Super Smash Bros. Melee: Difference between revisions
→Aesthetic
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===Aesthetic=== | ===Aesthetic=== | ||
*Most charters use updated designs. | *Most charters use updated designs. | ||
*Most items are now 3D models, rather than animated 2D sprites like the original game. | |||
*The pre-match countdown by the [[announcer]] and unique [[on-screen appearances]] for each playable fighter are absent. Instead, the announcer says "Ready... Go!" at the start of a match, and all fighters share the same animation of a [[trophy]] coming to life. | *The pre-match countdown by the [[announcer]] and unique [[on-screen appearances]] for each playable fighter are absent. Instead, the announcer says "Ready... Go!" at the start of a match, and all fighters share the same animation of a [[trophy]] coming to life. | ||
*melee The camera controls on the pause screen have been extended to allow freedom of focusing on other characters. A Camera Mode has been introduced where players can additionally slide it across the stage and take snapshots, which are saved into the Memory Card occupying additional slots. | *melee The camera controls on the pause screen have been extended to allow freedom of focusing on other characters. A Camera Mode has been introduced where players can additionally slide it across the stage and take snapshots, which are saved into the Memory Card occupying additional slots. |