Meta Knight (SSBB): Difference between revisions

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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Meta Knight has been ranked 1st on the tier list since a few months after the game's release, commonly in his own tier above the rest of the cast. Players initially believed {{SSBB|Snake}} was the best character, but as the [[metagame]] evolved, Meta Knight's advantages in combat became more evident, and Meta Knight mains such as {{Sm|Mew2King}} began dominating tournaments, leading to him becoming the game's most commonly used character by far. Meta Knight has significantly better tournament results than the entire roster: many Meta Knight legal tournaments had Meta Knight players taking up more than half of the top 8, and Meta Knight won almost three times the amount of money in tournaments than the second-most successful character, Snake. In the later stages of the game's scene, innovations in the {{SSBB|Ice Climbers}}' metagame, especially their chain grab setups capable of annihilating any player given a single opportunity, led some players to challenge Meta Knight being the undisputed best character in practice. Despite this, Meta Knight remained in first place, with the Ice Climbers in the spot below him.
====Ban from competitive play====
Due to his perceived "brokenness" and over-centralization of the metagame, Meta Knight's tournament legality was disputed at length for the entirety of ''Brawl''{{'}}s lifetime. This started with a well-known rumor in the ''Smash Bros.'' community that Meta Knight was banned in Italian tournaments. Although the rumor was false, the Italian Smashboards had asked Smashers if they believed that Meta Knight should be banned. However, this rumor triggered another surge of players who wanted to ban Meta Knight in other regions. The controversy reached the point where the Smash Back Room held a poll in the middle of 2009 to see if Smashers wanted to completely ban the character. "Pro-Ban" won the poll, but did not win a super-majority of at least 66%, and Meta Knight was not banned on a large scale. <ref>http://www.smashboards.com/showthread.php?t=242903</ref>
Talks about banning Meta Knight later surged again, owing to Meta Knight's rapidly increasing dominance and Meta Knight players primarily being those who won tournaments and/or took up the top results. Such an example was [[KTAR 6]], where five of the top eight placers used Meta Knight. In addition, data compiled by {{Sm|John Numbers}} showed that Meta Knight had won over 50% of total tournament earnings in tournaments that had more than thirty entrants. Meta Knight in total won $42,394.32 in 2011 U.S. tournaments when money is split in character usage (and $59,490.07 when not split), while the next most successful character, {{SSBB|Snake}}, had only won $12,125.33 when split (and $20,860.29 with no split). The overall increasing centralization of Meta Knight was also said to have caused ''Brawl''{{'}}s metagame to shift too radically; some characters, as mentioned above, significantly dropped down the tier list in large part due to poor matchups against Meta Knight.
The Unity Ruleset Committee introduced experimental rules in a later ruleset update; one of the new suggested rules was a ban on Meta Knight<ref>http://www.smashboards.com/showpost.php?p=13213667&postcount=3</ref>, with another poll conducted in early September 2011. "Pro-ban" again won the poll, but this time with a super-majority of 75%; with this in mind, the Unity Ruleset Committee subsequently announced its official ban of Meta Knight from both singles and doubles play on September 30th, 2011. The ban itself started on January 9th, 2012. <ref>http://www.smashboards.com/showthread.php?p=13439900</ref>
The decision to ban Meta Knight, however, immediately proved controversial. Although a large number of smashers had voted for his banning, a number of top professionals who mained Meta Knight later stated they would not attend tournaments where Meta Knight was banned, and a number of tournament organizers stated that they would ignore the Meta Knight ban, as to keep tournaments profitable by allowing top professionals to enter. Regional differences also began to play a role in how Meta Knight was banned; while a number of powerful regions, such as the [[Tristate Area]], featured numerous top players that used Meta Knight, some smaller regions featured fewer top players who used Meta Knight and they subsequently adopted the ban. As a result, while Meta Knight was banned in some areas, he was not in others, leading to the subsequent fractures in the ''Brawl'' competitive scene; with the differing legality of Meta Knight, different regions had different [[banned stage]]s, as some stages gave too strong a benefit to Meta Knight while not extremely buffing other characters. Furthermore, some top professionals refused to travel to other regions in response to the ban on Meta Knight or lack thereof.
The controversy surrounding Meta Knight and his ban was derided by the ''Melee'' community; following his ban, in a newer ruleset update, the Melee Back Room sarcastically added that Meta Knight was banned from all ''Melee'' tournaments.{{fact}}
The Unity Ruleset Committee later disbanded on April 16, 2012<ref>http://www.smashboards.com/threads/the-urc-has-been-disbanded.321154/#post-14342103</ref>, with {{Sm|Marc}} stating that "it is up to individual TOs to decide what is best for their events." As a result, Meta Knight's ban is not considered universal, and tournament organizers may choose whether or not to ban the character. Since then, a majority of ''Brawl'' tournaments have allowed Meta Knight.
Although the singles ban is controversial, teams consisting of two Meta Knights are universally considered far too powerful and are officially banned in [[doubles]].
===Matchups===
===Matchups===
{{SSBBMatchupTable|metaknight=yes}}
{{SSBBMatchupTable|metaknight=yes}}
Meta Knight has by far the most favorable matchup spread in ''[[Brawl]]'', with a weighted total of 252 (more than twice the amount of {{SSBB|Ice Climbers}}, the character with the second highest weighted total) on the [[Character matchup (SSBB)|current SmashBoards matchup chart]]. He has one even matchup, [[soft counter]]s nine characters, [[counter]]s thirteen, [[hard counter]]s eleven, and has two close to unloseable matchups. Against other top and high-tiered characters, he has one even matchup, soft counters seven matchups, and counters one matchup. Even his one even matchup (against {{SSBB|Pikachu}}) is highly disputed and even proven to be wrong, and many players, even Pikachu professional {{Sm|ESAM}}, believe it to be in Meta Knight's favor. The other closest to even matchups against Meta Knight include {{SSBB|Falco}} and {{SSBB|Ice Climbers}}, the former due to his ability to [[projectile camp]] against Meta Knight, and the latter of course due to their [[0-death]] [[chaingrab]]s, but even then, they're heavily stage dependent, only coming close on neutral stages. Meta Knight is considered the hardest matchup for many characters, with certain characters, such as {{SSBB|R.O.B.}} and {{SSBB|Luigi}}, having their positions on the [[tier list]] significantly dropping in large part due to their poor matchups against Meta Knight. Meta Knight can easily beat every character in the game and is the toughest matchup for almost every other character.
Meta Knight has by far the most favorable matchup spread in ''[[Brawl]]'', with a weighted total of 252 (more than twice the amount of {{SSBB|Ice Climbers}}, the character with the second highest weighted total) on the [[Character matchup (SSBB)|current SmashBoards matchup chart]]. He has one even matchup, [[soft counter]]s nine characters, [[counter]]s thirteen, [[hard counter]]s eleven, and has two close to unloseable matchups. Against other top and high-tiered characters, he has one even matchup, soft counters seven matchups, and counters one matchup. Even his one even matchup (against {{SSBB|Pikachu}}) is highly disputed and even proven to be wrong, and many players, even Pikachu professional {{Sm|ESAM}}, believe it to be in Meta Knight's favor. The other closest to even matchups against Meta Knight include {{SSBB|Falco}} and {{SSBB|Ice Climbers}}, the former due to his ability to [[projectile camp]] against Meta Knight, and the latter of course due to their [[0-death]] [[chaingrab]]s, but even then, they're heavily stage dependent, only coming close on neutral stages. Meta Knight is considered the hardest matchup for many characters, with certain characters, such as {{SSBB|R.O.B.}} and {{SSBB|Luigi}}, having their positions on the [[tier list]] significantly dropping in large part due to their poor matchups against Meta Knight. Meta Knight can easily beat every character in the game and is the toughest matchup for almost every other character.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Meta Knight professionals (SSBB)]]''
:''See also: [[:Category:Meta Knight professionals (SSBB)]]''
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*{{Sm|Tyrant|USA}} - Was arguably the best player on the West Coast for most of ''Brawl'''s competitive life, and was one of the United States' best players from 2009 to Smash 4's release. He was additionally ranked 13th on the 2014 SSBBRank.
*{{Sm|Tyrant|USA}} - Was arguably the best player on the West Coast for most of ''Brawl'''s competitive life, and was one of the United States' best players from 2009 to Smash 4's release. He was additionally ranked 13th on the 2014 SSBBRank.
*{{Sm|ZeRo|Chile}} - Often considered one of the best players from 2012 to ''Smash 4'''s release, including being arguably the best player in the world during his period of dominance in early 2014. He was ranked 3rd on the 2014 SSBBRank.
*{{Sm|ZeRo|Chile}} - Often considered one of the best players from 2012 to ''Smash 4'''s release, including being arguably the best player in the world during his period of dominance in early 2014. He was ranked 3rd on the 2014 SSBBRank.
===Tier placement and history===
Meta Knight has been ranked 1st on the tier list since a few months after the game's release, commonly in his own tier above the rest of the cast. Players initially believed {{SSBB|Snake}} was the best character, but as the [[metagame]] evolved, Meta Knight's advantages in combat became more evident, and Meta Knight mains such as {{Sm|Mew2King}} began dominating tournaments, leading to him becoming the game's most commonly used character by far. Meta Knight has significantly better tournament results than the entire roster: many Meta Knight legal tournaments had Meta Knight players taking up more than half of the top 8, and Meta Knight won almost three times the amount of money in tournaments than the second-most successful character, Snake. In the later stages of the game's scene, innovations in the {{SSBB|Ice Climbers}}' metagame, especially their chain grab setups capable of annihilating any player given a single opportunity, led some players to challenge Meta Knight being the undisputed best character in practice. Despite this, Meta Knight remained in first place, with the Ice Climbers in the spot below him.
===Ban from competitive play===
Due to his perceived "brokenness" and over-centralization of the metagame, Meta Knight's tournament legality was disputed at length for the entirety of ''Brawl''{{'}}s lifetime. This started with a well-known rumor in the ''Smash Bros.'' community that Meta Knight was banned in Italian tournaments. Although the rumor was false, the Italian Smashboards had asked Smashers if they believed that Meta Knight should be banned. However, this rumor triggered another surge of players who wanted to ban Meta Knight in other regions. The controversy reached the point where the Smash Back Room held a poll in the middle of 2009 to see if Smashers wanted to completely ban the character. "Pro-Ban" won the poll, but did not win a super-majority of at least 66%, and Meta Knight was not banned on a large scale. <ref>http://www.smashboards.com/showthread.php?t=242903</ref>
Talks about banning Meta Knight later surged again, owing to Meta Knight's rapidly increasing dominance and Meta Knight players primarily being those who won tournaments and/or took up the top results. Such an example was [[KTAR 6]], where five of the top eight placers used Meta Knight. In addition, data compiled by {{Sm|John Numbers}} showed that Meta Knight had won over 50% of total tournament earnings in tournaments that had more than thirty entrants. Meta Knight in total won $42,394.32 in 2011 U.S. tournaments when money is split in character usage (and $59,490.07 when not split), while the next most successful character, {{SSBB|Snake}}, had only won $12,125.33 when split (and $20,860.29 with no split). The overall increasing centralization of Meta Knight was also said to have caused ''Brawl''{{'}}s metagame to shift too radically; some characters, as mentioned above, significantly dropped down the tier list in large part due to poor matchups against Meta Knight.
The Unity Ruleset Committee introduced experimental rules in a later ruleset update; one of the new suggested rules was a ban on Meta Knight<ref>http://www.smashboards.com/showpost.php?p=13213667&postcount=3</ref>, with another poll conducted in early September 2011. "Pro-ban" again won the poll, but this time with a super-majority of 75%; with this in mind, the Unity Ruleset Committee subsequently announced its official ban of Meta Knight from both singles and doubles play on September 30th, 2011. The ban itself started on January 9th, 2012. <ref>http://www.smashboards.com/showthread.php?p=13439900</ref>
The decision to ban Meta Knight, however, immediately proved controversial. Although a large number of smashers had voted for his banning, a number of top professionals who mained Meta Knight later stated they would not attend tournaments where Meta Knight was banned, and a number of tournament organizers stated that they would ignore the Meta Knight ban, as to keep tournaments profitable by allowing top professionals to enter. Regional differences also began to play a role in how Meta Knight was banned; while a number of powerful regions, such as the [[Tristate Area]], featured numerous top players that used Meta Knight, some smaller regions featured fewer top players who used Meta Knight and they subsequently adopted the ban. As a result, while Meta Knight was banned in some areas, he was not in others, leading to the subsequent fractures in the ''Brawl'' competitive scene; with the differing legality of Meta Knight, different regions had different [[banned stage]]s, as some stages gave too strong a benefit to Meta Knight while not extremely buffing other characters. Furthermore, some top professionals refused to travel to other regions in response to the ban on Meta Knight or lack thereof.
The controversy surrounding Meta Knight and his ban was derided by the ''Melee'' community; following his ban, in a newer ruleset update, the Melee Back Room sarcastically added that Meta Knight was banned from all ''Melee'' tournaments.{{fact}}
The Unity Ruleset Committee later disbanded on April 16, 2012<ref>http://www.smashboards.com/threads/the-urc-has-been-disbanded.321154/#post-14342103</ref>, with {{Sm|Marc}} stating that "it is up to individual TOs to decide what is best for their events." As a result, Meta Knight's ban is not considered universal, and tournament organizers may choose whether or not to ban the character. Since then, a majority of ''Brawl'' tournaments have allowed Meta Knight.
Although the singles ban is controversial, teams consisting of two Meta Knights are universally considered far too powerful and are officially banned in [[doubles]].


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
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