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Finally, as for Melee, this is apparently the ONLY Smash game where 60 as the exact amount of Frames-per-Second is arbitrarily Drop(ed), meaning it's not completely linear for it's 60fps timing, that's according to all 10 number-symbols being possible displays for Melee's last-digit in their timer's centiseconds. My only guess is that Melee either runs at 59.94 FPS, or uses a more realistic exact timing for 0.01 seconds like Racing Games (such as Mario Kart) do for milliseconds, despite still being limited to 60fps. | Finally, as for Melee, this is apparently the ONLY Smash game where 60 as the exact amount of Frames-per-Second is arbitrarily Drop(ed), meaning it's not completely linear for it's 60fps timing, that's according to all 10 number-symbols being possible displays for Melee's last-digit in their timer's centiseconds. My only guess is that Melee either runs at 59.94 FPS, or uses a more realistic exact timing for 0.01 seconds like Racing Games (such as Mario Kart) do for milliseconds, despite still being limited to 60fps. | ||
Sorry if this description was too long, but don't worry, I promise that's finally all that I have to type for this essay-ish first message. Feel free to correct me if I made a mistake upon my calculation research of how 60fps influences timers in the Super Smash | Sorry if this description was too long, but don't worry, I promise that's finally all that I have to type for this essay-ish first message. Feel free to correct me if I made a mistake upon my calculation research of how 60fps influences timers in the Super Smash Bros. games. | ||
Thanks, [[User:NinTOONdo|NinTOONdo]] 10:33, 16 October 2022 (EST) | Thanks, [[User:NinTOONdo|NinTOONdo]] 10:33, 16 October 2022 (EST) |
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