Pikmin Pluck: Difference between revisions

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m (→‎Overview: There's another no-damage Neutral Special (Monado Arts), so "not copying the following Pikmin mechanic" is a more logical reason.)
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==Overview==
==Overview==
This move involves Captain Olimar quickly pulling a {{b|Pikmin|species}} out of the ground. What Pikmin is pulled out is random in ''[[Brawl]]''; what type of [[terrain]] where this move is used has some influence on what type of Pikmin will be pulled out more often. In ''Smash 4'' and ''Ultimate'', however, there is a set order in which color Pikmin is pulled out: red, yellow, blue, white, purple, and back to red. Olimar can have up to six Pikmin following him in ''Brawl'' and three in ''Smash 4'' and ''Ultimate''; trying to pluck another, or using the move in the air, will result in Olimar grabbing nothing and being vulnerable for a moment.
This move involves Captain Olimar quickly pulling a {{b|Pikmin|species}} out of the ground. The color of Pikmin that is produced is random in ''[[Brawl]]'', but the relative frequency of each color is influenced by the type of [[terrain]] on which this move is used, as is the speed of the move itself. In ''Smash 4'' and ''Ultimate'', however, there is a set order to which color Pikmin is plucked: red, yellow, blue, white, purple, and back to red. Olimar can have up to six Pikmin following him in ''Brawl'' and three in ''Smash 4'' and ''Ultimate''; trying to pluck more, or using the move in the air, will result in Olimar grabbing nothing and being vulnerable for a moment.


Upon being plucked, Pikmin arc backwards over Olimar's shoulder and land behind him. As a result, doing the move too close to an edge will result in the Pikmin falling off, possibly to their doom if there is no ground below. These Pikmin can be saved with a [[Pikmin Order]] after they have fallen below where Olimar is standing. White and Purple Pikmin have a smaller arc than Red, Yellow, and Blue ones, so it is possible to let the three common colors be sent over the edge while keeping the rare ones with correct positioning (and standing even closer to the edge will only allow Whites to land, until the point where all types will fall).
Upon being plucked, Pikmin fly in an arc backwards over Olimar's head and land behind him. As a result, doing the move too close to an edge will result in the Pikmin falling off, possibly to their doom if there is no ground below. These Pikmin can be quickly saved with a [[Pikmin Order]] after they have fallen below where Olimar is standing. In ''Ultimate'', performing this move beneath a soft platform will make the plucked Pikmin land on the platform instead of by Olimar's side. White and Purple Pikmin have a smaller arc than Red, Yellow, and Blue ones, so by facing a certain distance away from an edge, it is possible to collect only the former two colors of Pikmin while letting the latter three fall off the edge. Standing even closer to the edge will only allow White Pikmin to land, and standing closer still will cause all plucked Pikmin to fall.


{{SSBB|Kirby}} is unable to [[Inhale (Kirby)|copy]] this move exactly due to not copying the Pikmin [[fighter ability]]. Instead, Kirby combines Pikmin Pluck with [[Pikmin Throw]]. The Pikmin that Kirby creates are immediately chucked forwards, collide with opponents, do damage based on color (Red 1%, Yellow 2%, Blue 3%, Purple 4%, White 5%), and die immediately after landing. Kirby's Pikmin follow the same probability rules as Olimar's. [https://youtu.be/qO1pAQMBqzM?t=318]
[[Kirby]]'s [[Inhale (Kirby)|copied]] version of this move is quite different from Olimar's due to Pikmin not being integrated into his moveset. Kirby essentially combines Pikmin Pluck with [[Pikmin Throw]]: after plucking a Pikmin, Kirby immediately chucks it forwards to collide with opponents without latching on, and it perishes instantly upon hitting the ground. The damage of Kirby's Pikmin varies based on their color (Red 1%, Yellow 2%, Blue 3%, Purple 4%, White 5%). Kirby's Pikmin Pluck follows the same probability rules as Olimar's in ''Brawl'' and the same set order as Olimar's in subsequent games. [https://youtu.be/qO1pAQMBqzM?t=318]
*In ''SSB4'', this behavior was retained, but due to Olimar himself gaining a custom variant of Pikmin Throw which causes all Pikmin types to behave as if they were Purple, it appears at first glance as if Kirby is copying a custom special move, which he cannot do. This happens regardless of which Pikmin Throw variant the Olimar he inhaled has equipped. However, depending on Kirby's equipped custom side special, his Pikmin can stick to the opponent like Sticky Pikmin Throw or have the same damage range as Tackle Pikmin Throw. These are able to be used by equipping Hammer Bash or Giant Hammer respectively, which share the same special slots as Olimar's Pikmin Throw variants.
*In ''SSB4'', this behavior was retained, but due to Olimar himself gaining a custom variant of Pikmin Throw which causes all Pikmin types to behave as if they were Purple, it appears at first glance as if Kirby is copying a custom special move, which he cannot do. This happens regardless of which Pikmin Throw variant the Olimar he inhaled has equipped. However, depending on Kirby's equipped custom side special, his Pikmin can stick to the opponent like Sticky Pikmin Throw or have the same damage range as Tackle Pikmin Throw. These are able to be used by equipping Hammer Bash or Giant Hammer respectively, which share the same special slots as Olimar's Pikmin Throw variants.


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