Parry (Yoshi): Difference between revisions

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
''For other meanings of "parry", see [[Parry (disambiguation)]].''
:''For other meanings of "parry", see [[Parry (disambiguation)]].''
 
[[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]]
[[File:SSBM nair parry.gif|thumb|{{Sm|aMSa}} counterattacking Leffen's back aerial using a parried neutral aerial.]]
{{Move|Parry (Yoshi)}}  
{{Move|Parry (Yoshi)}}  
'''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in ''[[Smash 64]]'' and ''[[Melee]]''.
'''Parrying''' refers to a variety of [[Yoshi]]-specific techniques that involve the use of counterattacking against opponents via [[shield#Yoshi|his unique shield]] and [[double jump]] properties. These techniques vary from game to game, though they are most effective in the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''.


==In ''Smash 64''==
==In ''Smash 64''==
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==In all games==
==In all games==
In ''Smash 64'', ''Melee'', ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'', Yoshi can also counterattack opponents using the unique properties of his double jump. Due to the [[armor]] properties of his double jump, Yoshi can avoid [[flinching]] against aerial attacks and perform any aerial after. This is referred to as a [[double jump cancel counter]]. While Yoshi would normally jump away and be unable to punish the opponent in time, the [[double jump cancel]] technique allows him to immediately use an aerial against the opponent in ''Smash 64'' and ''Melee''. For this reason, the technique is much more limited in ''Brawl'', ''Smash 4'' and ''Ultimate'', as Yoshi is unable to double jump cancel in those games.
In ''Smash 64'', ''Melee'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', Yoshi can also counterattack opponents using the unique properties of his double jump. Due to the [[armor]] properties of his double jump, Yoshi can avoid [[flinching]] against aerial attacks and perform any aerial after. This is referred to as a [[double jump cancel counter]]. While Yoshi would normally jump away and be unable to punish the opponent in time, the [[double jump cancel]] technique allows him to immediately use an aerial against the opponent in ''Smash 64'' and ''Melee''. For this reason, the technique is much more limited in ''Brawl'', ''Smash 4'' and ''Ultimate'', as Yoshi is unable to double jump cancel in those games.


==Gallery==
==Gallery==
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