Falco (SSBM)/Down aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== Falco's down aerial is one of the most feared in the game, being an extremely powerful spike that has no sourspot...)
 
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==Overview==
==Overview==
Falco's down aerial is one of the most feared in the game, being an extremely powerful spike that has no [[Sweet spot (hitbox)#Sour spot|sourspot]] and a hitbox that lasts for as long as the move (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the move making Falco fall faster than usual and Falco's terrible vertical recovery.
[[File:Falco Down Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's dair.]]
Falco spins around in place at a downward angle. His down aerial is considered the best [[spike]] in the game, having an extremely long duration of 20 frames and having [[sourspot]] hitboxes that still spike relatively powerfully (in NTSC only). The move is generally regarded as the best non special move in the game, and one of the best overall attacks in ''Melee''. Falco's down aerial is vital to his success as a character, acting as a powerful [[approach]], [[combo]], [[tech chasing]] and [[edgeguarding]] option all at once. The move is Falco's most rewarding approach option; at low percents the move directly combos into his {{mvsub|Falco|SSBM|down special|alt=shine}} or {{mvsub|Falco|SSBM|down tilt}}, and at higher percents combos into other aerials including itself. In addition, the move cannot be properly [[crouch cancel]]ed, aiding in its abilities as a neutral opener at low percents.


[[Category:Falco]]
Using this move in conjunction with the shine is known as [[pillaring]] and is the basis for all of Falco's combos; the vertical knockback of shine directly combos into a down aerial which as a spike, links perfectly into another shine. This cycle of shines and down aerials is expanded with a variety of other moves, most notably {{mvsub|Falco|SSBM|up tilt}}, {{mvsub|Falco|SSBM|neutral aerial}}, and {{mvsub|Falco|SSBM|back aerial}}, and is a notable way to [[shield break combo|wear down shields]]. The possibilities opened up by Falco's down aerial are near unlimited, and this is one of the primary reasons why Falco is such an unforgiving character; in the hands of a competent player, this move can absolutely devastate every other character, potentially netting KOs as early as 30%.
[[Category:Foot attacks]]
 
[[Category:Normal attacks]]
==Hitboxes==
===NTSC===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=12%
|angle=290
|anglesuffix=spk
|bk=10
|ks=100
|fkv=0
|r=1320
|bn=7
|xpos=-340
|ypos=383
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=12%
|angle=290
|anglesuffix=spk
|bk=10
|ks=100
|fkv=0
|r=1533
|bn=7
|xpos=255
|ypos=255
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=290
|anglesuffix=spk
|bk=20
|ks=100
|fkv=0
|r=1320
|bn=7
|xpos=-340
|ypos=383
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=290
|anglesuffix=spk
|bk=20
|ks=100
|fkv=0
|r=1533
|bn=7
|xpos=255
|ypos=255
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
===PAL===
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=12%
|angle=290
|anglesuffix=spk
|bk=10
|ks=100
|fkv=0
|r=1320
|bn=7
|xpos=-340
|ypos=383
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=12%
|angle=290
|anglesuffix=spk
|bk=10
|ks=100
|fkv=0
|r=1533
|bn=7
|xpos=255
|ypos=255
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=361
|anglebg=nerf
|bk=20
|ks=100
|fkv=0
|r=1320
|bn=7
|xpos=-340
|ypos=383
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|anglebg=nerf
|bk=20
|ks=100
|fkv=0
|r=1533
|bn=7
|xpos=255
|ypos=255
|clang=1
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
Summary:
*{{nerf|Late hit is now the Sakurai angle, not a spike.}}
 
==Timing==
===Attack===
{|class="wikitable"
|-
!Initial autocancel
|1-4
|-
!Clean hit
|5-14
|-
!Late hit
|15-24
|-
!Ending autocancel
|30-
|-
!Animation length
|49
|-
!Interruptible
|60
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=25}}
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Autocancel|c=20}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|18
|-
!L-cancelled animation length
|9
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=18}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
 
{{MvSubNavFalco|g=SSBM}}
 
[[Category:Falco (SSBM)]]
[[Category:Down aerials (SSBM)]]
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