Ness (SSB4): Difference between revisions

No edit summary
Tag: Reverted
Tag: Reverted
Line 197: Line 197:


==Update history==
==Update history==
Ness has been slightly nerfed overall in game updates. His most notable nerfs are the reductions received to damage output to his down throw and PK Fire possessing slightly more ending lag. Update [[1.1.0]] and [[1.1.1]]'s changes to shielding mechanics and the latter update's increase to [[shiendtun]] both also indirectly hinder Ness slightly due to the majority of his non-PSI attacks possessing rather low damage outputs. Update [[1.0.8]] has also nerfed Ness' recovery by increasing PK Thunder 2's deceleration rate, causing it to cover less distance. To compensate, however, PK Thunder 2's deceleration rate has been reduced after hitting an opponent, causing it to cover the same distance. Update [[1.1.3]] has also noticeably worsened Ness' potential in doubles play by halving PSI Magnet's healing output when absorbing a teammate's projectiles.
Ness has been slightly nerfed overall in game updates. His most notable nerfs are the reductions received to damage output to his down throw and PK Fire possessing slightly more ending lag. Update [[1.1.0]] and [[1.1.1]]'s changes to shielding mechanics and the latter update's increase to [[shieldstun]] both also indirectly hinder Ness slightly due to the majority of his non-PSI attacks possessing rather low damage outputs. Update [[1.0.8]] has also nerfed Ness' recovery by increasing PK Thunder 2's deceleration rate, causing it to cover less distance. To compensate, however, PK Thunder 2's deceleration rate has been reduced after hitting an opponent, causing it to cover the same distance. Update [[1.1.3]] has also noticeably worsened Ness' potential in doubles play by halving PSI Magnet's healing output when absorbing a teammate's projectiles.


On the other hand, Ness has also received some useful buffs, however, such as a quicker PSI Magnet and his down aerial possessing a bigger hitbox that lasts one frame longer (though it still remains his least effective aerial). The former also absorbs projectile faster, which improves its overall utility. In addition, rising PK Flash's increased power has improved its KO potential, while PK Flash executes and charges quicker. Update [[1.0.4]] has also gained PK Fire's five hits additional hitboxes, preventing them from flatting out whiff against {{SSB4|Mr. Game & Watch}}.
On the other hand, Ness has also received some useful buffs, however, such as a quicker PSI Magnet and his down aerial possessing a bigger hitbox that lasts one frame longer (though it still remains his least effective aerial). The former also absorbs projectile faster, which improves its overall utility. In addition, rising PK Flash's increased power has improved its KO potential, while PK Flash executes and charges quicker. Update [[1.0.4]] has also gained PK Fire's five hits additional hitboxes, preventing them from flatting out whiff against {{SSB4|Mr. Game & Watch}}.
349

edits