Line 536:
|-
|-
|[[Zapdos]]: ThunderShock
|[[Zapdos]]: ThunderShock
|-
|[[Dedenne]]: Discharge
|{{GameIcon|SSB4}}
|-
|-
|[[Ray Gun]]
|[[Ray Gun]]
Line 461: Line 574:
|[[Feyesh]]
|[[Feyesh]]
|Tentacle swipe
|Tentacle swipe
|-
|[[Beast Ganon|Ganon]]
|Lightning discs
|{{GameIcon|SSBU}}
|-
|-
|[[Glunder]]
|[[Glunder]]
Line 469: Line 586:
|Contact with body
|Contact with body
|{{GameIcon|SSBB}}
|{{GameIcon|SSBB}}
|-
|rowspan=2|[[Marx]]
|Eye lasers
|rowspan=2|{{GameIcon|SSBU}}
|-
|Giant mouth laser
|-
|-
|rowspan=2|[[Master Core]]
|rowspan=2|[[Master Core]]
Line 490: Line 613:
|[[Metal Face]]
|[[Metal Face]]
|Laser
|Laser
|{{GameIcon|SSB4-U}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Plasma Wisp]]
|[[Plasma Wisp]]
Line 523: Line 646:
|[[Yellow Devil]]
|[[Yellow Devil]]
|Lasers
|Lasers
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
|}


===By stage hazards===
===By stage hazards===
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is electrified" creates a hazard that inflicts electric damage.
{| class="wikitable sortable" width=70%
{| class="wikitable sortable" width=70%
|-
|-
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|[[Balloon Fight]]
|[[Balloon Fight]]
|Sparks
|Sparks
|{{GameIcon|SSB4-3}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[Corneria]]
|[[Corneria]]
|Great Fox blaster charge
|Great Fox blaster charge
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|-
|[[Kalos Pokémon League]]
|[[Kalos Pokémon League]]
|Rayquaza in Dragon Chamber
|Rayquaza in Dragon Chamber
|{{GameIcon|SSB4-U}}
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|-
|[[Midgar]]
|[[Midgar]]
|[[Ramuh]]'s Judgment Bolt
|[[Ramuh]]'s Judgment Bolt
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Orbital Gate Assault]]
|[[Orbital Gate Assault]]
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|[[Unova Pokémon League]]
|[[Unova Pokémon League]]
|[[Zekrom]]'s Fusion Bolt
|[[Zekrom]]'s Fusion Bolt
|{{GameIcon|SSB4-3}}
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|}
|}


==Trivia==
==Trivia==
[[Image:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'' where some of the characters get shocked with cartoon animations showing; this is the only game in the series to use such an [[easter egg]].]]
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
 
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
*In ''[[Super Smash Bros]]'', characters hit by electric attacks will briefly flash black, with their skeleton visible. The exception is Samus, whose suitless shape is seen instead. Non-playable characters do not have this effect. Using AR codes can enable the player to play as a skeleton for an entire game.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder).
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.


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{{reflist}}
{{reflist}}


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{{Effects}}


[[Category:Effects]]
[[Category:Effects]]
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