Mario (SSBM): Difference between revisions

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*{{nerf|As with most of the returning veterans, Mario's [[air acceleration]] is much lower (0.075 (2.5) → 0.045), although no longer being the slowest.}}
*{{nerf|As with most of the returning veterans, Mario's [[air acceleration]] is much lower (0.075 (2.5) → 0.045), although no longer being the slowest.}}
*{{nerf|Mario [[jump]]s drastically lower (40.804 (1360.133333) → 26.70398). Compared with the returning veterans, Mario's jump height decrease is noticeable, going from the 6th highest out of 12 characters to the 4th lowest out of 26.}}
*{{nerf|Mario [[jump]]s drastically lower (40.804 (1360.133333) → 26.70398). Compared with the returning veterans, Mario's jump height decrease is noticeable, going from the 6th highest out of 12 characters to the 4th lowest out of 26.}}
*{{change|As with the returning veterans, Mario's [[gravity]] is higher (0.081 (2.7) → 0.095).}}
*{{change|As with the returning veterans, Mario's [[gravity]] is higher (0.072 (2.4) → 0.095).}}
*{{change|As with the returning veterans, Mario [[falling speed|falls]] much faster (1.32 (44) → 1.7), improving his vertical endurance but making him easier to combo.}}
*{{change|As with the returning veterans, Mario [[falling speed|falls]] much faster (1.32 (44) → 1.7), improving his vertical endurance but making him easier to combo.}}
**{{nerf|Mario's [[fast fall]]ing speed is also faster (2.1 (70) → 2.3). However, the difference between his falling speed and fast falling speed is much lower (increase: 59.1% → 39.3%), which makes it more predictable when landing and gives him fewer options in the air.}}
**{{nerf|Mario's [[fast fall]]ing speed is also faster (2.1 (70) → 2.3). However, the difference between his falling speed and fast falling speed is much lower (increase: 59.1% → 39.3%), which makes it more predictable when landing and gives him fewer options in the air.}}
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