Mr. Game & Watch (SSBB): Difference between revisions

no edit summary
m (Ditto this edit.)
No edit summary
Line 17: Line 17:
At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after ''Brawl'' was released in North America.
At first, Mr. Game & Watch was indirectly revealed from a leaked copy of the game. However, he was officially confirmed on the [[Smash Bros. DOJO!!]] website on March 10, 2008, one day after ''Brawl'' was released in North America.


He is currently ranked as 16th on ''Brawl''{{'}}s [[tier list]] in the high-mid tier, which is a high leap from ''Melee'' (where he is currently 19th in low tier) and his best placement in the series. The largest benefit Mr. Game & Watch gained in ''Brawl'' were the physics changes, where he is significantly less vulnerable to [[combo]]s, his [[back aerial]] is significantly more useful due to [[hitlag]], and the leaning towards defensive gameplay boosts Mr. Game & Watch's strengths in general. For some of his individual traits, Mr. Game & Watch possesses large and [[disjointed hitbox]]es in most of his attacks, with his attacks being rather fast in [[start-up lag]] and the majority being quite powerful (especially his brutal [[smash attack]]s, all of which can reliably [[KO]] under 100% while none being particularly slow). Mr. Game & Watch additionally possesses amazing survivability for a character of his weight class, as his amazing [[bucket braking]] momentum cancelling gives him the horizontal endurance potential of a lighter heavyweight, while his [[recovery]] covers great distance and provides great protection against [[edgeguarding]]. Mr. Game & Watch also possesses above average movement speed and good mobility, effective [[tilt]]s and [[aerial attack]]s, and a [[down throw]] that can force a [[tech chase]] opportunity on anyone at any percent. While Mr. Game & Watch's attacks are fast in start-up lag, they are particularly heavy in [[ending lag]], with his aerials also all possessing high [[landing lag]] with the exception of his [[neutral aerial]]. His attacks, despite possessing large hitboxes, additionally mostly have poor to mediocre [[reach]]. This results in him being easily punished when his attacks are [[shield]]ed, and complicates safe [[approach]]es. His [[projectile]] is also laggy and short ranged, while being mostly ineffective, preventing him from being able to [[outcamp]] most characters to cover his approaching difficulties. Additionally, he is very susceptible to vertical [[KO]] moves as his vertical endurance is among the worst (Bucket Braking is significantly less effective when launched vertically), his [[grab]] and [[throw]] game is rather poor in general (he possesses one of the shortest reaching grabs and near useless throws outside his down throw), and his [[roll]]s are rather slow while gaining among the shortest distance. Regardless, Mr. Game & Watch's pros outweigh his cons, resulting in overall strong [[matchup]]s, that are dominating against characters below him on the tier list, while being lackluster against characters above him (particularly losing to eight of the top ten characters, while [[Counter (matchup)|countered]] by four of them), and he has achieved above average [[tournament]] results.
He is currently ranked as 16th on ''Brawl''{{'}}s [[tier list]] in the high-mid tier, which is a high leap from ''Melee'' (where he is currently 19th in low tier). The largest benefit Mr. Game & Watch gained in ''Brawl'' were the physics changes, where he is significantly less vulnerable to [[combo]]s, his [[back aerial]] is significantly more useful due to [[hitlag]], and the leaning towards defensive gameplay boosts Mr. Game & Watch's strengths in general. For some of his individual traits, Mr. Game & Watch possesses large and [[disjointed hitbox]]es in most of his attacks, with his attacks being rather fast in [[start-up lag]] and the majority being quite powerful (especially his brutal [[smash attack]]s, all of which can reliably [[KO]] under 100% while none being particularly slow). Mr. Game & Watch additionally possesses amazing survivability for a character of his weight class, as his amazing [[bucket braking]] momentum cancelling gives him the horizontal endurance potential of a lighter heavyweight, while his [[recovery]] covers great distance and provides great protection against [[edgeguarding]]. Mr. Game & Watch also possesses above average movement speed and good mobility, effective [[tilt]]s and [[aerial attack]]s, and a [[down throw]] that can force a [[tech chase]] opportunity on anyone at any percent. While Mr. Game & Watch's attacks are fast in start-up lag, they are particularly heavy in [[ending lag]], with his aerials also all possessing high [[landing lag]] with the exception of his [[neutral aerial]]. His attacks, despite possessing large hitboxes, additionally mostly have poor to mediocre [[reach]]. This results in him being easily punished when his attacks are [[shield]]ed, and complicates safe [[approach]]es. His [[projectile]] is also laggy and short ranged, while being mostly ineffective, preventing him from being able to [[outcamp]] most characters to cover his approaching difficulties. Additionally, he is very susceptible to vertical [[KO]] moves as his vertical endurance is among the worst (Bucket Braking is significantly less effective when launched vertically), his [[grab]] and [[throw]] game is rather poor in general (he possesses one of the shortest reaching grabs and near useless throws outside his down throw), and his [[roll]]s are rather slow while gaining among the shortest distance. Regardless, Mr. Game & Watch's pros outweigh his cons, resulting in overall strong [[matchup]]s, that are dominating against characters below him on the tier list, while being lackluster against characters above him (particularly losing to eight of the top ten characters, while [[Counter (matchup)|countered]] by four of them), and he has achieved above average [[tournament]] results.


==How to unlock==
==How to unlock==
5,700

edits