Giant Punch: Difference between revisions

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[[Image:Giant.jpg|right|thumb|Giant Punch]]
[[Image:Giant.jpg|right|thumb|Giant Punch]]
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging. If the control stick is tilted left or right, then Donkey Kong will stop charging and roll in the tilted direction. When fully charged it is  like a faster, albeit weaker, [[Falcon Punch|Falcon]] or [[Warlock Punch|Warlock Punch]]. In Brawl, Donkey Kong gains super armor right before throwing the punch. It is weaker in terms of knockback if used from very close to Donkey Kong's [[hurtbox]] and fully charged. If used  just before the punch is fully charged, it has higher knockback than normal with the downside of giving no super armor.
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack.  It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head.  A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging. If the control stick is tilted left or right, then Donkey Kong will stop charging and roll in the tilted direction. When fully charged it is  like a faster, albeit weaker, [[Falcon Punch|Falcon]] or [[Warlock Punch|Warlock Punch]]. In Brawl, Donkey Kong gains super armor right before throwing the punch. It is weaker in terms of knockback if used from very close to Donkey Kong's [[hitbox|hitbox]] and fully charged. If used  just before the punch is fully charged, it has higher knockback than normal with the downside of giving no super armor.


In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air. However, it has less ending lag in Brawl than in Melee and 64.
In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air. However, it has less ending lag in Brawl than in Melee and 64.
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