Forward throw: Difference between revisions

 
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! Character !! Description !! Hitbox
! Character !! Description !! Hitbox
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|[[Banjo]] & [[Kazooie]]||[[Banjo]] faces away and [[Kazooie]] kicks the opponent away with her talons.||{{y|16}}
|[[Banjo]] & [[Kazooie]]||Banjo faces backwards and Kazooie kicks the opponent away with her talons.||{{y|16}}
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|[[Bayonetta]]||Performs the [http://bayonetta.wikia.com/wiki/Tetsuzanko Tetsuzanko] technique.||{{y|16}}
|[[Bayonetta]]||Performs the [http://bayonetta.wikia.com/wiki/Tetsuzanko Tetsuzanko] technique.||{{y|16}}
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|[[Byleth]]||Launches the opponent away with an upwards swing of the Sword of the Creator in its whip form.||{{y|16}}
|[[Byleth]]||Launches the opponent away with an upwards swing of the Sword of the Creator in its whip form.||{{y|16}}
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|[[Captain Falcon]]||{{GameIcon|SSB}} Lifts the opponent overhead and slams them onto the ground with one arm. From ''Melee'' onward, this is Captain Falcon's [[down throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Launches the opponent with a backhanded punch.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|[[Captain Falcon]]||{{GameIcon|SSB}} Lifts the opponent overhead and slams them onto the ground with one arm. From ''Melee'' onwards, this is Captain Falcon's [[down throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Launches the opponent with a body blow.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
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|[[Charizard]]||Fully spins its head around with the grabbed opponent, then tosses them forward.||{{n|16}}
|[[Charizard]]||Fully spins its head around with the grabbed opponent, then tosses them forward.||{{n|16}}
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|[[Diddy Kong]]||Lifts the opponent overhead and tosses them with both hands.||{{n|16}}
|[[Diddy Kong]]||Lifts the opponent overhead and tosses them with both hands.||{{n|16}}
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|[[Donkey Kong]]||Carries the opponent above himself with both hands. Donkey Kong can then move and jump around with them, and perform any of the following throws:<br/>''Forward'': Tosses the opponent away with both hands.<br/>''Back'': Turns around, then tosses the opponent away with both hands.<br/>''Up'' ({{GameIcon|SSBM}} onward): Heaves the opponent upward.<br>''Down'': {{GameIcon|SSBM}}{{GameIcon|SSBB}} Hurls the opponent forward like a bowling ball.<br/>{{GameIcon|SSB4}} Performs a [[wikipedia:Professional wrestling throws#Gorilla press slam|gorilla press slam]].<br>{{GameIcon|SSBU}} Performs a {{s|wikipedia|bear hug}}.||{{n|16}}
|[[Donkey Kong]]||Carries the opponent above himself with both hands. Donkey Kong can then move and jump around with them, and perform any of the following throws:<br/>''Forward'': Tosses the opponent away with both hands.<br/>''Back'': Turns around, then tosses the opponent away with both hands.<br/>''Up'' ({{GameIcon|SSBM}} onwards): Heaves the opponent upward.<br>''Down'': {{GameIcon|SSBM}}{{GameIcon|SSBB}} Hurls the opponent forward like a bowling ball.<br/>{{GameIcon|SSB4}} Performs a [[wikipedia:Professional wrestling throws#Gorilla press slam|gorilla press slam]].<br>{{GameIcon|SSBU}} Performs a {{s|wikipedia|bear hug}}.||{{n|16}}
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|[[Dr. Mario]]||Spins around once and tosses the opponent.||{{n|16}}
|[[Dr. Mario]]||Spins around once and tosses the opponent.||{{n|16}}
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|[[Duck Hunt]]||The dog swings his head back and tosses the opponent.||{{n|16}}
|[[Duck Hunt]]||The dog swings his head back and tosses the opponent.||{{n|16}}
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|[[Falco]]||Punches the opponent away.||{{y|16}}
|[[Falco]]||Elbows the opponent away.||{{y|16}}
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|[[Fox]]||{{GameIcon|SSB}} Somersaults forward once and tosses the opponent.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Punches the opponent away.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|[[Fox]]||{{GameIcon|SSB}} Somersaults forward once and tosses the opponent.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Elbows the opponent away.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
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|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Launches the opponent with a backhanded punch.<br/>{{GameIcon|SSBU}} Launches the opponent with an uppercut.||{{y|16}}
|[[Ganondorf]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Launches the opponent with a backhanded punch.<br/>{{GameIcon|SSBU}} Launches the opponent with an uppercut.||{{y|16}}
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|[[Incineroar]]||Spins the opponent around four times with both hands, then tosses them forward.||{{y|16}} <small>(collateral)</small>
|[[Incineroar]]||Spins the opponent around four times with both hands, then tosses them forward.||{{y|16}} <small>(collateral)</small>
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|[[Inkling]]||Blasts the opponent away with the Splattershot, covering them in [[ink]].||{{y|16}}<ref name="ink">The hitbox is not active if Inkling has no ink left, resulting in only the throw.</ref>
|[[Inkling]]||Blasts the opponent away with the Splattershot point-blank, covering them in {{b|ink|status}}.||{{y|16}}<ref name="ink">The hitbox is not active if Inkling has [[Ink Tank|no ink left]], resulting in only the throw.</ref>
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|[[Isabelle]]||Tosses the opponent with her net.||{{n|16}}
|[[Isabelle]]||Tosses the opponent with her net.||{{n|16}}
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|[[Ivysaur]]||{{GameIcon|SSBB}} Tosses the opponent forward with its vines.<br/>{{GameIcon|SSBU}} Headbutts the opponent away.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|[[Ivysaur]]||{{GameIcon|SSBB}} Tosses the opponent forward with its vines.<br/>{{GameIcon|SSBU}} Headbutts the opponent away.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
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|[[Jigglypuff]]||{{GameIcon|SSB}} Spins once and tosses the opponent straight up with one arm. From ''Melee'' onward, this is Jigglypuff's [[up throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Puffs up to launch the opponent.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
|[[Jigglypuff]]||{{GameIcon|SSB}} Spins once and tosses the opponent straight up with one arm. From ''Melee'' onwards, this is Jigglypuff's [[up throw]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Puffs up to launch the opponent.||{{GameIcon|SSB}} {{n|16}}<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}}
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|[[Joker]]||Tosses the opponent with a flourish of his arm.||{{n|16}}
|[[Joker]]||Tosses the opponent with a flourish of his arm.||{{n|16}}
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|[[Kazuya]]||Performs the Double Face Kick.||{{y|16}}
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|[[Ken]]||Performs the {{s|wikipedia|seoi nage}}, a judo throw.||{{n|16}}
|[[Ken]]||Performs the {{s|wikipedia|seoi nage}}, a judo throw.||{{n|16}}
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|[[King K. Rool]]||Slams the opponent onto the ground with one hand.||{{y|16}} <small>(collateral)</small>
|[[King K. Rool]]||Slams the opponent onto the ground with one hand.||{{y|16}} <small>(collateral)</small>
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|[[Kirby]]||{{GameIcon|SSB}} Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. From ''Melee'' onward, this is Kirby's up throw.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps with the grabbed opponent, somersaults forward, them slams them onto the ground, bouncing off after they are launched.||{{n|16}}
|[[Kirby]]||{{GameIcon|SSB}} Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. From ''Melee'' onwards, this is Kirby's up throw.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Jumps with the grabbed opponent, somersaults forward, them slams them onto the ground, bouncing off after they are launched.||{{GameIcon|SSB}} {{y|16}}<ref name="hitbox">The hitbox is not present in the NTSC-J version.</ref> <small>(collateral)</small><br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
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|[[Link]]||Kicks the opponent away.||{{y|16}}
|[[Link]]||Kicks the opponent away.||{{y|16}}
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|[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}}
|[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}}
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|[[Mr. Game & Watch]]||Juggles the opponent as a ball from back to front, then tosses them.||{{n|16}}
|[[Min Min]]||Kicks the opponent away.||{{y|16}}
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|[[Mr. Game & Watch]]||Juggles the opponent as a ball from back to front, then tosses them forward.||{{n|16}}
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|[[Mythra]]||Blasts the opponent with a magic blast.||{{y|16}}
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|[[Ness]]||Twirls the opponent around once with PSI, then tosses them.||{{n|16}}
|[[Ness]]||Twirls the opponent around once with PSI, then tosses them.||{{GameIcon|SSB}} {{y|16}} <small>(collateral)</small><br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{n|16}}
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|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent tosses them forward.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent slam them onto the ground in front of Olimar.||{{n|16}}
|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent tosses them forward.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent slam them onto the ground in front of Olimar.||{{n|16}}
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|[[Pit]]||Slashes the opponent with an upward swing of the Silver Bow.||{{y|16}}
|[[Pit]]||Slashes the opponent with an upward swing of the Silver Bow.||{{y|16}}
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|[[R.O.B.]]||Tosses the opponent with both hands.||{{n|16}}
|[[Pyra]]||Blasts the opponent with a fiery blast.||{{y|16}}
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|[[R.O.B.]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Tosses the opponent with both hands.<br/>{{GameIcon|SSBU}} Tosses the opponent with one hand.||{{n|16}}
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|[[Richter]]||Spins around once and tosses the opponent.||{{n|16}}
|[[Richter]]||Spins around once and tosses the opponent.||{{n|16}}
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|[[Samus]]||Extends the Grapple Beam and lifts the opponent overhead, then tosses them.||{{n|16}}
|[[Samus]]||Extends the Grapple Beam and lifts the opponent overhead, then tosses them.||{{n|16}}
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|[[Sephiroth]]||Thrusts his hand forward, blasting the opponent in front of himself away with corrupted Lifestream.||{{y|16}}
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|[[Sheik]]||Launches the opponent with a shoulder ram.||{{y|16}}
|[[Sheik]]||Launches the opponent with a shoulder ram.||{{y|16}}
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|[[Sonic]]||Launches the opponent with a stretch kick.||{{y|16}}
|[[Sonic]]||Launches the opponent with a stretch kick.||{{y|16}}
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|[[Sora]]||Tosses opponent in the air and spikes them with the Keyblade.||{{y|16}}
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|[[Squirtle]]||Dropkicks the opponent away.||{{y|16}}
|[[Squirtle]]||Dropkicks the opponent away.||{{y|16}}
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|[[Steve]]||Places piston below him and uses it to launch the opponent.||{{y|16}}
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|[[Terry]]||Slams the opponent on the ground in front of him.||{{n|16}}
|[[Terry]]||Slams the opponent on the ground in front of him.||{{n|16}}
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*{{SSBM|Kirby}}'s forward throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it depletes all of Kirby's jumps, and it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his back throw). From ''Brawl'' onward, it no longer exhibits these properties, making it a reliable combo starter, especially in ''Brawl'' at low percentages.
*{{SSBM|Kirby}}'s forward throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it depletes all of Kirby's jumps, and it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his back throw). From ''Brawl'' onward, it no longer exhibits these properties, making it a reliable combo starter, especially in ''Brawl'' at low percentages.
*[[Corrin]]'s forward throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his back throw.
*[[Corrin]]'s forward throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his back throw.
*[[Ness]]' forward throw in all games except ''Smash 64'' is notable for having extremely high base knockback, but extremely low knockback scaling, which allows it to set up edgeguards easily and KO very early near the horizontal [[blast line]]s (such as in walk-off stages or [[Smashville]]'s platform), but makes it extremely weak otherwise, not KOing opponents until around 900% from the center of {{SSBU|Final Destination}}.
*[[Ness]]' forward throw in all games except ''Smash 64'' is notable for having extremely high base knockback, but extremely low knockback scaling, which allows it to set up edgeguards easily and KO very early near the horizontal [[blast line]]s (such as in walk-off stages or [[Smashville]]'s platform), but makes it extremely weak otherwise, not KOing opponents until at least 900% from the center of {{SSBU|Final Destination}}.
**In ''Smash 64'', Ness' forward throw has lower base knockback but has much higher knockback scaling and damage dealing 16%. It is the strongest forward throw not only in the game but the series being able to KO {{SSB|Mario}} at around 105% from the center of {{SSB|Dream Land}}.  
**In ''Smash 64'', Ness' forward throw has lower base knockback but has much higher knockback scaling and damage dealing 16%. It is the strongest forward throw not only in the game but the series being able to KO {{SSB|Mario}} at around 105% from the center of {{SSB|Dream Land}}.  
**[[Villager]] and [[Isabelle]]'s forward throws have similar properties, and are even weaker, failing to KO from the center stage even at 999%.
**[[Villager]] and [[Isabelle]]'s forward throws have similar properties, and are even weaker, failing to KO from the center stage even at 999%.
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*{{SSBM|Peach}}'s forward throw in ''Melee'' is the strongest in the game, KOing most characters at around 110% at the edge. From ''Brawl'' onward, its power has been reduced, not KOing until around 170% at the edge, and being weaker than her back throw in ''Smash 4'' and ''Ultimate''.  
*{{SSBM|Peach}}'s forward throw in ''Melee'' is the strongest in the game, KOing most characters at around 110% at the edge. From ''Brawl'' onward, its power has been reduced, not KOing until around 170% at the edge, and being weaker than her back throw in ''Smash 4'' and ''Ultimate''.  
*{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is unique in that the throw's intended knockback is overridden by the pre-throw hitbox's much higher knockback; this makes it the second strongest forward throw in the game, KOing most characters at around 140% at the edge. In later games, however, the throw works properly, and the move is significantly weaker, as a result, being unable to KO under 400% even at the edge.
*{{SSBM|Jigglypuff}}'s forward throw in ''Melee'' is unique in that the throw's intended knockback is overridden by the pre-throw hitbox's much higher knockback; this makes it the second strongest forward throw in the game, KOing most characters at around 140% at the edge. In later games, however, the throw works properly, and the move is significantly weaker, as a result, being unable to KO under 400% even at the edge.
*[[Lucario]]'s forward throw in ''Brawl'' and ''Smash 4'' is the fastest throw in the series, releasing opponents as soon as [[frame]] 4.
*{{SSBB|R.O.B.}}'s forward throw in ''Brawl'' is the fastest throw in the series, releasing opponents as soon as [[frame]] 2.
*In ''Smash 4'' and ''Ultimate'', the forward throws of [[Bowser]], [[Pit]], [[Dark Pit]], and [[Wario]] (except in ''Ultimate'') are all among the strongest in the game, KOing at around 130% near the edge.
*In ''Smash 4'', the forward throws of [[Bowser]], [[Pit]], [[Dark Pit]], and [[Wario]] are all among the strongest in the game, KOing at around 130% near the edge.
**However, in ''Ultimate'', Wario's forward throw is no longer among the strongest, it can only KO after 160% near the edge.
**[[Incineroar]]'s forward throw is considered the strongest in ''Ultimate'' after patch [[8.0.0]], it can KO even below 110% near the edge.
*[[Mr. Game %26 Watch]]'s forward throw and back throw are identitcal.
*[[Mr. Game %26 Watch]]'s forward throw and back throw are identitcal.


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{{Attacks}}
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