Poké Floats: Difference between revisions

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|image        = [[File:PokeFloats.jpg|250px|Poké Floats]]
|image        = [[File:PokeFloats.jpg|250px|Poké Floats]]
|caption      = [[File:PokemonSymbol(preBrawl).svg|50px|class=invert]]<br>Poké Floats in ''[[Super Smash Bros. Melee]]''.
|caption      = [[File:PokemonSymbol(preBrawl).svg|50px|class=invert]]<br>Poké Floats in ''[[Super Smash Bros. Melee]]''.
|universe    = ''{{uv|Pokémon}}''
|universe    = {{uv|Pokémon}}
|games        = ''[[Melee]]''
|games        = ''[[Melee]]''
|hometo      = {{SSBM|Jigglypuff}}
|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
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==Stage overview==
==Stage overview==
Contrary to popular belief, Poké Floats is not an auto-scrolling stage but rather the camera stays in place as the floats move across the screen. The match takes place on top of giant floating models of Pokémon (hence the name) which are in a constant cycle and whose movement, while deterministic, keeps getting more complex until the cycle is reset. Staying on a float too long can cause the player to lose a [[stock]], as the floats can cross [[blast line]]s as they leave the battlefield.
Contrary to popular belief, Poké Floats is not an auto-scrolling stage but rather the camera stays in place as the floats move across the screen. The match takes place on top of giant floating models of Pokémon (hence the name) which are in a constant cycle and whose movement, while deterministic, keeps getting more complex until the cycle is reset. Staying on a float too long can cause the player to lose a [[stock]], as the floats can cross [[blast line]]s as they leave the battlefield.


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| [[Weezing]] || [[File:Poke Floats Weezing.png|150px]]  
| [[Weezing]] || [[File:Poke Floats Weezing.png|150px]]  
| Rises from the bottom of the screen, then gets progressively smaller (as if it were floating away into the background) until it crosses the upper blast line. Unlike Sudowoodo and Psyduck, the fighters that are still on it when it basses the blast line will be dropped off, rather that Star/Screen KO'd
| Rises from the bottom of the screen, then gets progressively smaller (as if it were floating away into the background) until it crosses the upper blast line. Unlike Sudowoodo and Psyduck, the fighters that are still on it when it passes the blast line will be dropped off, rather than Star/Screen KO'd.


Its heads form a single hard platform.
Its heads form a single hard platform.
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After Geodude disappears, the last few Unown clear the screen. Finally, after the last Unown, the cycle restarts (looping back to Squirtle). Squirtle quickly appears from the bottom and the process repeats all over again. A full cycle takes about three minutes and a half.
After Geodude disappears, the last few Unown clear the screen. Finally, after the last Unown, the cycle restarts (looping back to Squirtle). Squirtle quickly appears from the bottom and the process repeats all over again. A full cycle takes about three and a half minutes.
 
The camera will remain in a fixed position for the whole game and will not zoom in or out.


==Origin==
==Origin==
[[File:Onix Pokemon Stadium screenshot.jpg|left|thumb|200px|Onix, as seen in ''{{iw|Bulbapedia|Pokémon Stadium|Japanese}}''. This is an example of how Poké Floats took its design of the "floats" from the character models in ''Pokémon Stadium''.]]
[[File:Onix Pokemon Stadium screenshot.jpg|left|thumb|Onix, as seen in ''{{iw|Bulbapedia|Pokémon Stadium|Japanese}}''. This is an example of how Poké Floats took its design of the "floats" from the character models in ''Pokémon Stadium''.]]
This stage is not directly based on any ''Pokémon'' game, though its "Kanto Skies" designation refers to the {{iw|Bulbapedia|Kanto}} region in which the original Game Boy ''Pokémon'' games, and their remakes, are set. It is rather a collection of Pokémon models taken from the ''{{iw|bulbapedia|Pokémon Stadium}}'' series of games.
This stage is not directly based on any ''Pokémon'' game, though its "Kanto Skies" designation refers to the {{iw|Bulbapedia|Kanto}} region in which the original Game Boy ''Pokémon'' games, and their remakes, are set. It is rather a collection of Pokémon models taken from the ''{{iw|bulbapedia|Pokémon Stadium}}'' series of games.


Interestingly, the Japanese name of the stage, "Pokémon Subspace", does not directly refer to the Pokémon as floats, and the models do not appear to be balloons. The concept of "Poké Floats", added during localization, was later used in other ''Pokémon'' media: examples include the Wi-Fi chat rooms in ''{{s|bulbapedia|Pokémon HeartGold and SoulSilver Versions}}'', and the climax of the ''{{s|bulbapedia|Pokémon: Detective Pikachu}}'' movie, which features a battle between Pikachu and Mewtwo on Pokémon balloons.
Interestingly, the Japanese name of the stage, "Pokémon Subspace", does not directly refer to the Pokémon as floats, and the models do not appear to be balloons. The concept of "Poké Floats", added during localization, was later used in other ''Pokémon'' media: examples include the {{s|bulbapedia|Wi-Fi Plaza}} in ''{{s|bulbapedia|Pokémon Platinum}}'' and ''{{s|bulbapedia|Pokémon HeartGold and SoulSilver}}'', and the climax of the ''{{s|bulbapedia|Pokémon Detective Pikachu}}'' movie, which features a battle between Pikachu and Mewtwo on Pokémon balloons.
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