Flaws in artificial intelligence: Difference between revisions

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While CPUs are better at recovering than in previous games, they still underutilize recoveries, such as by not making use of alternate recovery options with some characters (such as {{SSBB|Lucas}}), or always recovering in the same direction with a recovery move. A computer player, regardless of level, will also always aim for solid platforms that can be [[edge sweet spot|sweetspotted]] when recovering, even when there are "soft" platforms off the stage. They also tend to play strangely in complex custom stages and in overly large and complex stages like [[New Pork City]] and [[75m]], where they might stand in a place attacking nothing, or unintentionally self-destruct while navigating platforms and hazards. Despite recognizing items and using them better than in the previous installments, they may still self-destruct with certain items, such as by walking into a row of Bob-ombs when approaching a player, self-destructing with their own explosives, or inadvertently attacking a [[Blast Box]] and being KO'd by it.
While CPUs are better at recovering than in previous games, they still underutilize recoveries, such as by not making use of alternate recovery options with some characters (such as {{SSBB|Lucas}}), or always recovering in the same direction with a recovery move. A computer player, regardless of level, will also always aim for solid platforms that can be [[edge sweet spot|sweetspotted]] when recovering, even when there are "soft" platforms off the stage. They also tend to play strangely in complex custom stages and in overly large and complex stages like [[New Pork City]] and [[75m]], where they might stand in a place attacking nothing, or unintentionally self-destruct while navigating platforms and hazards. Despite recognizing items and using them better than in the previous installments, they may still self-destruct with certain items, such as by walking into a row of Bob-ombs when approaching a player, self-destructing with their own explosives, or inadvertently attacking a [[Blast Box]] and being KO'd by it.


Aside from being flawed as stated above, in [[free-for-all]]s, CPUs will all target the human player even if they aren't [[Team Battle|teamed]]. They will also target the character that has the highest damage to earn a KO, and in doing so will not attack other CPUs, which results in the CPUs following each other in lockstep. This mechanic has been severely hated by many fans to where FFAs are considered to actually be a 1-vs-3 (player vs. computers).
Aside from being flawed as stated above, in [[free-for-all]]s, CPUs will all target the human player even if they aren't [[Team Battle|teamed]]. They will also target the character that has the highest damage to earn a KO, and in doing so will not attack other CPUs, which results in the CPUs following each other in lockstep. This mechanic has been severely hated by many fans to where FFAs are considered to actually be a 1-vs-3 match with team attack on.


The AI now has a bigger taunting window, not limited to the exact moment they KO someone. Teammates may also taunt with them.
The AI now has a bigger taunting window, not limited to the exact moment they KO someone. Teammates may also taunt with them.
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