Unlockable character: Difference between revisions

→‎Timed encounters: Randomly stumbled upon this and replicated it during testing multiple times. The actions do count if the controller is reconnected at any point before the end of the match
(add lots of timed encounter information, fix some wrong info about Classic Mode unlock trees)
(→‎Timed encounters: Randomly stumbled upon this and replicated it during testing multiple times. The actions do count if the controller is reconnected at any point before the end of the match)
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When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight, or exits the World of Light, a new character may challenge the player to a Challenger Approaching duel. This character will be the one closest to the top of the list below who has not already been unlocked or issued a Challenger Approaching duel. However, the player must have performed enough in-battle actions and, in most cases, have waited at least 10 minutes since the previous Challenger Approaching duel. (VS matches that are quit or that consist only of CPUs will not cause a challenge.)
When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight, or exits the World of Light, a new character may challenge the player to a Challenger Approaching duel. This character will be the one closest to the top of the list below who has not already been unlocked or issued a Challenger Approaching duel. However, the player must have performed enough in-battle actions and, in most cases, have waited at least 10 minutes since the previous Challenger Approaching duel. (VS matches that are quit or that consist only of CPUs will not cause a challenge.)


The in-battle action count considers the total since the save file was started, and actions made during Classic Mode or the World of Light still contribute. Actions made in a VS match that is quit still count, but actions made during [[Sudden Death]] do not count. Notably, the 5th through 30th characters in the list all have the same action count requirement, so meeting the requirement for any one of them will unlock all of them with no further in-battle actions required, provided that the wait time requirement is met between each one. Unlike the time requirements, the action count requirements cannot be changed. For example, unlocking {{SSBU|Palutena}} through a timed encounter will always require approximately 8,100 actions, regardless of if any other characters have already been unlocked through any method.
The in-battle action count considers the total since the save file was started, and actions made during Classic Mode or the World of Light still contribute. Actions made in a VS match that is quit still count, but actions made during [[Sudden Death]] do not count. If a controller disconnects during a VS match and it is still disconnected by the time the match ends, actions made by that player do not count (even though {{b|Gold|collectible}} is obtained for those actions as normal). Notably, the 5th through 30th characters in the list all have the same action count requirement, so meeting the requirement for any one of them will unlock all of them with no further in-battle actions required, provided that the wait time requirement is met between each one. Unlike the time requirements, the action count requirements cannot be changed. For example, unlocking {{SSBU|Palutena}} through a timed encounter will always require approximately 8,100 actions, regardless of if any other characters have already been unlocked through any method.


The 10-minute delay requirement does not apply to the first five Challenger Approaching fights specifically. For example, if the player unlocks all but five characters through World of Light, then no time delay requirements apply to the remaining five regardless of who they are. However, Challenger Approaching fights initiated through Classic Mode will count toward the five despite Classic Mode not having a time delay requirement. For example, if the player's first Challenger Approaching fight is a character below {{SSBU|Inkling}} on the list (regardless of if the player wins or loses), and then the player attempts to unlock the rest of the characters through timed encounters, then Inkling will require a 10-minute wait.
The 10-minute delay requirement does not apply to the first five Challenger Approaching fights specifically. For example, if the player unlocks all but five characters through World of Light, then no time delay requirements apply to the remaining five regardless of who they are. However, Challenger Approaching fights initiated through Classic Mode will count toward the five despite Classic Mode not having a time delay requirement. For example, if the player's first Challenger Approaching fight is a character below {{SSBU|Inkling}} on the list (regardless of if the player wins or loses), and then the player attempts to unlock the rest of the characters through timed encounters, then Inkling will require a 10-minute wait.
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