Ladder (technique): Difference between revisions

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{{ArticleIcons|allgames=y|unofficial=y}}
{{ArticleIcons|allgames=y|unofficial=y}}
{{for|other usage of ladder|Ladder (disambiguation)}}
{{for|other usage of ladder|Ladder (disambiguation)}}
[[Image:LuigiLadder-Melee.gif|200px|thumb|right|A ladder can be used to stall infinitely past the blast line.]]
[[File:LuigiLadder-Melee.gif|200px|thumb|A ladder can be used to stall infinitely past the blast line.]]
A '''ladder''' is a technique usable by a team of two players using the same character that allows them both to attain normally unreachable heights.
A '''ladder''' is a technique usable by a team of two players using the same character that allows them both to attain normally unreachable heights.
==Variations==
==Variations==
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The technique's use, however, is most infamous in ''Melee''. Changes to Luigi's Super Jump Punch causes the technique to instead send the two Luigis straight upward, and the team can even jump up beyond the upper [[blast line]]. Applied usage of the technique can also allow for recovery options, though the lack of horizontal distance from Super Jump Punch makes this a situational use. The Luigis do not KO each other since Super Jump Punch has no [[knockback]]. Similar variants of the technique involving attacks like {{SSBM|Link}}'s [[Spin Attack]] and {{SSBM|Samus}}' [[Screw Attack (move)|Screw Attack]] end up KOing the characters when they cross the blast line.
The technique's use, however, is most infamous in ''Melee''. Changes to Luigi's Super Jump Punch causes the technique to instead send the two Luigis straight upward, and the team can even jump up beyond the upper [[blast line]]. Applied usage of the technique can also allow for recovery options, though the lack of horizontal distance from Super Jump Punch makes this a situational use. The Luigis do not KO each other since Super Jump Punch has no [[knockback]]. Similar variants of the technique involving attacks like {{SSBM|Link}}'s [[Spin Attack]] and {{SSBM|Samus}}' [[Screw Attack (move)|Screw Attack]] end up KOing the characters when they cross the blast line.


While carried over for ''Brawl'', the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling.
While carried over for ''Brawl'', the two Luigis now KO each other upon crossing the upper blast line; despite this, it can be used for stalling against a ceiling. This is retained in ''Smash 4''.


In ''Ultimate'', like ''Melee'', the Luigi ladder does not KO at the upper blast line, however, this property invokes a glitch. As the two Luigi's continually rise, the character markers on the edge of the screen start to leave the middle of the top of the screen and start going to the sides. Once they reaching the sides, they go to the bottom of the screen and begin to come to the middle as the Luigis rise. Adding to that, the character markers show the many sprites of the Luigis as they rise. In addition to this, if both Luigis are on their last stock, the [[Finish Zoom]] effect will constantly play after the Luigis reach the upper blast line, however neither of the Luigis will get KOed.
In ''Ultimate'', like ''Melee'', the Luigi ladder does not KO at the upper blast line, however, this property invokes a glitch. As the two Luigi's continually rise, the character markers on the edge of the screen start to leave the middle of the top of the screen and start going to the sides. Once they reaching the sides, they go to the bottom of the screen and begin to come to the middle as the Luigis rise. Adding to that, the character markers show the many sprites of the Luigis as they rise. In addition to this, if at least one Luigi is on his last stock, the [[Finish Zoom]] effect will constantly play after the Luigis reach the upper blast line, however neither of the Luigis will get KOed.


===Pac-Ladder===
===Pac-Ladder===
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