Mewtwo (SSBU): Difference between revisions

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(I'd say thats a good start, just wanted to change up some of the wording, add some extra info and fix some spelling errors. also, reminder that Pokemon are to use gender-neutral pronouns, as per the note at the top of this section.)
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{{iw|wikipedia|Keiji Fujiwara}}'s portrayal of Mewtwo from ''[[Super Smash Bros. 4]]'' was reused in ''Ultimate''.
{{iw|wikipedia|Keiji Fujiwara}}'s portrayal of Mewtwo from ''[[Super Smash Bros. 4]]'' was reused in ''Ultimate''.


Mewtwo is ranked 63rd out of 82 on the current [[tier list]], placing it in the C+ tier. This is a drastic drop from its 10th out of 54 placement in ''SSB4'', the largest drop for a veteran in the transition from ''SSB4'' to ''Ultimate''. Mewtwo’s greatest strengths lie in its offensive capabilities, being able to rack up large amounts of damage via its strong normals and special moves. Most notably, [[Shadow Ball]] is a strong and versatile projectile that serves as a centerpiece to Mewtwo’s main game plan, allowing it to apply pressure to opponents by being a strong tool for KOing and allowing for combos at its weaker charges. Additionally, Mewtwo has a multitude of viable KO tools which allows it to secure stocks reliably, such as the aforementioned Shadow Ball, forward aerial, back aerial, its powerful kill throws and smash attacks. His other specials have their place in Mewtwo’s game plan as well - [[Confusion]] and [[Disable]] allow Mewtwo to set up into KOs, with the former also acting as a reflector, giving it an answer to camping opponents with projectiles. In addition to being a strong tool for recovery especially when paired with Confusion and its [[double jump]], [[Teleport]] possesses low lag, allowing it to be used as an escape option should Mewtwo find itself in a bad spot.
Mewtwo is ranked 63rd out of 82 on the current [[tier list]], placing it in the C+ tier. This is a drastic drop from its 10th out of 54 placement in ''SSB4'', the largest drop for a veteran in the transition from ''SSB4'' to ''Ultimate''. Mewtwo’s greatest strengths lie in its offensive capabilities, being able to rack up large amounts of damage via its strong normals and special moves. Most notably, [[Shadow Ball]] is a strong and versatile projectile that serves as a centerpiece to Mewtwo’s main game plan, allowing it to apply pressure to opponents by being a strong tool for KOing and allowing for combos at its weaker charges courtesy of Mewtwo's high mobility. Additionally, Mewtwo has a multitude of viable KO tools which allows it to secure stocks reliably, such as the aforementioned Shadow Ball, forward aerial, back aerial, its powerful kill throws and smash attacks. His other specials have their place in Mewtwo’s game plan as well - [[Confusion]] and [[Disable]] allow Mewtwo to set up into KOs, with the former also acting as a reflector, giving it an answer to camping opponents with projectiles. In addition to being a strong tool for recovery especially when paired with Confusion and its [[double jump]], [[Teleport]] possesses low lag, allowing it to be used as an escape option should Mewtwo find itself in a bad spot.


Despite these strengths, Mewtwo packs some severe, glaring weaknesses, most notably in its weight and size. Mewtwo is tied for the fifth lightest character in the game and it is prone to losing stocks at low percents. Unlike the other characters in its weight class, Mewtwo is easier to hit and combo because of how tall and floaty it is, making match ups such as {{SSBU|Fox}} and {{SSBU|Falco}} notoriously difficult for Mewtwo. Its slow double jump and lack of combo breaker moves leads to Mewtwo having a relatively poor disadvantage state (outside of recovery), made worse by its infamous tail hurtbox, making Mewtwo easier to be clipped by a lot of attacks while also adding extra risk to the usage of tail moves.
Despite these strengths, Mewtwo packs some severe, glaring weaknesses, most notably in its weight and size. Mewtwo is tied for the fifth lightest character in the game and it is prone to losing stocks at low percents. Unlike the other characters in its weight class, Mewtwo is easier to hit and combo because of how tall and floaty it is, making match ups such as {{SSBU|Fox}} and {{SSBU|Falco}} notoriously difficult for Mewtwo. Its slow double jump and lack of combo breaker moves, combined with the aforementioned downsides, leads to Mewtwo having a relatively poor disadvantage state (outside of recovery), made worse by its infamous tail hurtbox, making Mewtwo easier to be clipped by a lot of attacks while also adding extra risk to the usage of tail moves.


Overall, while Mewtwo possesses strong tools and high KO power, as well as a powerful projectile and combo game courtesy of Shadow Ball, it is difficult for it to find consistency due to its nature of being a tall lightweight character. As a result, Mewtwo rarely sees representation in competitive play, however its more dedicated players have allowed it to find some success in the meta. Prior to his inactivity/retirement, {{Sm|WaDi}} was the main rep for Mewtwo as a co-main to his {{SSBU|R.O.B.}}, with solid results. Since then, other players have started performing well with Mewtwo such as {{Sm|Anbil}}, {{Sm|TimPrater}} and {{Sm|Remrin}}.
Overall, while Mewtwo possesses strong tools and high KO power, as well as a powerful projectile and combo game courtesy of Shadow Ball, it is difficult for it to find consistency due to its nature of being a tall lightweight character. As a result, Mewtwo rarely sees representation in competitive play, however its more dedicated players have allowed it to find some success in the meta. Prior to his inactivity/retirement, {{Sm|WaDi}} was the main rep for Mewtwo as a co-main to his {{SSBU|R.O.B.}}, with solid results. Since then, other players have started performing well with Mewtwo such as {{Sm|Anbil}}, {{Sm|TimPrater}} and {{Sm|Remrin}}.
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