Talk:Fighter: Difference between revisions

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: '''Playable character''' --[[User:Meester Tweester|Meester Tweester]] ([[User talk:Meester Tweester|talk]]) 18:16, October 31, 2023 (EDT)
: '''Playable character''' --[[User:Meester Tweester|Meester Tweester]] ([[User talk:Meester Tweester|talk]]) 18:16, October 31, 2023 (EDT)
: '''Playable character''': As far as I know, the term "Fighter" has only fully replaced "Character" in Ultimate, and in Smash 4 the two terms were used interchangeably. I support "Playable character" because it covers the most games and because "Character" is too vague. It's pretty rare for someone to call Melee characters "fighters", for example. [[User:Levii|Levii]] ([[User talk:Levii|talk]]) 18:29, October 31, 2023 (EDT)
: '''Playable character''': As far as I know, the term "Fighter" has only fully replaced "Character" in Ultimate, and in Smash 4 the two terms were used interchangeably. I support "Playable character" because it covers the most games and because "Character" is too vague. It's pretty rare for someone to call Melee characters "fighters", for example. [[User:Levii|Levii]] ([[User talk:Levii|talk]]) 18:29, October 31, 2023 (EDT)
: '''Fighter''' is concise, specific, and easily understood. And I think there's value in the fact that it's a Smash term: When you're talking about fighters, you know you're talking about the ''Super Smash Bros.'' series. League has champions, Dota has heroes, Smash has fighters. And yes, the context of being on this wiki can clue you in that you're talking Smash, but using 'fighter' gives the discourse that distinctive Smash flavor, while 'playable character' is beige and bland. —[[User:Ardub23|Ardub23]] ([[User talk:Ardub23|talk]]) 22:17, November 1, 2023 (EDT)
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