3,351
edits
Autismo555 (talk | contribs) |
Autismo555 (talk | contribs) m (→Spirit Battles) |
||
Line 369: | Line 369: | ||
*The yellow Tiny Pit Team represents the Centurion, an army angelic soldiers who wear golden armor. | *The yellow Tiny Pit Team represents the Centurion, an army angelic soldiers who wear golden armor. | ||
*The stage's background features a temple with Palutena's statue, referencing how the Centurions serve as members of Palutena's Army. | *The stage's background features a temple with Palutena's statue, referencing how the Centurions serve as members of Palutena's Army. | ||
*The stage | *The stage and music track each represent Skyworld and the Underworld, two different levels which are featured in the Centurion's debut game, ''Kid Icarus''. | ||
*Pit's favored [[Palutena Bow]] in the air references the Centurion's ability to use archery attacks while flying in midair. | *Pit's favored [[Palutena Bow]] in the air references the Centurion's ability to use archery attacks while flying in midair. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
Line 389: | Line 389: | ||
*The stage represents Palutena's Temple, the location of Medusa's final boss battle in ''Kid Icarus'' where Pit battles her while using the Three Sacred Treasures. | *The stage represents Palutena's Temple, the location of Medusa's final boss battle in ''Kid Icarus'' where Pit battles her while using the Three Sacred Treasures. | ||
*The music track represents the musical theme of the eighth chapter of ''Kid Icarus: Uprising'', where the Three Sacred Treasures are stolen by Space Pirates and must be retrieved. | *The music track represents the musical theme of the eighth chapter of ''Kid Icarus: Uprising'', where the Three Sacred Treasures are stolen by Space Pirates and must be retrieved. | ||
* | *Pit starting off with a [[Franklin Badge]] and frequent [[Guardian Orbitars]] reference the reflective and defensive properties of the [[Mirror Shield]] Sacred Treasure. | ||
*Pit's frequent [[Palutena Bow]] represents the Arrow of Light, a Sacred Treasure which allows Pit to fire an arrow-shaped beam of light. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Neutral type references the balanced stats of each of the Three Sacred Treasures. | *This spirit's Neutral type references the balanced stats of each of the Three Sacred Treasures. | ||
Line 404: | Line 405: | ||
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | |{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Giant Palutena | *The pink Giant Palutena represents Medusa, the giant-sized Goddess of Darkness who wears a pink dress and captures Palutena in ''Kid Icarus''. | ||
*The stage represents the Underworld Castle, the location of Medusa's final boss battle in ''Kid Icarus: Uprising'' which features a castle-like setting and dark storm clouds. | *The stage represents the Underworld Castle, the location of Medusa's final boss battle in ''Kid Icarus: Uprising'' which features a castle-like setting and dark storm clouds. | ||
*The High Gravity hazard is used as a countermeasure against | *The High Gravity hazard is used as a countermeasure against fighters who specialize in airborne attacks, referencing the boss battles against Medusa in the ''Kid Icarus'' series, where Pit attacks Medusa while airborne. | ||
* | *The first battle condition references Medusa's boss battles in the ''Kid Icarus'' series where she is depicted as an immobile boss. | ||
*The stamina battle condition references the boss battles in the ''Kid Icarus'' series where the bosses require to be damaged for a certain number of times before they are defeated. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references Medusa's attack on Skyworld and the Overworld in the ''Kid Icarus'' series, and usage of powerful laser attacks during her boss battles. | *This spirit's Attack type references Medusa's attack on Skyworld and the Overworld in the ''Kid Icarus'' series, and usage of powerful laser attacks during her boss battles. | ||
Line 421: | Line 423: | ||
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | |{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The tan Giant Dog of Duck Hunt | *The tan Giant Dog of Duck Hunt represents Twinbellows, a giant two-headed canine with an orange color scheme. | ||
*The stage and music track represent the coliseum, the location of Twinbellows' boss battle in the first chapter of ''Kid Icarus: Uprising'' which features a dark, cloudy background. | *The stage and music track represent the coliseum, the location of Twinbellows' boss battle in the first chapter of ''Kid Icarus: Uprising'' which features a dark, cloudy background. | ||
*The Curry-Filled rule references Twinbellow's usage of fire-based attacks, including the ability to breathe fire. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Mouthful of Curry ability further references Twinbellows' usage of fire-based attacks, including his fire-breathing attack. | *This spirit's Attack type and Mouthful of Curry ability further references Twinbellows' usage of fire-based attacks, including his fire-breathing attack. | ||
Line 437: | Line 440: | ||
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | |{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red, blue, and purple | *The red, blue, and purple Ridley represents Hewdraw, a three-headed draconian enemy who features a red, blue, and purple head. | ||
*The stage and music track represents Skyworld, the main setting of the third chapter of ''Kid Icarus: Uprising'' which features Hewdraw's first boss battle. | *The stage and music track represents Skyworld, the main setting of the third chapter of ''Kid Icarus: Uprising'' which features Hewdraw's first boss battle. | ||
*Ridley's favored [[Plasma Breath]] references Hewdraw's ability to attack by breathing fireballs. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references Hewdraw's ability to fly. | *This spirit's Jump ↑ ability references Hewdraw's ability to fly. | ||
Line 454: | Line 458: | ||
| | | | ||
*Wendy's Koopa Clown Car represents Pandora, a bubble-like spirit with a vague design of a face, while Wendy herself represents Amazon Pandora, a female antagonist who is obsessed with glamour. | *Wendy's Koopa Clown Car represents Pandora, a bubble-like spirit with a vague design of a face, while Wendy herself represents Amazon Pandora, a female antagonist who is obsessed with glamour. | ||
*The Dark Pit ally | *The blue Dark Pit ally and music track reference his appearance as the anti-hero of ''Kid Icarus: Uprising'', who teams up with Pit to defeat her in her first boss battle. | ||
*The stage represents the Rewind Spring, the location of Pandora's second boss battle in the twenty-second chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme. | *The stage represents the Rewind Spring, the location of Pandora's second boss battle in the twenty-second chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme. | ||
*The Bob-omb Festival rule references the bombs summoned by Pandora to attack the player during her boss battles in ''Kid Icarus: Uprising'', which can be countered by throwing the bombs back at her. | *The Bob-omb Festival rule references the bombs summoned by Pandora to attack the player during her boss battles in ''Kid Icarus: Uprising'', which can be countered by throwing the bombs back at her. | ||
Line 470: | Line 474: | ||
*The brown King K. Rool represents Thanatos, the antagonistic God of Death who features a bulging belly and a pale brown color scheme. | *The brown King K. Rool represents Thanatos, the antagonistic God of Death who features a bulging belly and a pale brown color scheme. | ||
*The stage represents the throne room of the Seafloor Palace, the location of Thanatos' boss battle in the seventh chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme. | *The stage represents the throne room of the Seafloor Palace, the location of Thanatos' boss battle in the seventh chapter of ''Kid Icarus: Uprising'' which features a circular stage with a blue color scheme. | ||
*The Giant and Tiny rules reference Thanatos's shapeshifting abilities during his boss battle, where he can transform into a giant foot | *The Giant and Tiny rules reference Thanatos's shapeshifting abilities during his boss battle, where he can transform into a giant foot or appear tiny after popping out of a Thanatos nesting doll. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Thanatos' high resilience, which prevents him from being destroyed under normal circumstances. | *This spirit's Shield type references Thanatos' high resilience, which prevents him from being destroyed under normal circumstances. | ||
Line 486: | Line 490: | ||
| | | | ||
*The purple Giant Ganondorf represents Hades, the giant-sized Lord of the Underworld who wears a large cape and features a purple color scheme. | *The purple Giant Ganondorf represents Hades, the giant-sized Lord of the Underworld who wears a large cape and features a purple color scheme. | ||
*The stage's background | *The stage's background references the boss battle against Hades in ''Kid Icarus: Uprising'' which features a moving background while traveling from the dark Underworld to the lighter Overworld. | ||
*The music track represents Hades' musical theme in ''Kid Icarus: Uprising'' which first plays during his first appearance at the end of the ninth chapter | *The music track represents Hades's musical theme in ''Kid Icarus: Uprising'' which first plays during his first appearance at the end of the ninth chapter and once again during his final boss battle. | ||
*Ganondorf starting off with 30% damage | *Ganondorf starting off with 30% damage and the rules reference Hades's final form where he is injured by Pit's Great Sacred Treasure, but uses powerful physical attacks and face-like lasers on his body to shoot lasers at Pit. | ||
|- | |- | ||
|719 | |719 | ||
Line 500: | Line 504: | ||
|{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}} | |{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}} | ||
| | | | ||
*Wario | *The classic cyan Wario represents Specknose, an enemy in the ''Kid Icarus'' series which takes the appearance of a big nose with a crooked mustache. | ||
*The | *The classic cyan Wario Team references how the Specknose is a common enemy in the ''Kid Icarus'' series who is often seen in groups. | ||
*The stage represents the Reset Bomb Forest, the main setting of the eleventh chapter of ''Kid Icarus'' which features Specknose as an enemy. | |||
*The music track represents the musical themes of ''Kid Icarus'', which first features Specknose as an enemy. | |||
|- | |- | ||
|720 | |720 | ||
Line 513: | Line 519: | ||
|{{SSBUMusicLink|Kid Icarus|Underworld}} | |{{SSBUMusicLink|Kid Icarus|Underworld}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Ganondorf | *The purple Ganondorf starting off with a [[Death's Scythe]] represents the Reaper, a "Grim Reaper" enemy who features red hair, wears a purple robe, and carries around a scythe. | ||
*The stage and music track represents the Reaper's Fortress, the ravine-like fortress setting of the sixth chapter of ''Kid Icarus: Uprising'' | *The green Tiny Ganondorfs starting off with a [[Death's Scythe]] represents the Reapette, the smaller version of the Reaper who wears green clothes. | ||
*The stage and music track represents the Reaper's Fortress, the ravine-like fortress setting of the sixth chapter of ''Kid Icarus: Uprising'' which features Reapers and Reapettes as enemies. | |||
*The battle conditions reference the Reaper's abilities in the ''Kid Icarus'' series, which include spawning Reapettes and quickly chasing after Pit after being caught in the Reaper's "line of sight". | *The battle conditions reference the Reaper's abilities in the ''Kid Icarus'' series, which include spawning Reapettes and quickly chasing after Pit after being caught in the Reaper's "line of sight". | ||
----'''Other trivia:''' | ----'''Other trivia:''' |
edits