Event 6: Kirbys on Parade: Difference between revisions

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'''Kirbys on Parade''' is the 6th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.
'''Kirbys on Parade''' is the 6th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.


The player controls a fighter of their choice and must win a [[stock]] match against a team of three tiny [[CPU]] {{SSBM|Kirby}}s on the [[Fountain of Dreams]] stage, where the player starts with 1 stock, while each Kirby starts with 2 stocks. The event match features no time limit. The CPU Kirbys' [[artificial intelligence]] is set at Level 8.
The player controls a fighter of their choice and must win a [[stock]] match against a team of three tiny CPU {{SSBM|Kirby}}s on the [[Fountain of Dreams]] stage, where the player starts with 1 stock, while each Kirby starts with 2 stocks. The event match features no time limit. The CPU Kirbys' [[artificial intelligence]] is set at Level 8.


When the match starts, the player's fighter spawns on the leftmost soft platform, while the default Kirby spawns on the rightmost soft platform, the yellow Kirby spawns on the topmost soft platform, and the white Kirby spawns in the center of the main platform. The Tiny CPU Kirbys are light, weak, and tend to avoid the player and use [[Final Cutter]] from afar; however, if the player's character comes to close to the Kirbys, they will attack erratically. This is because each of the Kirbys uses the '''FREAK''' [[Debug menu (SSBM)#CPU Modes|CPU mode]], which makes them to stay where they are, but attack when an opponent comes near.
When the match starts, the player's fighter spawns on the leftmost soft platform, while the default Kirby spawns on the rightmost soft platform, the yellow Kirby spawns on the topmost soft platform, and the white Kirby spawns in the center of the main platform. The Tiny CPU Kirbys are light, weak, and tend to avoid the player and use [[Final Cutter]] from afar; however, if the player's character comes to close to the Kirbys, they will attack erratically. This is because each of the Kirbys uses the '''FREAK''' [[Debug menu (SSBM)#CPU Modes|CPU mode]], which makes them to stay where they are, but attack when an opponent comes near.
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