Tournament rulesets (SSB4): Difference between revisions

→‎Stages: shouldn’t this be updated?
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*The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, such as [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact the rule regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule; extending or shortening the amount of games to be played in a set is generally disallowed as well.
*The Gentleman Rule: The most basic form of the rule dictates players may play on any stage, including banned stages, if all players in the match agree to it. While rarely actually used to play on banned stages (as even if a player wanted to play on a banned stage, it's highly unlikely the opponent would agree to it), the rule is often used by players in game one of sets to bypass stage striking (by a player suggesting a starter stage to just go to, such as [[Smashville]], which the opponent then agrees to or refuses and stage strikes). The rule also sees frequent use when a player faces off against a player of a much lower skill level (and usually much younger), where the player allows the lower skilled player to choose any stage they want to play on, whether as a sign of courtesy and/or the player not seeing their opponent as a threat and thus not caring about the stage chosen. The rule is near universally seen, and even if the rules don't explicitly allow it, players often enact the rule regardless of if it's written in the rules or not. While TOs usually don't impose any restrictions on the Gentleman Rule, they may occasionally explicitly disallow banned stages from being played on at all regardless of the rule; extending or shortening the amount of games to be played in a set is generally disallowed as well.


*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a suicide move (such as by {{SSB4|Bowser}}'s [[Flying Slam]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares.
*The Suicide Rule: If a match ends by both remaining players losing their last stock at the same time due to a [[Sacrificial KO|suicide move]] (such as by {{SSB4|Bowser}}'s [[Flying Slam]]), then the initiator of the suicide move is considered the winner of the match regardless of what the results screen says, and no tiebreaker is played. While the rule is often used, it's not universal, as some players maintain that the winner of the match should be what the game declares. In comparison to previous games, which had many suicidal KO moves choose the winner inconsistently, it's less necessary for SSB4 as moves are normally consistent with who is KO'd first — but there is still inconsistency between moves (for example, Bowser's Flying Slam always causes Bowser to lose, while Ganondorf's Flame Choke always causes Ganondorf to win).


==Custom special moves and Mii Fighters==
==Custom special moves and Mii Fighters==
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:''For an explanation as to why stages are counter-picked or banned, see [[Stage legality]].''
:''For an explanation as to why stages are counter-picked or banned, see [[Stage legality]].''


Stage lists vary by tournament due to a variety of factors, such as how many counterpick stages are available or what [[downloadable content]] stages are allowed (or released). This section covers stages used in competitive {{forwiiu}} play; for {{for3ds}} stages, see below.
Stage lists vary by tournament due to a variety of factors, such as how many counterpick stages are available or what [[downloadable content]] stages were purchased. This section covers stages used in competitive {{forwiiu}} play; for {{for3ds}} stages, see below.


Stages are divided up in tournaments into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Each player also gets to ban the opponent from choosing a stage throughout the whole set, as explained prior in the set procedure.
Stages are divided up in tournaments into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Each player also gets to ban the opponent from choosing a stage throughout the whole set, as explained prior in the set procedure.
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===Common starter/Universal counterpick===
===Common starter/Universal counterpick===
*[[Lylat Cruise]]
*[[Lylat Cruise]]
**Was briefly retired, but brought back in a poll.
**Was briefly retired, but brought back in a poll.
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The following stages are universally tournament legal, usually as a counterpick. Some liberal stagelists may have them as a starter.
The following stages are universally tournament legal, usually as a counterpick. Some liberal stagelists may have them as a starter.


*[[Dreamland 64]]
*[[Dream Land (SSB)|Dream Land 64]]
*[[Ω form]] versions of [[Wily Castle]], [[Suzaku Castle]], and [[Midgar]].
*[[Ω form]] versions of [[Wily Castle]], [[Suzaku Castle]], and [[Midgar]].


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No official ruleset exists for amiibo tournaments, though this is the most commonly used ruleset:
No official ruleset exists for amiibo tournaments, though this is the most commonly used ruleset:


*3 Stock
*3 Stock.
*10 minutes
*10 minutes
*All amiibo must be Level 50
*All amiibo must be Level 50
*Equipment is banned
*Equipment is allowed, however, “Explosive Perfect Shield” and “Critical Hit Capability” are banned in most tournaments.
*All items (including Smash Ball) are banned
*All items (including Smash Ball) are banned
*All battles are on Smashville
*All battles are on tournament legal stages.
*[[Sudden Death]] is used to determine winners if [[Time out|time runs out]]
*[[Sudden Death]] is used to determine winners if [[Time out|time runs out]].
*Custom Moves are allowed on amiibo
*Custom Moves are allowed on amiibo


==See also==
==See also==
*[[Super Smash Bros. 4 in competitive play]]
*[[Tournament legal (SSB)]]
*[[Tournament legal (SSB)]]
*[[Tournament legal (SSBM)]]
*[[Tournament legal (SSBM)]]
*[[Tournament legal (SSBB)]]
*[[Tournament legal (SSBB)]]
*[[Tournament legal (DSB)]]
*[[Tournament legal (DSB)]]
*[[Banned stage]]
*[[Stage legality]]


[[Category:Competitive play]]
[[Category:Competitive play]]
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