Talk:Frame: Difference between revisions

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Finally, as for Melee, this is apparently the ONLY Smash game where 60 as the exact amount of Frames-per-Second is arbitrarily Drop(ed), meaning it's not completely linear for it's 60fps timing, that's according to all 10 number-symbols being possible displays for Melee's last-digit in their timer's centiseconds. My only guess is that Melee either runs at 59.94 FPS, or uses a more realistic exact timing for 0.01 seconds like Racing Games (such as Mario Kart) do for milliseconds, despite still being limited to 60fps.
Finally, as for Melee, this is apparently the ONLY Smash game where 60 as the exact amount of Frames-per-Second is arbitrarily Drop(ed), meaning it's not completely linear for it's 60fps timing, that's according to all 10 number-symbols being possible displays for Melee's last-digit in their timer's centiseconds. My only guess is that Melee either runs at 59.94 FPS, or uses a more realistic exact timing for 0.01 seconds like Racing Games (such as Mario Kart) do for milliseconds, despite still being limited to 60fps.


Sorry if this description was too long, but don't worry, I promise that's finally all that I have to type for this essay-ish first message. Feel free to correct me if I made a mistake upon my calculation research of how 60fps influences timers in the Super Smash bros. games.
Sorry if this description was too long, but don't worry, I promise that's finally all that I have to type for this essay-ish first message. Feel free to correct me if I made a mistake upon my calculation research of how 60fps influences timers in the Super Smash Bros. games.
Thanks, [[User:NinTOONdo|NinTOONdo]] 10:33, 16 October 2022 (EST)
Thanks, [[User:NinTOONdo|NinTOONdo]] 10:33, 16 October 2022 (EST)
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