List of spirits (Kid Icarus series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Kid Icarus'' series)}}
{{Title|List of spirits (''Kid Icarus'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Kid Icarus}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Kid Icarus}} series in ''[[Super Smash Bros. Ultimate]]''.
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==Spirit Battles==
==Spirit Battles==
{|class="wikitable sortable" style="width:100%;"
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
! colspan=3|Spirit
! colspan=7|Battle parameters
! colspan=1 rowspan=2|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
|-
|-
|707
|707
|{{SpiritTableName|Centurion|link=y|size=64}}
|{{SpiritTableName|Centurion|link=y|size=64}}
|•Tiny {{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Yellow}} (×8)
|•Tiny {{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}×8
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|1,700
|1,700
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|•The enemy favors neutral specials in the air<br>•Defeat an army of fighters
|•The enemy favors neutral specials in the air<br>•Defeat an army of fighters
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|
|'''Spirit Battle inspiration:'''
*The Tiny Pit Team represents the Centurions, rank-and-file angel soldiers of Palutena's Army.
*The yellow Tiny Pit represents the Centurion, a small angelic soldier who wears golden armor and appears in groups.
*The stage represents the Centurions' homeland in Skyworld. This is also referenced by the clouds in the sky where the Centurions' spirit is located in World of Light.
*The stage and music track are each based on the Skyworld and Underworld stages of ''Kid Icarus'', which features the first appearance of the Centurions.
*The puppet fighter's favored [[Bow of Light]] in the air references the Centurions' ability to shoot their bows while flying.
*Pit's favored [[Palutena Bow]] in the air references the Centurion's usage of their bows and arrows to attack while flying in midair.
----'''Other trivia:'''
*This spirit's Support type references the Centurion's role as supportive characters in the ''Kid Icarus'' series.
*This spirit's Staff Equipped ability further references the Centurion's usage of their bows and arrows to attack while flying in midair.
*In World of Light, the Centurion spirit is located in the eastern cloud area in the Light Realm, representing Skyworld, where the Centurions are stationed in the ''Kid Icarus'' series.
|-
|-
|708
|708
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|•The enemy reflects projectiles<br>•The enemy's special moves have increased power
|•The enemy reflects projectiles<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|
|'''Spirit Battle inspiration:'''
*The Pit puppet fighter references Pit being the only character able to wield the Three Sacred Treasures in the ''Kid Icarus'' series. The puppet fighter's yellow costume references the gold coloration of Pit's armor in this spirit's artwork.
*The yellow Pit is based on his appearance in the ''Kid Icarus'' series, who wears golden armor while using the Three Sacred Treasures.
*The stage represents Palutena's Temple where the final battle between Pit (while wielding the Three Sacred Treasures) and Medusa took place in the original ''Kid Icarus''.
*The stage is based on Palutena's Temple, the final stage of ''Kid Icarus'' where Pit battles Medusa while using the Three Sacred Treasures.
*The music references Chapter 8 of ''Kid Icarus: Uprising'', where the Three Sacred Treasures must be retrieved from a group of Space Pirates.
*The music track is based on the theme song of the eighth chapter of ''Kid Icarus: Uprising'', where the Three Sacred Treasures are stolen by the {{iw|icaruspedia|Space Pirate}}s.
*The battle conditions reference two of the Three Sacred Treasures being the basis of Pit's special attacks in ''Smash'', including the [[Mirror Shield]] (represented by the puppet fighter's frequent use of [[Guardian Orbitars]] and starting off with a [[Franklin Badge]]), and the Arrows of Light (represented by [[Palutena Bow]]).
*The battle conditions reference two of the Three Sacred Treasures: the [[Palutena Bow#Origin|Arrow of Light]] and the [[Franklin Badge|Mirror]] [[Guardian Orbitars|Shield]].
----'''Other trivia:'''
*This spirit's Neutral type references the balanced stats of each of the Three Sacred Treasures.
*This spirit's Shooting Items Power ↑ ability references how the Arrows of Light are the strongest form of Pit's bow and arrow attacks in ''Kid Icarus''.
|-
|-
|710
|710
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|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|
|
*The Giant Palutena represents Medusa, the Goddess of Darkness normally seen in her immense size who kidnaps Palutena in the original ''Kid Icarus'' series. The puppet fighter's pink costume references the pink coloration of Medusa's robe.
*The pink Giant Palutena and the first battle condition represent Medusa, the giant Goddess of Darkness who remains immobile during her boss battles.
*The stage references the Underworld, a fiery dark realm where the final battle against Medusa takes place in ''Kid Icarus Uprising''.
*The stage represents the {{iw|icaruspedia|Underworld Castle}}, a castle located in the dark Underworld which features the boss battle against Medusa in ''Kid Icarus: Uprising''.
*The battle conditions represent her boss battles where she is mostly immobile. The High Gravity hazard likely references to Pit's [[Power of Flight]] used to battle Medusa while airborne, so it used as a countermeasure against characters specializing in airborne attacks.
*The High Gravity hazard is a countermeasure against fighters who specialize in airborne attacks, referencing how Pit defeats Medusa while flying in the ''Kid Icarus'' series.
|-
|-
|712
|712
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|•The enemy breathes fire<br>•The enemy is giant
|•The enemy breathes fire<br>•The enemy is giant
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|
|'''Spirit Battle inspiration:'''
*The Dog of the Duck Hunt represents Twinbellows, the watchdog of the Underworld. The puppet fighter is Giant and breathes fire, referencing Twinbellows being an enormous dog who utilizes fire breath attacks.
*The tan Giant Dog of Duck Hunt and the Curry-Filled rule represent Twinbellow, a giant dog creature who uses powerful fire-breathing attacks.
*The stage's cloudy background references the background used in Twinbellows' boss battle in ''Kid Icarus: Uprising''.
*The stage represents the {{iw|icaruspedia|Underworld}} {{iw|icaruspedia|Fortress}}, a castle-like stage in ''Kid Icarus'', which features the boss battle against Twinbellows.
*The music represents Twinbellows' battle in ''Kid Icarus: Uprising''.
*The music track is based on the boss battle theme song of ''Kid Icarus: Uprising'', which features Twinbellows as the game's first boss.
*In World of Light, the Molten Fortress where Twinbellows' spirit is located is occupied by fire-based spirits, as Twinbellows is associated with fire.
----'''Other trivia:'''
*This spirit's Support type references Twinbellow's role as a member of the {{iw|icaruspedia|Underworld Army}} in the ''Kid Icarus'' series.
*This spirit's Mouthful of Curry ability further references Twinbellows' usage of powerful fire-breathing attacks in the ''Kid Icarus'' series.
*In World of Light, the Twinbellows spirit is located in the Molten Fortress map, which is occupied by fire-themed spirits, referencing Twinbellows' association with fire.
|-
|-
|713
|713
|{{SpiritTableName|Hewdraw|size=64}}
|{{SpiritTableName|Hewdraw|size=64}}
|•{{SSBU|Ridley}} (×3) ({{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}})
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,500
|3,500
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|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|
|'''Spirit Battle inspiration:'''
*The purple, blue, and red Ridley puppet fighters represent Hewdraw, a giant sea dragon with three different-colored heads.
*The red, blue, and purple Ridley's [[Plasma Breath]] each represent the three heads of Hewdraw, a flying three-headed serpentine enemy who can breathe fireballs.
*The stage references the first encounter with Hewdraw in Chapter 3 of ''Kid Icarus: Uprising'', in which he's battled first in the cloudy sky. This is also referenced by the cloudy area where the Hewdraw spirit is located in World of Light.
*The stage and music track represent Skyworld in the beginning of the third chapter of ''Kid Icarus: Uprising'', which features the first boss battle against Hewdraw.
*The puppet fighter's favored [[Plasma Breath]] references each of the Hewdraw heads' ability to attack by breathing fireballs.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how Hewdraw gains the ability to fly in ''Uprising''.
*In World of Light, the Hewdraw spirit is located in the eastern cloud area in the Light Realm, referencing Skyworld, which features Hewdraw's first boss battle in ''Uprising''.
|-
|-
|714
|714
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|{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}
|
|
*The Wendy puppet fighter references both Wendy and Pandora being female villains obsessed with glamour.
*Wendy O. Koopa and her Koopa Clown Car represent Pandora, a female bubble-like spirit who features a vague face and is obsessed with glamour.
*This spirit battle references Pandora's boss battle from Chapter 5 of ''Kid Icarus: Uprising'' where Dark Pit was created during the boss fight and immediately turned against her.
*The blue Dark Pit ally and the music track is based on his appearance in ''Kid Icarus: Uprising'', who teams up with Pit to defeat Pandora in her first boss battle.
*The Bob-omb Festival rule and second battle condition reference Pandora's usage of bombs which can be thrown back at her.
*The stage represents the {{iw|icaruspedia|Rewind Spring}}, a circular blue room which features the second boss battle against Pandora in ''Uprising''.
*The Bob-omb Festival rule and the third battle condition reference the bombs summoned by Pandora during her boss battles in ''Uprising''.
|-
|-
|716
|716
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|•The enemy is giant<br>•The enemy is tiny after a little while
|•The enemy is giant<br>•The enemy is tiny after a little while
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|
|'''Spirit Battle inspiration:'''
*The King K. Rool puppet fighter references both King K. Rool and Thanatos being villains sporting an oversized gut. The puppet fighter's brown coloration references Thanatos' brown color scheme.
*The brown King K. Rool represents Thanatos, the pale brown commander of the Underworld Army who features a bulging belly.
*The stage references the Seafloor Palace where Thanatos is fought in Chapter 7 of ''Kid Icarus: Uprising''.
*The stage represents the throne room of the {{iw|icaruspedia|Seafloor Palace}}, a blue circular room which features the boss battle against Thanatos in ''Kid Icarus: Uprising''.
*The Tiny and Giant rules and battle conditions reference Thanatos's transformation abilities.
*The Giant and Tiny rules reference Thanatos's ability to transform into a giant foot and appear tiny by popping out of a Thanatos nesting doll in ''Uprising''.
----'''Other trivia:'''
*This spirit's Shield type references Thanatos' high resilience, which prevents him from being destroyed under normal circumstances.
*In World of Light, the Thanatos spirit on Dharkon's side of the Final Battle map matches with the Magnus spirit on Galeem's side; both characters are associated with Pit in ''Uprising''.
|-
|-
|717
|717
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|{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}
|{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}
|
|
*The Giant Ganondorf represents Hades, the giant God of the Underworld and main antagonist of ''Kid Icarus Uprising''. The puppet fighter's purple coloration references Hade's purple color scheme.
*The purple Giant Ganondorf and the music track represent Hades, the central antagonist of ''Kid Icarus: Uprising'' who appears as a giant purple humanoid wearing a large cape.
*The stage's traveling background references the final battle of ''Kid Icarus: Uprising'' where Pit and Hades travel from the Underworld to the Overworld, whereas the stage's background travels from light to darkness and back.
*The stage's background references the final boss battle of ''Uprising'' where Hades and Pit battle while the background transitions from the dark Underworld to the light Overworld.
*The music represents the final boss battle theme against Hades in ''Kid Icarus Uprising''.
*Ganondorf starting off with 30% damage and the rules reference Hades' transformation into his final form after being injured by the {{iw|icaruspedia|Great Sacred Treasure}}, which allows him to use powerful physical attacks and face-like lasers on his body.
*The Attack Power ↑ rule and battle conditions reference Hades' raw power, which he sometimes puts into his physical attacks.
*The X Bomb items likely reference the second phase of the final battle where Hades, in his final form (this spirit's enhanced form) uses lasers and turrets on his body to attack Pit.
|-
|-
|719
|719
|{{SpiritTableName|Specknose|size=64}}
|{{SpiritTableName|Specknose|size=64}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}} (×3)
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}×3
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|1,800
|1,800
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|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}
|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}
|
|
*The Wario puppet fighter references Wario's nose greatly resembling Specknose. The number of puppet fighters references the Specknose appearing in hordes in the original ''Kid Icarus''.
*The classic cyan Wario represents the Specknose, a large nose-like enemy with mustache tendrils whose sprite is blue in ''Kid Icarus'' and appears in groups.
*The stage references the Specknose's appearance in ''Kid Icarus: Uprising''.
*The stage is based on the eleventh chapter of ''Kid Icarus: Uprising'', which features the Specknose as an enemy.
*The music references the Specknose's debut in the original ''Kid Icarus''.
|-
|-
|720
|720
|{{SpiritTableName|Reaper & Reapette|link=y|size=64}}
|{{SpiritTableName|Reaper & Reapette|link=y|size=64}}
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Purple}}<br>•Tiny {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Green}} (×8)
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Purple}}<br>•Tiny {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Green}}×8
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|8,900
|8,900
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|•Defeat the main fighter to win<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|•Defeat the main fighter to win<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|
|'''Spirit Battle inspiration:'''
*The Ganondorf puppet fighter references Ganondorf sharing red hair with the Reaper and the Reapette. The purple Ganondorf puppet represents the purple-cloaked Reaper while the green Tiny Ganondorf minion fighters represent the green-cloaked Reapettes which Reapers spawn.
*The purple Ganondorf starting off with a [[Death's Scythe]] represents the Reaper, a red-haired enemy who wears a purple robe and wields a scythe.
*The stage references the Reaper Fortress where the Reaper and Reapettes are prominently featured in Chapter 6 of ''Kid Icarus: Uprising''.
*The green Tiny Ganondorf minions starting off with a Death's Scythe represent the Reapette, the smaller version of the Reaper who is depicted wearing green clothes and wield smaller scythes.
*The music references the Reaper & Reapette's status as enemies from the Underworld in the ''Kid Icarus'' series.
*The stage and music track represent the Underworld Fortress, a ruined castle-like stage with a ravine, which first features the Reaper and Reapettes as enemies.
*The puppet fighters each start off with a [[Death's Scythe]], referencing the scythes the Reaper and Reapettes wield, which emphasizes the stereotypical "Grim Reaper" theme. This also references the Reaper & Reapette spirit being located in Dracula's Castle in World of Light, as the Reaper & Reapette reference Death, a recurring enemy in the ''Castlevania'' series.
*The music track and the battle conditions reference the Reaper's ability to dash towards Pit and summon the Reapettes after he falls into the Reaper's sight.
*The battle conditions two of the Reaper's abilities, including the ability to attack by dashing into the player, and the ability to spawn the Reapettes if the player is caught in its sight or attacks them from behind.
----'''Other trivia:'''
*This spirit's Support type references the Reaper and Reapette's roles as members of the Underworld Army in the ''Kid Icarus'' series.
*This spirit's Side Special ↑ ability reference the Reaper's dashing and bladed weapon attacks, which serve as a player's side special in the ''Super Smash Bros.'' series.
*In World of Light, the Reaper & Reapette spirit is located in the Dracula's Castle map, referencing Death, a recurring enemy based on the Grim Reaper in the ''Castlevania'' series.
|-
|-
|721
|721
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|•You have reduced defense after a little while<br>•You have reduced attack power after a little while
|•You have reduced defense after a little while<br>•You have reduced attack power after a little while
|{{SSBUMusicLink|Kid Icarus|Overworld}}
|{{SSBUMusicLink|Kid Icarus|Overworld}}
|
|'''Spirit Battle inspiration:'''
*The Dark Pit references both Dark Pit and the Eggplant Wizard being enemies fought in ''Kid Icarus: Uprising''. The puppet fighter's purple costume references the Eggplant Wizard's purple color scheme.
*Dark Pit's purple costume is based on the Eggplant Wizard, a purple humanoid vegetable enemy who is depicted wearing robes and sandals.
*The rules and Food item reference the Eggplant Wizard's ability to turn Pit into an eggplant, which prevents him from attacking and effectively renders him helpless.
*The stage is based on the eleventh chapter of ''Kid Icarus: Uprising'', which features the Eggplant Wizard as an enemy.
*The music track is based on the theme song of ''Kid Icarus'', which first features the Eggplant Wizard as an enemy.
*The Food item and the rules reference the Eggplant Wizard's ability to transform Pit into an eggplant, which prevents him from attacking and renders him helpless.
----'''Other trivia:'''
*This spirit's Support type references the Eggplant Wizard's role as a member of the Underworld Army in the ''Kid Icarus'' series.
*This spirit's KOs Heal Damage ability further references the Eggplant Wizard's ability to transform Pit into an eggplant, which can be removed by visiting the fortress hospital in ''Kid Icarus''.
|-
|-
|722
|722
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|•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}
|{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}
|
|'''Spirit Battle inspiration:'''
*The purple Palutena puppet fighter represents Pseudo-Palutena, the false doppelganger of Palutena. The puppet fighter's purple costume references the purple coloration of Pseudo-Palutena's skin.
*The purple Palutena and the Ditto Poké Ball Pokémon's {{iw|bulbapedia|Transform|move}} ability represent Pseudo-Palutena, the false doppelganger of Palutena who features purple skin.
*The stage references the castle room where the Pseudo-Palutena boss fight takes place in Chapter 24 of ''Kid Icarus: Uprising''.
*The stage represents the castle throne room in the twenty-fourth chapter of ''Kid Icarus: Uprising'', which features the boss battle against Pseudo-Palutena.
*The Ditto Poké Ball Pokémon references Pseudo-Palutena's true appearance during the second phase of her boss fight.
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability references how Pseudo-Palutena takes Palutena's form during her boss battle until her true appearance is revealed during the second phase.
|-
|-
|723
|723
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|•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle (0:55)
|•Defeat the main fighter to win<br>•The enemy's special moves have increased power<br>•Timed battle (0:55)
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter puppet fighter's costume represents Viridi, the Goddess of Nature who appears as a background character.
*The Mii Swordfighter's costume represents Viridi, the young Goddess of Nature who carries a large staff and appears as a background character.
*The Kirby minion fighter represents {{s|icaruspedia|Cragalanche}}, Viridi's living rock minion who is fought as a boss. The puppet fighter's frequent use of [[Stone]] represents Cragalanche's stone design and exterior.
*The white Giant Kirby minion's [[Stone]] represents {{s|icaruspedia|Cragalanche}}, the giant boulder minion of Viridi who can perform powerful body slam attacks.
*Coincidentally, Viridi, Kirby, and the Mii Swordfighter's Type 6 voice clip share the same Japanese voice actress, {{s|wikipedia|Makiko Ohmoto}}.
*The stage and the timed battle condition represent the opening of the eleventh chapter of ''Kid Icarus: Uprising'', where Viridi drops a {{s|icaruspedia|Reset Bomb}} on the clashing human armies, which happens within the first 55 seconds.
*This spirit battle references Chapter 11 of ''Kid Icarus: Uprising'' where Viridi drops a {{s|icaruspedia|Reset Bomb}} on the clashing human armies. The match timer ending before the stage transition references how Pit prevented Viridi from detonating another one of her Reset Bombs.
----'''Other trivia:'''
*In World of Light, the Viridi spirit is located in Poison Woods. This references Viridi's association with nature, and specifically, the Reset Bomb Depot's forest setting.
*This spirit's Support type references Viridi's role by helping Pit and Dark Pit defeat the Underworld Army in ''Uprising''.
*This spirit's Metal Killer ability references Viridi's attack on humanity for destroying nature by dropping the Reset Bomb on the clashing armies.
*In World of Light, the Viridi spirit is located in the shrouded forest area in the Light Realm, referencing Viridi's association with nature.
*Viridi, Kirby, and the Mii Swordfighter's Voice Type 6 all share the same Japanese voice actress, Makiko Ōmoto.
|-
|-
|725
|725
|{{SpiritTableName|Lurchthorn|link=y|size=64}}
|{{SpiritTableName|Lurchthorn|link=y|size=64}}
|•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}} (×6)
|•{{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=Red}}×6
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|1,800
|1,800
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|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}
|
|
*The Pac-Man Team represents the spherical sections of Lurchthorn, with the number of fighters referencing the number of spheres on Lurchthorn's body.
*The red Pac-Man Team's six fighters represent the six yellow spherical sections on Lurchthorn's body, who appears as the stage hazard.
*The stage and music represent the Lurchthorns' appearance as an enemy in Chapter 11 of ''Kid Icarus: Uprising''. The stage also references Lurchthorns appearing as a stage hazard.
*The stage is based on the Reset Bomb Forest in the main setting of the eleventh chapter of ''Kid Icarus: Uprising'', which features the Lurchthorn as an enemy.
*The puppet fighters starting off with a Super Scope, references Lurchthorn's spheres which can project balls of energy at Pit.
*Pac-Man starting off with a Super Scope reference the energy sphere projectiles launched from Lurchthorn's spherical sections.
|-
|-
|726
|726
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|•The enemy has super armor but moves slower<br>•The enemy's smash attacks have increased power<br>•The enemy has increased attack power
|•The enemy has super armor but moves slower<br>•The enemy's smash attacks have increased power<br>•The enemy has increased attack power
|{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}
|{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}
|
|'''Spirit Battle inspiration:'''
*The Ike puppet fighter references both Ike and Magnus being mercenaries experienced with a large blade. The puppet fighter's black costume references the black coloration of Magnus's attire.
*The black Ike and the music track represent Magnus, a muscular human mercenary who wears a black outfit and wields a large bladed weapon in battle.
*The stage references the Town where Magnus lives. The stage also references Chapter 18 of ''Kid Icarus: Uprising'' where Magnus is prominently featured as a playable character.
*The stage represents the decimated town in the eighteenth chapter of ''Kid Icarus: Uprising'', which features Magnus as a playable character.
*The battle conditions reference Magnus's slow mobility but raw power, as one of the few humans able to keep up with Pit and defeat multiple enemies.
*The battle conditions references how Magnus features slow mobility and his powerful swordplay, which cab destroy multiple enemies with minimal effort.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further references Magnus' powerful swordplay, which can easily defeat multiple enemies with minimal effort.
*In World of Light, the Magnus spirit on Galeem's side of the Final Battle map matches with the Thanatos spirit on Dharkon's side; both characters are associated with Pit in ''Uprising''.
|-
|-
|727
|727
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|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|
|
*The King Dedede puppet fighter references both King Dedede and Dyntos being characters who wields a mighty hammer. The puppet fighter's grey coloration references DYntos' grey color scheme.
*The grey King Dedede represents Dyntos, the grey God of the Forge who is depicted carrying a large hammer.
*The stage and battle conditions reference status as the God of Forge, who can create and wield weapons.
*The stage represents {{iw|icaruspedia|Dyntos's Workshop}} in the twenty-fourth chapter of ''Kid Icarus: Uprising'', which features a structure similar to Palutena's Temple.
*The battle condition references Dyntos' ability to create different weapons, which includes blades, clubs, and explosive cannons.
|-
|-
|728
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|•The enemy's kicks and knee strikes have increased power<br>•The enemy favors side smash attacks<br>•Certain items will appear in large numbers after a little while
|•The enemy's kicks and knee strikes have increased power<br>•The enemy favors side smash attacks<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
|{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}
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|'''Spirit Battle inspiration:'''
*The Zero Suit Samus puppet fighter and battle conditions reference both Zero Suit Samus and Mimicutie utilizing swift kick attacks. The puppet fighter's blue shorts features Samus's legs, referencing both the Mimicutie's blue color scheme as well as the bare legs in its design.
*Zero Suit Samus' blue Casual Outfit represents Mimicutie, a blue treasure chest-shaped enemy who features feminine bare legs.
*The stage references the Temple of Light in World of Light where the Mimicutie battle is located. Also, the spirit battle is located in the Treasure Chest in the Temple of Light, referencing the Mimicutie's status as a Mimic-type enemy, capable of luring in the player by appearing as regular treasure chests.
*The stage is based on Skyworld in the eighteenth chapter of ''Kid Icarus: Uprising'', which features the Mimicutie as an enemy.
*The music references Chapter 8 of ''Kid Icarus: Uprising'', where Mimicuties appear as an enemy.
*The Crate item references how the Mimicutie's design is based on a containment item, which can drop items when it is destroyed.
*The Item Tidal Wave rule references the items the Mimicutie spawns after they're defeated.
*Zero Suit Samus starting off with increased move speed and the battle conditions reference the Mimicutie's quick movements and usage of swift kicking attacks.
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability further references Mimicutie's usage of swift kick attacks.
*In World of Light, the Mimicutie spirit battle is located in the Treasure Chest, referencing how the Mimicutie can take the appearance of a treasure chest until they are approached by the player.
*In World of Light, the Mimicutie spirit is located in the Temple of Light map, which is based on Skyworld in the eighteenth chapter in ''Uprising'', which features the Mimicutie as an enemy.
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