Platform: Difference between revisions

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It can only go through platforms if Snake is already through a platform? Yeah all of them do that. Only other meaning is that there is a window where you can go through a second platform after the first, but the platforms on Luigi's Mansion are very close together and it doesn't work (in Ultimate)
m (It can only go through platforms if Snake is already through a platform? Yeah all of them do that. Only other meaning is that there is a window where you can go through a second platform after the first, but the platforms on Luigi's Mansion are very close together and it doesn't work (in Ultimate))
 
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{{ArticleIcons|series=y|fa=yes}}
{{ArticleIcons|series=y|fa=yes}}
{{disambig2|the common stage structure|the bonus game|Board the Platforms}}
{{disambig2|the common stage structure|the bonus game|Board the Platforms}}
[[File:BTLFD-PLATF-SSBM.png|thumb|''[[Super Smash Bros. Melee|Melee]]'''s [[Battlefield (SSBM)|Battlefield]] showing platforms. Hard platforms are denoted with gray, soft platforms are denoted with blue.]]
[[File:BTLFD-PLATF-SSBM.png|thumb|''[[Super Smash Bros. Melee|Melee]]''{{'}}s {{SSBM|Battlefield}} showing platforms. Hard platforms are denoted with gray, soft platforms are denoted with blue.]]
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land, which usually take the form of floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and {{forwiiu}} allows players to draw platforms of different shapes with the Wii U's [[GamePad]].
'''Platforms''' are [[stage]] features that make up the [[floor]] upon which characters may stand and objects may land. The main difference between a platform and a standard floor is that a platform is mostly disconnected from other parts of a stage and usually hover in place like floating islands. There are four distinct types of platforms: hard, semisoft, soft, and supersoft, each of which differs in its tolerance of the vertical movement of characters and objects through it. Platforms sometimes accommodate [[ledge]]s from which characters can hang, and may also incorporate slopes, movement, hazards, and destructible and interactive features. Some [[boss]]es are also platforms, and characters can stand upon them. The appearance of platforms ranges from simple or abstract polygonal solids and flat planks, to recognisable objects such as buildings, ships and creatures. Items can land upon platforms, and some, such as the [[Hothead]] and [[Motion-Sensor Bomb]], interact with them. Most versus stages involve a large, central, hard or semisoft platform with ledges that may be grabbed, and additional, smaller platforms elsewhere.  [[Stage Builder]] in ''[[Super Smash Bros. Brawl]]'' offers a variety of platforms, some [[unlockable]], that can be arranged and customized by players, and {{forwiiu}} allows players to draw platforms of different shapes with the Wii U's [[GamePad]]. ''[[Super Smash Bros. Ultimate]]'' also gained the ability to create and draw platforms in Stage Builder that was added in version 3.0.0.


==Platform types==
==Platform types==
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===Soft platforms===
===Soft platforms===
'''Soft platforms''', also known as pass-through or fall-through platforms, are thin platforms that characters, projectiles, and items can pass through upwards, and that characters may also pass through downwards. Most soft platforms do not have [[ledge]]s that characters may hang from, although there are exceptions, such as the upper platforms of [[Norfair]]. While standing on a soft platform, a character may fall down through it by [[tap|tapping]] down on the [[control stick]]. [[Shield platform dropping]] is a technique which can aid in attaining the standing state necessary to drop through soft platforms.  Airborne characters may pass through a soft platform from above by holding down on the control stick as they approach it, though in ''SSB'' this can only be done when the character is [[helpless]].  
'''Soft platforms''', also known as pass-through or fall-through platforms, are thin platforms that characters, projectiles, and items can pass through upwards, and that characters may also pass through downwards. Most soft platforms do not have [[ledge]]s that characters may hang from, although there are exceptions, such as the upper platforms of [[Norfair]]. While standing on a soft platform, a character may fall down through it by [[tap]]ping down on the [[control stick]]. [[Shield platform dropping]] is a technique which can aid in attaining the standing state necessary to drop through soft platforms.  Airborne characters may pass through a soft platform from above by holding down on the control stick as they approach it, though in ''SSB'' this can only be done when the character is [[helpless]].  


All airborne items and projectiles, including Pikachu's {{b|Thunder|Pokémon}}, will travel upward through soft platforms, but will not travel downward through them. The same is true of [[tumble|tumbling]] and reeling characters, who will fly upward through soft platforms, but will land in a [[floor recovery|lying position]] upon a soft platform if they contact it from above. When used under a soft platform, certain [[special move]]s, such as [[Ike|Ike]]'s [[Aether]] and [[Bowser]]'s grounded [[Bowser Bomb]], may send their performers upward through the platform during the rising portion of the move, and then downward onto the platform during the falling portion. This is also the case with Kirby and Meta Knight's [[up throw]]s; both the grabber and the victim will rise through soft platforms, but "crash land" onto them during the falling part of the move.
All airborne items and projectiles, including Pikachu's {{b|Thunder|Pokémon}}, will travel upward through soft platforms, but will not travel downward through them. The same is true of [[tumble|tumbling]] and reeling characters, who will fly upward through soft platforms, but will land in a [[floor recovery|lying position]] upon a soft platform if they contact it from above. When used under a soft platform, certain [[special move]]s, such as [[Ike]]'s [[Aether]] and [[Bowser]]'s grounded [[Bowser Bomb]], may send their performers upward through the platform during the rising portion of the move, and then downward onto the platform during the falling portion. This is also the case with Kirby and Meta Knight's [[up throw]]s; both the grabber and the victim will rise through soft platforms, but "crash land" onto them during the falling part of the move.


Characters performing [[aerial attack]]s, including [[stall-then-fall]] maneuvers, cannot fall through soft platforms during the attack. Most special moves also follow this rule, with exceptions such as [[Yoshi]]'s <!--grounded only? only when down is held?-->[[Yoshi Bomb]] in ''[[Super Smash Bros. Ultimate]]'' and the [[up special]] moves of Fox, Falco, and Wolf when used in the air, which will pass down through soft platforms when directed at a downward angle.
Characters performing [[aerial attack]]s, including [[stall-then-fall]] maneuvers, cannot fall through soft platforms during the attack. Most special moves also follow this rule, with exceptions such as [[Yoshi]]'s [[Yoshi Bomb]] (while down is held or within a certain timing window of starting the move) in ''[[Super Smash Bros. Ultimate]]'' and the [[up special]] moves of Fox, Falco, and Wolf when used in the air, which will pass down through soft platforms when directed at a downward angle.


===Supersoft platforms===
===Supersoft platforms===
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'''Supersoft platforms''' were introduced in ''[[Super Smash Bros. Brawl]]'' and appear on the stage [[Skyworld]], where they take the form of floating clouds. These cloud platforms have the same fall-through properties as soft platforms, but are distinct in that airborne characters who have been hit from above can fly downward through them. This can happen either when an airborne character is [[meteor smash]]ed, or a character is hit upward and [[stage spike|rebounds down]] from the ceiling of a higher hard platform. However, characters who are attacked by downward thrusting attacks will not be pushed down through cloud platforms if they are standing on them. Skyworld's cloud platforms do not have ledges, but the stone platforms that usually cover them do.
'''Supersoft platforms''' were introduced in ''[[Super Smash Bros. Brawl]]'' and appear on the stage [[Skyworld]], where they take the form of floating clouds. These cloud platforms have the same fall-through properties as soft platforms, but are distinct in that airborne characters who have been hit from above can fly downward through them. This can happen either when an airborne character is [[meteor smash]]ed, or a character is hit upward and [[stage spike|rebounds down]] from the ceiling of a higher hard platform. However, characters who are attacked by downward thrusting attacks will not be pushed down through cloud platforms if they are standing on them. Skyworld's cloud platforms do not have ledges, but the stone platforms that usually cover them do.


In {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'', [[Magicant]]'s cloud platforms are supersoft, but unlike Skyworld's, they do not allow players to naturally pass down through them and they have grabbable ledges.
In {{for3ds}} and ''Super Smash Bros. Ultimate'', [[Magicant]]'s cloud platforms are supersoft, but unlike Skyworld's, they do not allow players to naturally pass down through them and they have grabbable ledges.


==Platform features==
==Platform features==
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