Min Min: Difference between revisions

33 bytes removed ,  3 months ago
m
→‎Trivia: Don't see a reason to include Kazuya when he doesn't contribute to the count
Tag: Mobile edit
m (→‎Trivia: Don't see a reason to include Kazuya when he doesn't contribute to the count)
(3 intermediate revisions by 3 users not shown)
Line 23: Line 23:
==Origin==
==Origin==
[[File:Ninjara Battle.jpg|thumb|left|Min Min fighting against [[Ninjara]] on the {{iw|armsinstitute|Ramen Bowl}} in ''ARMS''.]]
[[File:Ninjara Battle.jpg|thumb|left|Min Min fighting against [[Ninjara]] on the {{iw|armsinstitute|Ramen Bowl}} in ''ARMS''.]]
Min Min is one of fifteen fighters from the [[Nintendo Switch]] fighting game ''{{iw|armsinstitute|ARMS|game}}''. She is one of a select few people in the world to be born with a gene that grants {{iw|armsinstitute|ARMS|extendable}}, a phenomenon where the person's arms (or, in rare cases, other body parts) transmute into extendable helixes. In Min Min's case, her ARMS heavily resemble ramen noodles, fittingly in reference to her family operating the Mintendo Noodle House.
Min Min is one of the 15 fighters from the [[Nintendo Switch]] fighting game ''{{iw|armsinstitute|ARMS|game}}''. She is one of a select few people in the world to be born with a gene that grants {{iw|armsinstitute|ARMS|extendable}}, a phenomenon where the person's arms (or, in rare cases, other body parts) transmute into extendable helixes. In Min Min's case, her ARMS heavily resemble ramen noodles, fittingly in reference to her family operating the Mintendo Noodle House.


Unlike the other fighters, Min Min's left ARM can transform into a dragon ARM (regardless of whatever type of ARM is equipped) when her ARMS are fully {{iw|armsinstitute|charge}}d for longer than usual, or upon successfully [[armsinstitute:Grab|throwing]] an opponent. This effect increases that ARM's size significantly and causes it to remain charged indefinitely. However, this effect can be deactivated if Min Min is hit with a charged punch, knocked down, or if her left ARM is disabled. In addition to her ARMS, Min Min is a talented martial artist, and utilizes kicks that enable her to deflect an opponent's punches.
Unlike the other fighters, Min Min's left ARM can transform into a dragon ARM (regardless of whatever type of ARM is equipped) when her ARMS are fully {{iw|armsinstitute|charge}}d for longer than usual, or upon successfully [[armsinstitute:Grab|throwing]] an opponent. This effect increases that ARM's size significantly and causes it to remain charged indefinitely. However, this effect can be deactivated if Min Min is hit with a charged punch, knocked down, or if her left ARM is disabled. In addition to her ARMS, Min Min is a talented martial artist, and utilizes kicks that enable her to deflect an opponent's punches.
Line 102: Line 102:
*Min Min is the first DLC [[newcomer]] in any ''Super Smash Bros.'' game to come from a new first-party series; {{SSB4|Corrin}}, {{SSBU|Byleth}} and {{SSBU|Piranha Plant}} are from preexisting series.
*Min Min is the first DLC [[newcomer]] in any ''Super Smash Bros.'' game to come from a new first-party series; {{SSB4|Corrin}}, {{SSBU|Byleth}} and {{SSBU|Piranha Plant}} are from preexisting series.
*Min Min's default right ARM in ''ARMS'' is the Megawatt, whereas in ''Super Smash Bros.'', it is the Ramram.
*Min Min's default right ARM in ''ARMS'' is the Megawatt, whereas in ''Super Smash Bros.'', it is the Ramram.
*Min Min is the fourth fighter to originate from a fighting game, following [[Ryu]], [[Ken Masters]], and [[Terry Bogard]], then later, [[Kazuya Mishima]].
*Min Min is the fourth fighter to originate from a fighting game, following [[Ryu]], [[Ken Masters]], and [[Terry Bogard]].
*Min Min's playable inclusion in ''Super Smash Bros. Ultimate'' marks the first time a newly included franchise's fighter is not the flagship character or mascot in some form (such as one who is the main protagonist) or prominently featured in official media in some form (such as box art).
*Min Min's playable inclusion in ''Super Smash Bros. Ultimate'' marks the first time a newly included franchise's fighter is not the flagship character or mascot in some form (such as one who is the main protagonist) or prominently featured in official media in some form (such as box art).
**According to ''ARMS'' producer Kosuke Yabuki, this is because every fighter in ''ARMS'' is the protagonist.
**According to ''ARMS'' producer Kosuke Yabuki, this is because every fighter in ''ARMS'' is the protagonist.
30,370

edits