Yoshi (SSBM): Difference between revisions

Line 60: Line 60:
**{{buff|However, unlike the most of returning veterans, Yoshi's initial [[dash]] has been almost unchanged (1.333333 (40) → 1.33), no longer being the slowest.}}
**{{buff|However, unlike the most of returning veterans, Yoshi's initial [[dash]] has been almost unchanged (1.333333 (40) → 1.33), no longer being the slowest.}}
*{{buff|Yoshi's [[traction]] is higher (0.053333 (1.6) → 0.06), making it easier for him to punish out of shield.}}
*{{buff|Yoshi's [[traction]] is higher (0.053333 (1.6) → 0.06), making it easier for him to punish out of shield.}}
*{{nerf|Yoshi's [[air speed]] is significantly slower (1.466667 (44) → 1.2), no longer being the highest.}}
*{{nerf|Yoshi's [[air speed]] is significantly slower (1.333333 (40, JPN) / 1.466667 (44, NA / AUS / EUR) → 1.2), no longer being the fastest.}}
*{{change|As with the returning veterans, Yoshi [[jump]]s significantly lower (41.658164 (1249.744907, JPN) / 40.121488 (1203.644643, NA) → 32.363776). However, due to jump height being drastically decreased across the cast, going from the 3rd (JPN) / 2nd (NA) lowest out of 12 characters to the 9th highest out of 26.}}
*{{change|As with the returning veterans, Yoshi [[jump]]s significantly lower (41.658164 (1249.744907, JPN) / 40.121488 (1203.644643, NA) → 32.363776). However, due to jump height being drastically decreased across the cast, going from the 3rd (JPN) / 2nd (NA) lowest out of 12 characters to the 9th highest out of 26.}}
*{{nerf|Yoshi's [[double jump]] has less knockback based [[armor]] (140 → 120), hindering its ability to protect Yoshi.}}
*{{nerf|Yoshi's [[double jump]] has less knockback based [[armor]] (140 → 120), hindering its ability to protect Yoshi.}}
Anonymous user