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{{Infobox Character General | {{Infobox Character General | ||
|name = Shulk | |name = Shulk | ||
|image = [[File:Shulk Artwork | |image = [[File:Shulk Artwork.png|250x400px]] | ||
|caption = [[File:XenobladeSymbol.svg|50px|class=invert]] | |caption = [[File:XenobladeSymbol.svg|50px|class=invert]] | ||
Official artwork of Shulk from<br>''{{iw|xenoserieswiki|Xenoblade Chronicles | Official artwork of Shulk from<br>''{{iw|xenoserieswiki|Xenoblade Chronicles}}''. | ||
|universe = {{uv|Xenoblade Chronicles}} | |universe = {{uv|Xenoblade Chronicles}} | ||
|firstgame = ''{{iw|xenoserieswiki|Xenoblade Chronicles}}'' (2010) | |firstgame = ''{{iw|xenoserieswiki|Xenoblade Chronicles}}'' (2010) | ||
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{{main|Shulk (SSB4)}} | {{main|Shulk (SSB4)}} | ||
[[File:Shulk SSB4.png|thumb|left|Shulk as he appears in ''Super Smash Bros. 4''.]] | [[File:Shulk SSB4.png|thumb|left|Shulk as he appears in ''Super Smash Bros. 4''.]] | ||
Shulk was [[leak]]ed as a playable character three weeks before the release of {{for3ds}} on [[YouTube]] videos from a video used to rate the game by ESRB, before being officially confirmed on August 29th, 2014. On May 19th, 2014, before the leaks and his official reveal, Shulk's English voice actor, Adam Howden, had [https://twitter.com/A_HOWDZ/ | Shulk was [[leak]]ed as a playable character three weeks before the release of {{for3ds}} on [[YouTube]] videos from a video used to rate the game by ESRB, before being officially confirmed on August 29th, 2014. On May 19th, 2014, before the leaks and his official reveal, Shulk's English voice actor, Adam Howden, had [https://twitter.com/A_HOWDZ/status/468458294223581184 posted on his Twitter] that he had done recording for a game he was not allowed to talk about. | ||
Shulk uses the Monado as his weapon, which grants him the longest overall reach in the game, even outclassing other swordsmen like [[Ike]] and [[Cloud]], and uses an ability from his original game, [[Monado Arts]], to adapt quickly in combat by tweaking his abilities. While active, they grant him multiple perks such as a greatly improved [[edgeguard]]ing game (with Jump) or an extremely damaging moveset (with Buster), at the cost of giving him disadvantages as well. He also has one of the more effective counters in [[Vision]], which grants an especially long counter window when fresh along with high range and power. | Shulk uses the Monado as his weapon, which grants him the longest overall reach in the game, even outclassing other swordsmen like [[Ike]] and [[Cloud]], and uses an ability from his original game, [[Monado Arts]], to adapt quickly in combat by tweaking his abilities. While active, they grant him multiple perks such as a greatly improved [[edgeguard]]ing game (with Jump) or an extremely damaging moveset (with Buster), at the cost of giving him disadvantages as well. He also has one of the more effective counters in [[Vision]], which grants an especially long counter window when fresh along with high range and power. | ||
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Shulk returns as a playable fighter in ''Super Smash Bros. Ultimate'', albeit as an unlockable character instead of a starter character like in ''Super Smash Bros. 4''. Aesthetically, his moveset is largely the same, with the most notable change being Mecha-[[Fiora]] participating in [[Chain Attack]]. Mechanically, however, Shulk's moveset received several noticeable improvements. [[Monado Arts]] can be chosen directly via a rotary dial-like interface instead of having to cycle through them via button presses. The Arts also have more significant buffs at the cost of significant debuffs, shorter durations, and longer cooldowns. | Shulk returns as a playable fighter in ''Super Smash Bros. Ultimate'', albeit as an unlockable character instead of a starter character like in ''Super Smash Bros. 4''. Aesthetically, his moveset is largely the same, with the most notable change being Mecha-[[Fiora]] participating in [[Chain Attack]]. Mechanically, however, Shulk's moveset received several noticeable improvements. [[Monado Arts]] can be chosen directly via a rotary dial-like interface instead of having to cycle through them via button presses. The Arts also have more significant buffs at the cost of significant debuffs, shorter durations, and longer cooldowns. | ||
Along with this, Shulk's frame data has been sped up noticeably (although it is still rather slow) and he benefits immensely from the near-universal reduction to landing lag on aerials. Aside from forward smash, the rest of Shulk's multi-hit moves also connect much more reliably due to various types of hitbox adjustments. In addition to these buffs, the Monado retains its high damage output (even without Monado Arts active) and long range. This has led to Shulk gaining much higher representation and better results than in ''SSB4''. Although it is unclear where he ranks among the cast, it is widely agreed that Shulk is significantly stronger than he was in ''SSB4''. | Along with this, Shulk's frame data has been sped up noticeably (although it is still rather slow) and he benefits immensely from the near-universal reduction to landing lag on aerials. Aside from forward smash, the rest of Shulk's multi-hit moves also connect much more reliably due to various types of hitbox adjustments. In addition to these buffs, the Monado retains its high damage output (even without Monado Arts active) and long range. This has led to Shulk gaining much higher representation and better results than in ''SSB4''. Although it is unclear where he ranks among the cast, it is widely agreed that Shulk is significantly stronger than he was in ''SSB4'', ranking at the bottom of the S- tier at 19th out of 82 as a top tier character. | ||
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==Trivia== | ==Trivia== | ||
*Shulk, [[Wii Fit Trainer]], [[Rosalina]] and the [[Mii Fighter]]s are the only characters whose console of origin is the Nintendo Wii. | *Shulk, [[Wii Fit Trainer]], [[Rosalina]] and the [[Mii Fighter]]s are the only characters whose console of origin is the Nintendo Wii. | ||
*Almost all of Shulk's voice clips in the ''Super Smash Bros.'' series are exact lines of dialogue he uses in ''Xenoblade Chronicles'', albeit rerecorded. | *Almost all of Shulk's voice clips in the ''Super Smash Bros.'' series are exact lines of dialogue he uses in ''Xenoblade Chronicles'', albeit rerecorded. | ||
*Shulk's official height, [https://xeno-underground.net/katimus/monado_archives/xba_033.jpg as listed] in the ''Xenoblade Chronicles'' artbook, is | *Shulk's official height, [https://xeno-underground.net/katimus/monado_archives/xba_033.jpg as listed] in the ''Xenoblade Chronicles'' artbook, is 171 cm or 5'7". In the [[Palutena's Guidance]] conversation regarding him, [[Palutena]] correctly states that he is 171 cm in Japanese, but inaccurately claims he is 5'6" (around 168 cm) in English. | ||
{{Characters}} | {{Characters}} |
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